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eGaming - Latest Developments in AME

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    Report

  • 32 Pages
  • January 2024
  • Region: Global
  • GlobalData
  • ID: 5935973
eGaming: Latest Developments in AME,' a new Insider Report by the publisher, provides an executive-level overview of the egaming market in APAC. It delivers deep qualitative insights into the egaming industry, egaming value chain, and ecosystem dynamics. It also analyzes key trends in the egaming industry and provides insights into telco egaming monetization strategies.

'The egaming market continues to be active with new trends, emerging, new entrants, and M&A activity. Mobile gaming, in particular, continues to present strong opportunities for game developers, game publishers, and telcos in AME.

The report provides an in-depth analysis of the following -

  • Egaming taxonomy & market context: An overview of egaming at a global level and analysis of the egaming value chain and key trends. This section also analyzes the latest developments in the cloud gaming market and provides an overview of a large selection of cloud gaming value propositions from technology companies and gaming providers.
  • Case studies: Analyzes the major gaming market in AME in terms of gaming population, ARPU, and revenue dynamics.
  • Key findings and recommendations: The Insider Report concludes with a number of key findings and a set of recommendations for egaming stakeholders.

Scope

  • Proliferation of low-cost smartphones and new gaming habits will strengthen mobile gaming’s market position.
  • Mobile in-app purchases will continue to steam up revenue growth in the region, and new business models are increasingly taken into consideration.
  • Partnerships and M&As are getting increasingly attractive despite regional and international economic forces.
  • Countries are taking different yet more liberalizing regulatory paths in terms of gaming regulations.

Reasons to Buy

  • This Insider Report provides a comprehensive examination of the egaming value chain and business models. It helps executives fully understand the ecosystem, market dynamics, and latest developments. It helps gaming providers decision-makers determine key egaming (including cloud gaming) positioning strategies, formulate effective product development plans, and optimize return on investments.
  • One market case study from AME illustrates the findings of the report, providing insights around different gaming uptake and speding in the region. This will help gaming market executives craft adapted egaming strategies to unlock new revenue streams.
  • The report discusses concrete opportunities in the egaming market, providing a number of actionable recommendations for egaming ecosystem participants.

Table of Contents

  • Summary
  • Taxonomy & Market Context
  • Defining eGaming
  • Technology and Consumer Behavior Trends
  • eGaming Value Chain
  • Key Trends
  • Latest Developments
  • Regulatory Context
  • Gaming Developments in AME
  • Select Country Reviews
  • Turkey
  • Key Findings and Recommendations
  • Contact the Publisher

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard
  • Aldar Education
  • Alienware
  • Amazon
  • Apple
  • Asus
  • Boss Fight Entertainment
  • Carry1st
  • Disney
  • Electronic Arts
  • Facebook/Meta
  • Gamestream
  • Gbarema
  • Google
  • HoYoverse
  • id Software
  • Kucheza
  • Lenovo
  • Microsoft
  • MSI
  • NetEase
  • Netflix
  • Next Games
  • Night School Studio
  • Nintendo
  • Nvidia
  • Oculus
  • Orange France
  • Razer
  • Respawn Entertainment
  • Riot Games
  • Rockstar
  • Samsung
  • Sega
  • SIC
  • Sony
  • Take Two
  • Tencent
  • Turkish Gram Games
  • Tequila Works
  • Ubisoft
  • UEFA
  • WaterAid
  • Zain
  • Zynga