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North America Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 191 Pages
  • December 2023
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5917219
The North America Home Entertainment Devices Market would witness market growth of 5.1% CAGR during the forecast period (2023-2030). In the year 2019, the North America market's volume surged to 1,21,646.6 thousand units, showcasing a growth of 5.5% (2019-2022).

The market has witnessed an unprecedented evolution over the years, transforming the way individuals experience entertainment within the comfort of their homes. This market encompasses various devices and technologies to deliver immersive, high-quality entertainment experiences. From televisions and sound systems to gaming consoles and streaming devices, the sector has continuously evolved to meet the changing preferences and technological advancements in the industry. These devices cater to various entertainment applications, encompassing movies, music, gaming, and interactive experiences.

Gaming consoles, both traditional and cloud-based, have redefined interactive entertainment, offering a wide array of gaming experiences with realistic graphics and online multiplayer capabilities. Virtual reality (VR) devices have emerged as a cutting-edge technology, providing users with immersive, 360-degree experiences in gaming, simulations, and entertainment content. Additionally, smart home devices integrated with entertainment systems offer convenience through voice commands and automation, enhancing the overall home entertainment experience. Home assistants and voice-controlled devices have integrated seamlessly into entertainment setups, allowing users to control their entertainment systems hands-free.

North America is a hub for technological innovation, technological advancements lead to the creation of new industries and jobs, often providing higher-paying employment opportunities, consequently increasing disposable income for individuals in these sectors. Mobile gaming has become popular in the U.S. The convenience and accessibility of gaming on smartphones and tablets have attracted a broader audience. Games like "Pokémon GO" and "Fortnite" have become cultural phenomena, contributing to the expansion of the mobile gaming industry. Therefore, rising disposable income and demand for gaming devices and peripherals in North America countries will lead to increased demand for these devices in the region.

The US market dominated the North America Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $82,469.9 million by 2030. The Canada market is experiencing a CAGR of 7.5% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 6.6% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Offline
  • Online
By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Wired
  • Wireless
By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Video Devices
  • Televisions
  • Projectors
  • Blue-ray & DVD Players
  • Digital Video Recorders
  • Others
  • Audio Devices
  • Home Theatre in box
  • Sound Bars
  • Audio Players
  • Headphones
  • Home Radios
  • Others
  • Gaming Consoles
By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Home Entertainment Devices Market, by Distribution Channel
1.4.2 North America Home Entertainment Devices Market, by Mode Of Connectivity
1.4.3 North America Home Entertainment Devices Market, by Type
1.4.4 North America Home Entertainment Devices Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Jul - 2023, Oct) Leading Players
4.4 Porter Five Forces Analysis
Chapter 5. North America Home Entertainment Devices Market by Distribution Channel
5.1 North America Offline Market by Region
5.2 North America Online Market by Region
Chapter 6. North America Home Entertainment Devices Market by Mode Of Connectivity
6.1 North America Wired Market by Region
6.2 North America Wireless Market by Region
Chapter 7. North America Home Entertainment Devices Market by Type
7.1 North America Video Devices Market by Country
7.2 North America Home Entertainment Devices Market by Video Devices Type
7.2.1 North America Televisions Market by Country
7.2.2 North America Projectors Market by Country
7.2.3 North America Blue-ray & DVD Players Market by Country
7.2.4 North America Digital Video Recorders Market by Country
7.2.5 North America Others Market by Country
7.3 North America Audio Devices Market by Country
7.4 North America Home Entertainment Devices Market by Audio Devices Type
7.4.1 North America Home Theatre in box Market by Country
7.4.2 North America Sound Bars Market by Country
7.4.3 North America Audio Players Market by Country
7.4.4 North America Headphones Market by Country
7.4.5 North America Home Radios Market by Country
7.4.6 North America Others Market by Country
7.5 North America Gaming Consoles Market by Country
Chapter 8. North America Home Entertainment Devices Market by Country
8.1 US Home Entertainment Devices Market
8.1.1 US Home Entertainment Devices Market by Distribution Channel
8.1.2 US Home Entertainment Devices Market by Mode Of Connectivity
8.1.3 US Home Entertainment Devices Market by Type
8.1.3.1 US Home Entertainment Devices Market by Video Devices Type
8.1.3.2 US Home Entertainment Devices Market by Audio Devices Type
8.2 Canada Home Entertainment Devices Market
8.2.1 Canada Home Entertainment Devices Market by Distribution Channel
8.2.2 Canada Home Entertainment Devices Market by Mode Of Connectivity
8.2.3 Canada Home Entertainment Devices Market by Type
8.2.3.1 Canada Home Entertainment Devices Market by Video Devices Type
8.2.3.2 Canada Home Entertainment Devices Market by Audio Devices Type
8.3 Mexico Home Entertainment Devices Market
8.3.1 Mexico Home Entertainment Devices Market by Distribution Channel
8.3.2 Mexico Home Entertainment Devices Market by Mode Of Connectivity
8.3.3 Mexico Home Entertainment Devices Market by Type
8.3.3.1 Mexico Home Entertainment Devices Market by Video Devices Type
8.3.3.2 Mexico Home Entertainment Devices Market by Audio Devices Type
8.4 Rest of North America Home Entertainment Devices Market
8.4.1 Rest of North America Home Entertainment Devices Market by Distribution Channel
8.4.2 Rest of North America Home Entertainment Devices Market by Mode Of Connectivity
8.4.3 Rest of North America Home Entertainment Devices Market by Type
8.4.3.1 Rest of North America Home Entertainment Devices Market by Video Devices Type
8.4.3.2 Rest of North America Home Entertainment Devices Market by Audio Devices Type
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Product Launches and Product Expansions:
9.1.4.3 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 LG Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Toshiba Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Panasonic Holdings Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Microsoft Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.7.5.2 Acquisition and Mergers:
9.7.6 SWOT Analysis
9.8 Koninklijke Philips N.V.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Bose Corporation
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Product Launches and Product Expansions:
9.9.3 SWOT Analysis
9.10. Mitsubishi Electric Corporation
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 SWOT Analysis

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Methodology

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