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Gaming Software Market By Purchase Type, By Type: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 300 Pages
  • October 2023
  • Region: Global
  • Allied Market Research
  • ID: 5916359
The global gaming software market is anticipated to reach $3,01,538.8 million by 2032, growing from $1,27,142.4 million in 2022 at a CAGR of 9.3% from 2023 to 2032.

The gaming software market is a category of the software business that focuses on the development, distribution, and operation of computer programs and applications intended for video games. It involves a wide range of software components, including game engines, graphics rendering, audio processing, and artificial intelligence algorithms, that are required for the creation and execution of interactive and immersive gaming experiences. This market is the gaming industry's backbone, supporting the creation of different gaming content and responding to the entertainment demands of people across numerous platforms and genres.

The gaming software industry has been fueled by technological advances, which have allowed game creators to create more immersive and visually appealing games. The market has expanded as picture quality, processing power, and internet connectivity have improved. Games are getting more popular, and there are currently more casual and dedicated players than ever before. As a method of entertainment, consumers are increasingly turning to video games. This is fueling the market's expansion. Additionally, VR and AR are increasingly being used by game software developers to improve games. A computer creates a simulated world that may be seen and heard in virtual reality (VR). AR makes things more dynamic by combining computer-generated information with objects of the real world. All these factors are projected to drive the market growth during the forecast period.

The high cost of gaming software serves as a significant restraint on market growth. While the demand for gaming experiences continues to surge, the price tags associated with premium titles and gaming hardware can be prohibitive for many potential players. This cost barrier limits access to cutting-edge gaming content and devices, particularly in emerging markets or among budget-conscious consumers. Therefore, it hampers the industry's ability to reach a broader audience and fully capitalize on its growth potential. Developers and publishers are increasingly exploring alternative pricing models, such as subscription services and free-to-play games with microtransactions, to address this challenge and foster market expansion.

The global gaming software industry is based on development platforms such game engines, audio engines, gaming tools, and physics engines. The enhanced innovation in audio-visual devices and the development of hardware gaming platforms are the key factors driving the growth of the gaming software industry. The number of consumers using gaming software is increasing on a global level along with the increase in the number of games. The worldwide gaming software industry is being driven by an increase in video game streaming on various internet platforms. There is an increase in the number of smartphone users who stream games from anywhere in around the world using mobile networks such as 4G and 5G. Additionally, A wide variety of online sports are available such as video games utilizing electronic systems. They encourage single or multiple players and organized online competition between professional and amateur players. Online games or e-sports are the primary factors that fuel the growth of the game software industry in the next few years.

The COVID-19 pandemic has had a significant impact on the gaming software market. With lockdowns and social distancing measures in place, the demand for gaming software surged as individuals sought entertainment and social interaction from the safety of their homes. This led to a significant uptick in remote gaming and online multiplayer experiences, driving the market's growth. Furthermore, cloud gaming services gained prominence during the pandemic, offering players the flexibility to access games from various locations with an internet connection. The pandemic accelerated trends in digital distribution and mobile gaming, with mobile apps seeing a notable increase in downloads and in-app purchases. The gaming software market post-COVID-19 impact, witnessed sustained growth as remote gaming, online multiplayer, and mobile gaming soared in popularity. Cloud-based gaming services and digital distribution also thrived, reflecting a shift in gaming preferences and a lasting impact on the industry's landscape.

The key players profiled in this report include Sony Corporation, Valve Corporation, Ubisoft Entertainment S.A., Rockstar Games Inc., Nintendo Co., Ltd., Nexon Co, Ltd., Gameloft, Microsoft Corporation, Nvidia Computer Game Company, and Electronic Arts Inc. The market players are continuously striving to achieve an upper hand in this competitive market using strategies such as collaborations and acquisitions.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming software market analysis from 2022 to 2032 to identify the prevailing gaming software market opportunities.

The market research is offered along with information related to key drivers, restraints, and opportunities.

Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.

In-depth analysis of the gaming software market segmentation assists to determine the prevailing market opportunities.

Major countries in each region are mapped according to their revenue contribution to the global market.

Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.

The report includes the analysis of the regional as well as global gaming software market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

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  • Investment Opportunities
  • Supply Chain Analysis & Vendor Margins
  • Technology Trend Analysis
  • Market share analysis of players by products/segments
  • New Product Development/ Product Matrix of Key Players
  • Patient/epidemiology data at country, region, global level
  • Regulatory Guidelines
  • Additional company profiles with specific to client's interest
  • Criss-cross segment analysis- market size and forecast
  • Expanded list for Company Profiles
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • List of customers/consumers/raw material suppliers- value chain analysis
  • Market share analysis of players at global/region/country level
  • SWOT Analysis

Key Market Segments

By Type

  • Browser Games
  • Console Games
  • Smart Phone/Tablet Games
  • PC Games

By Purchase Type

  • Box/CD Game
  • Shareware
  • Freeware
  • In-App and Purchase-based
  • Digital

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • Saudi Arabia
  • United Arab Emirates
  • South Africa
  • Rest of LAMEA
  • Key Market Players
  • Rockstar Games Inc.
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Nvidia Computer Game Company
  • Nexon Co, Ltd.
  • Electronic Arts Inc.
  • GAMELOFT
  • Valve Corporation
  • Bethesda Softworks LLC.
  • Sony Corporation

 

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Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.5. Average Selling Price
3.6. Market Share Analysis
3.7. Brand Share Analysis
3.8. Trade Data Analysis
3.9. Product Consumption
3.10. Value Chain Analysis
3.11. Regulatory Guidelines
3.12. Key Regulation Analysis
3.13. Reimbursement Scenario
3.14. Patent Landscape
CHAPTER 4: GAMING SOFTWARE MARKET, BY PURCHASE TYPE
4.1. Overview
4.2. Box/CD Game
4.3. Shareware
4.4. Freeware
4.5. In-App and Purchase-based
4.6. Digital
CHAPTER 5: GAMING SOFTWARE MARKET, BY TYPE
5.1. Overview
5.2. PC Games
5.3. Browser Games
5.4. Console Games
5.5. Smart Phone/Tablet Games
CHAPTER 6: GAMING SOFTWARE MARKET, BY REGION
6.1. Overview
6.2. North America
6.3. Europe
6.4. Asia-Pacific
6.5. LAMEA
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product mapping of top 10 player
7.4. Competitive dashboard
7.5. Competitive heatmap
7.6. Top player positioning, 2022
CHAPTER 8: COMPANY PROFILES
8.1. Rockstar Games Inc.
8.2. Activision Blizzard, Inc.
8.3. Nintendo Co., Ltd.
8.4. Nvidia Computer Game Company
8.5. Nexon Co, Ltd.
8.6. Electronic Arts Inc.
8.7. GAMELOFT
8.8. Valve Corporation
8.9. Bethesda Softworks LLC.
8.10. Sony Corporation
List of Tables
Table 01. Global Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 02. Gaming Software Market for Box/Cd Game, by Region, 2022-2032 ($ Million)
Table 03. Gaming Software Market for Shareware, by Region, 2022-2032 ($ Million)
Table 04. Gaming Software Market for Freeware, by Region, 2022-2032 ($ Million)
Table 05. Gaming Software Market for In-App and Purchase-Based, by Region, 2022-2032 ($ Million)
Table 06. Gaming Software Market for Digital, by Region, 2022-2032 ($ Million)
Table 07. Global Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 08. Gaming Software Market for Pc Games, by Region, 2022-2032 ($ Million)
Table 09. Gaming Software Market for Browser Games, by Region, 2022-2032 ($ Million)
Table 10. Gaming Software Market for Console Games, by Region, 2022-2032 ($ Million)
Table 11. Gaming Software Market for Smart Phone/Tablet Games, by Region, 2022-2032 ($ Million)
Table 12. Gaming Software Market, by Region, 2022-2032 ($ Million)
Table 13. North America Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 14. North America Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 15. North America Gaming Software Market, by Country, 2022-2032 ($ Million)
Table 16. U.S. Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 17. U.S. Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 18. Canada Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 19. Canada Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 20. Mexico Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 21. Mexico Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 22. Europe Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 23. Europe Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 24. Europe Gaming Software Market, by Country, 2022-2032 ($ Million)
Table 25. Germany Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 26. Germany Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 27. UK Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 28. UK Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 29. France Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 30. France Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 31. Spain Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 32. Spain Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 33. Italy Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 34. Italy Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 35. Rest of Europe Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 36. Rest of Europe Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 37. Asia-Pacific Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 38. Asia-Pacific Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 39. Asia-Pacific Gaming Software Market, by Country, 2022-2032 ($ Million)
Table 40. China Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 41. China Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 42. Japan Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 43. Japan Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 44. India Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 45. India Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 46. South Korea Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 47. South Korea Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 48. Australia Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 49. Australia Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 50. Rest of Asia-Pacific Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 51. Rest of Asia-Pacific Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 52. LAMEA Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 53. LAMEA Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 54. LAMEA Gaming Software Market, by Country, 2022-2032 ($ Million)
Table 55. Brazil Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 56. Brazil Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 57. Saudi Arabia Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 58. Saudi Arabia Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 59. United Arab Emirates Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 60. United Arab Emirates Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 61. South Africa Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 62. South Africa Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 63. Rest of LAMEA Gaming Software Market, by Purchase Type, 2022-2032 ($ Million)
Table 64. Rest of LAMEA Gaming Software Market, by Type, 2022-2032 ($ Million)
Table 65. Rockstar Games Inc.: Key Executives
Table 66. Rockstar Games Inc.: Company Snapshot
Table 67. Activision Blizzard, Inc.: Key Executives
Table 68. Activision Blizzard, Inc.: Company Snapshot
Table 69. Nintendo Co. Ltd.: Key Executives
Table 70. Nintendo Co. Ltd.: Company Snapshot
Table 71. Nvidia Computer Game Company: Key Executives
Table 72. Nvidia Computer Game Company: Company Snapshot
Table 73. Nexon Co, Ltd.: Key Executives
Table 74. Nexon Co, Ltd.: Company Snapshot
Table 75. Electronic Arts Inc.: Key Executives
Table 76. Electronic Arts Inc.: Company Snapshot
Table 77. Gameloft: Key Executives
Table 78. Gameloft: Company Snapshot
Table 79. Valve Corporation: Key Executives
Table 80. Valve Corporation: Company Snapshot
Table 81. Bethesda Softworks LLC.: Key Executives
Table 82. Bethesda Softworks LLC.: Company Snapshot
Table 83. Sony Corporation: Key Executives
Table 84. Sony Corporation: Company Snapshot
List of Figures
Figure 01. Gaming Software Market, 2022-2032
Figure 02. Segmentation of Gaming Software Market, 2022-2032
Figure 03. Top Impacting Factors in Gaming Software Market
Figure 04. Top Investment Pockets in Gaming Software Market (2023-2032)
Figure 05. Bargaining Power of Suppliers
Figure 06. Bargaining Power of Buyers
Figure 07. Threat of Substitution
Figure 08. Threat of Substitution
Figure 09. Competitive Rivalry
Figure 10. Global Gaming Software Market: Drivers, Restraints and Opportunities
Figure 11. Regulatory Guidelines: Gaming Software Market
Figure 12. Impact of Key Regulation: Gaming Software Market
Figure 13. Patent Analysis by Company
Figure 14. Patent Analysis by Country
Figure 15. Gaming Software Market, by Purchase Type, 2022 and 2032 (%)
Figure 16. Comparative Share Analysis of Gaming Software Market for Box/Cd Game, by Country 2022 and 2032 (%)
Figure 17. Comparative Share Analysis of Gaming Software Market for Shareware, by Country 2022 and 2032 (%)
Figure 18. Comparative Share Analysis of Gaming Software Market for Freeware, by Country 2022 and 2032 (%)
Figure 19. Comparative Share Analysis of Gaming Software Market for In-App and Purchase-Based, by Country 2022 and 2032 (%)
Figure 20. Comparative Share Analysis of Gaming Software Market for Digital, by Country 2022 and 2032 (%)
Figure 21. Gaming Software Market, by Type, 2022 and 2032 (%)
Figure 22. Comparative Share Analysis of Gaming Software Market for Pc Games, by Country 2022 and 2032 (%)
Figure 23. Comparative Share Analysis of Gaming Software Market for Browser Games, by Country 2022 and 2032 (%)
Figure 24. Comparative Share Analysis of Gaming Software Market for Console Games, by Country 2022 and 2032 (%)
Figure 25. Comparative Share Analysis of Gaming Software Market for Smart Phone/Tablet Games, by Country 2022 and 2032 (%)
Figure 26. Gaming Software Market by Region, 2022 and 2032 (%)
Figure 27. U.S. Gaming Software Market, 2022-2032 ($ Million)
Figure 28. Canada Gaming Software Market, 2022-2032 ($ Million)
Figure 29. Mexico Gaming Software Market, 2022-2032 ($ Million)
Figure 30. Germany Gaming Software Market, 2022-2032 ($ Million)
Figure 31. UK Gaming Software Market, 2022-2032 ($ Million)
Figure 32. France Gaming Software Market, 2022-2032 ($ Million)
Figure 33. Spain Gaming Software Market, 2022-2032 ($ Million)
Figure 34. Italy Gaming Software Market, 2022-2032 ($ Million)
Figure 35. Rest of Europe Gaming Software Market, 2022-2032 ($ Million)
Figure 36. China Gaming Software Market, 2022-2032 ($ Million)
Figure 37. Japan Gaming Software Market, 2022-2032 ($ Million)
Figure 38. India Gaming Software Market, 2022-2032 ($ Million)
Figure 39. South Korea Gaming Software Market, 2022-2032 ($ Million)
Figure 40. Australia Gaming Software Market, 2022-2032 ($ Million)
Figure 41. Rest of Asia-Pacific Gaming Software Market, 2022-2032 ($ Million)
Figure 42. Brazil Gaming Software Market, 2022-2032 ($ Million)
Figure 43. Saudi Arabia Gaming Software Market, 2022-2032 ($ Million)
Figure 44. United Arab Emirates Gaming Software Market, 2022-2032 ($ Million)
Figure 45. South Africa Gaming Software Market, 2022-2032 ($ Million)
Figure 46. Rest of LAMEA Gaming Software Market, 2022-2032 ($ Million)
Figure 47. Product Mapping of Top 10 Players
Figure 48. Competitive Dashboard
Figure 49. Competitive Heatmap: Gaming Software Market
Figure 50. Top Player Positioning, 2022

Executive Summary

According to the report, the gaming software market was valued at $127.1 billion in 2022, and is estimated to reach $301.5 billion by 2032, growing at a CAGR of 9.3% from 2023 to 2032.

Gaming software is a term that refers to computer programs and applications that are particularly built for the creation, play, and management of video games. It is made up of a wide range of software components, including game engines, graphics rendering, audio processing, and artificial brain algorithms, all of which try to provide engaging and immersive gaming experiences. Gaming software is crucial in the creation, production, and operation of video games throughout a wide range of systems and genres, impacting the gaming industry and providing gamers with a substantial range of gaming experiences.

Several key driving factors fuel the gaming software industry's growth. The evolution of technology, including high-performance hardware and graphics cards, enables increasingly realistic and immersive gaming experiences. The rise of esports and livestreaming has created a new avenue for engagement and monetization. Additionally, mobile gaming's accessibility and popularity continue to expand the market's reach. Digital distribution platforms, such as Steam and app stores, have simplified game access, while microtransactions and in-game purchases provide revenue streams. Continuous innovation in game development, from graphics to gameplay mechanics, attracts players, and the global gaming community fosters social interaction and competitive play, further propelling the industry forward.

However, high development costs, prolonged development cycles, and the need for cutting-edge technology can limit entry for smaller game developers. Piracy remains a concern, impacting revenue streams. Gaming software development and maintenance can be costly, leading to challenges in terms of optimization and performance across several platforms. Meeting the technological requirements of various game consoles, PCs, and mobile devices necessitates a substantial investment. Developers must achieve a balance between high-quality visuals and consistent gameplay and platform compatibility. These cost and optimization challenges are crucial considerations in the competitive gaming software industry, impacting both development strategies and end-user experiences.

Technological developments in the gaming software market have opened exciting opportunities for both developers and gamers alike. Enhanced portrait capabilities, augmented reality (AR), and virtual reality (VR) innovations are creating immersive gaming experiences that push the boundaries of realism and interactivity. Cloud gaming, powered by high-speed internet and edge computing, allows players to access and stream complex, resource-intensive games on various units barring the want for powerful hardware. This not only expands the possible participant base but also offers a flexible gaming experience. Additionally, the advent of 5G technology further revolutionizes mobile gaming, reducing latency and enabling real-time multiplayer experiences on the go. These technological advancements are poised to shape the gaming software market's future, fostering innovation, player engagement, and industry growth. These factors are anticipated to boost the market growth in the upcoming years.

The gaming software market share is segmented on the basis of purchase type, type, and region. By purchase type, it is classified into box/CD game, shareware, freeware, in-app and purchase-based, and digital. By type, it is classified into PC games, browser games, console games, and smart phone/tablet games. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the gaming software market report include Sony Corporation, Valve Corporation, Ubisoft Entertainment S.A., Rockstar Games Inc., Nintendo Co., Ltd., Nexon Co, Ltd., Gameloft, Microsoft Corporation, Nvidia Computer Game Company, and Electronic Arts Inc.

The report offers a comprehensive analysis of the global gaming software market trends by thoroughly studying different aspects of the market including major segments, market statistics, market dynamics, regional market outlook, investment opportunities, and top players working towards the growth of the market. The report also highlights on the present scenario and upcoming trends & developments that are contributing toward the growth of the market. Moreover, restraints and challenges that hold power to obstruct the market growth are also profiled in the report along with the Porter’s five forces analysis of the market to elucidate factors such as competitive landscape, bargaining power of buyers and suppliers, threats of new players, and emergence of substitutes in the market.

Impact of COVID-19 on the Global Gaming Software Industry

The gaming software market experienced a significant impact during the COVID-19 pandemic. While the demand for entertainment surged, the economic downturn negatively affected disposable income, impacting some segments of the gaming market.

The pandemic accelerated the shift towards digital game distribution as physical retail stores faced closures. Digital storefronts like Steam and Epic Games Store saw increased activity. Supply chain interruptions affected the production and distribution of gaming hardware and accessories, affecting the overall gaming ecosystem.

Post-pandemic, the gaming software market sustained increased demand for remote gaming experiences, accelerating digital distribution, online multiplayer, and esports growth, while driving innovation in gaming content and services.

Key Findings of the Study

Based on purchase type, the box/CD games sub-segment emerged as the global leader in 2022 and it is anticipated to be the fastest growing sub-segment during the forecast period.

Based on type, the smartphones/tablets sub-segment emerged as the global leader in 2022 and it is predicted to show the fastest growth in the upcoming years.

Based on region, the North America market registered the highest market share in 2022 and Asia-Pacific is predicted to show the fastest growth in the upcoming years.

Companies Mentioned

  • Rockstar Games Inc.
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Nvidia Computer Game Company
  • Nexon Co, Ltd.
  • Electronic Arts Inc.
  • GAMELOFT
  • Valve Corporation
  • Bethesda Softworks LLC.
  • Sony Corporation

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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