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Digital Games Market by Game Type (Action Game, Adventure Game, Puzzle), Platform (Android, Flash, iOS), Device - Forecast 2024-2030

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    Report

  • 186 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5888409
UP TO OFF until Dec 31st 2024
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The Digital Games Market size was estimated at USD 205.29 billion in 2023, USD 225.30 billion in 2024, and is expected to grow at a CAGR of 10.17% to reach USD 404.46 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Digital Games Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Digital Games Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Digital Games Market, highlighting leading vendors and their innovative profiles. These include 4A Games Limited, Activision Publishing, Inc., Apple Inc., Asobo Studio, Bandai Namco Entertainment Inc., Behaviour Interactive Inc., Cryptic Studios, Inc., Epic Games, Inc., Google LLC by Alphabet Inc., GungHo Online Entertainment, Inc., HUUUGE, Inc., KABAM GAMES, INC., King.com Ltd., Konami Digital Entertainment Co., Ltd., Microsoft Corporation, Nintendo of America Inc., NVIDIA CORPORATION, PopCap Games by Electronic Arts Inc., Rovio Entertainment Corporation, Sega Corporation, Tencent Holdings Ltd., The Pokemon Company International, The Walt Disney Company, Ubisoft, Inc., and ZYNGA INC by Take-Two Interactive Software, Inc.

Market Segmentation & Coverage

This research report categorizes the Digital Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • Action Game
    • Adventure Game
    • Puzzle
    • Racing
    • Role-Playing Game
    • Simulation Video Game
  • Platform
    • Android
    • Flash
    • iOS
    • Social Network
  • Device
    • Computer
    • Console
    • Smartphones
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the Digital Games Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Digital Games Market?
  3. What are the technology trends and regulatory frameworks in the Digital Games Market?
  4. What is the market share of the leading vendors in the Digital Games Market?
  5. Which modes and strategic moves are suitable for entering the Digital Games Market?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Digital Games Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising adoption of smartphones and tablets worldwide
5.1.1.2. Growing availability of subscription-based digital games
5.1.1.3. Inclination toward digital game-based learning
5.1.2. Restraints
5.1.2.1. Technical issues in digital games
5.1.3. Opportunities
5.1.3.1. Integration of advanced technologies in digital games
5.1.3.2. Introduction of multi-player and immersive technologies
5.1.4. Challenges
5.1.4.1. Data privacy and security issues in digital games
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Digital Games Market, by Game Type
6.1. Introduction
6.2. Action Game
6.3. Adventure Game
6.4. Puzzle
6.5. Racing
6.6. Role-Playing Game
6.7. Simulation Video Game
7. Digital Games Market, by Platform
7.1. Introduction
7.2. Android
7.3. Flash
7.4. iOS
7.5. Social Network
8. Digital Games Market, by Device
8.1. Introduction
8.2. Computer
8.3. Console
8.4. Smartphones
9. Americas Digital Games Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Digital Games Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Digital Games Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. 4A Games Limited
13.1.2. Activision Publishing, Inc.
13.1.3. Apple Inc.
13.1.4. Asobo Studio
13.1.5. Bandai Namco Entertainment Inc.
13.1.6. Behaviour Interactive Inc.
13.1.7. Cryptic Studios, Inc.
13.1.8. Epic Games, Inc.
13.1.9. Google LLC by Alphabet Inc.
13.1.10. GungHo Online Entertainment, Inc.
13.1.11. HUUUGE, Inc.
13.1.12. KABAM GAMES, INC.
13.1.13. King.com Ltd.
13.1.14. Konami Digital Entertainment Co., Ltd.
13.1.15. Microsoft Corporation
13.1.16. Nintendo of America Inc.
13.1.17. NVIDIA CORPORATION
13.1.18. PopCap Games by Electronic Arts Inc.
13.1.19. Rovio Entertainment Corporation
13.1.20. Sega Corporation
13.1.21. Tencent Holdings Ltd.
13.1.22. The Pokemon Company International
13.1.23. The Walt Disney Company
13.1.24. Ubisoft, Inc.
13.1.25. ZYNGA INC by Take-Two Interactive Software, Inc.
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. DIGITAL GAMES MARKET RESEARCH PROCESS
FIGURE 2. DIGITAL GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. DIGITAL GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. DIGITAL GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. DIGITAL GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. DIGITAL GAMES MARKET DYNAMICS
FIGURE 7. DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 8. DIGITAL GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 10. DIGITAL GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. DIGITAL GAMES MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 12. DIGITAL GAMES MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES DIGITAL GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES DIGITAL GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. DIGITAL GAMES MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. DIGITAL GAMES MARKET SHARE, BY KEY PLAYER, 2023

Companies Mentioned

  • 4A Games Limited
  • Activision Publishing, Inc.
  • Apple Inc.
  • Asobo Studio
  • Bandai Namco Entertainment Inc.
  • Behaviour Interactive Inc.
  • Cryptic Studios, Inc.
  • Epic Games, Inc.
  • Google LLC by Alphabet Inc.
  • GungHo Online Entertainment, Inc.
  • HUUUGE, Inc.
  • KABAM GAMES, INC.
  • King.com Ltd.
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Nintendo of America Inc.
  • NVIDIA CORPORATION
  • PopCap Games by Electronic Arts Inc.
  • Rovio Entertainment Corporation
  • Sega Corporation
  • Tencent Holdings Ltd.
  • The Pokemon Company International
  • The Walt Disney Company
  • Ubisoft, Inc.
  • ZYNGA INC by Take-Two Interactive Software, Inc.

Methodology

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