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The home entertainment market is forecasted to grow by USD 116.6 bn during 2023-2028, accelerating at a CAGR of 7.62% during the forecast period. The report on the home entertainment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by emergence of smart televisions, success of tv shows and movies, and increase in branding and promotion activities for home entertainment devices.
The home entertainment market is segmented as below:
By Product
- Video device
- Audio device
- Gaming Console
By Distribution Channel
- Offline
- Online
By Geography
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the home entertainment market covers the following areas:
- Home entertainment market sizing
- Home entertainment market forecast
- Home entertainment market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Market Segmentation by Distribution Channel
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global home entertainment market: Apple Inc., Bose Corp., Haier Smart Home Co. Ltd., Hitachi Ltd., Koninklijke Philips N.V., LG Electronics Inc., Microsoft Corp., Mitsubishi Electric Corp., Panasonic Holdings Corp., Pioneer Corp., Samsung Electronics Co. Ltd., Sennheiser Electronic GmbH and Co. KG, Sharp Corp., Sonos Inc., Sony Group Corp., TCL Electronics Holdings Ltd., Toshiba Corp., VIZIO Holding Corp., Xiaomi Communications Co. Ltd., and Yamaha Corp..Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is integration of advanced technologies in OTT services.'
According to the report, one of the major drivers for this market is the emergence of smart televisions.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Apple Inc.
- Bose Corp.
- Haier Smart Home Co. Ltd.
- Hitachi Ltd.
- Koninklijke Philips N.V.
- LG Electronics Inc.
- Microsoft Corp.
- Mitsubishi Electric Corp.
- Panasonic Holdings Corp.
- Pioneer Corp.
- Samsung Electronics Co. Ltd.
- Sennheiser Electronic GmbH and Co. KG
- Sharp Corp.
- Sonos Inc.
- Sony Group Corp.
- TCL Electronics Holdings Ltd.
- Toshiba Corp.
- VIZIO Holding Corp.
- Xiaomi Communications Co. Ltd.
- Yamaha Corp.