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3D Animation Market Report and Forecast 2024-2032

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    Report

  • 170 Pages
  • February 2024
  • Region: Global
  • Expert Market Research
  • ID: 5944493
Global 3D Animation Market Report and Forecast 2024-2032

Market Outlook

According to the report, the global 3D animation market attained a value of approximately USD 22.99 billion in 2023. Aided by the rising demand for high-quality visual content and the broadening applications of 3D animation in numerous sectors, the market is projected to further grow at a CAGR of 11.80%, reaching a value of around USD 62.80 billion by 2032.

3D animation refers to the process of generating three-dimensional moving images in a digital environment. Rigorous manipulation of 3D models or objects within 3D software is carried out for exporting picture sequences, which gives the illusion of animation or movement. It finds use in a myriad of applications ranging from films and video games to virtual reality and advertising. In addition to enhancing visual appeal, 3D animation provides accurate visualisation, which is crucial in sectors such as architecture, healthcare, and education.

The escalating consumer demand for high-quality visual content is fuelling the global 3D animation market growth. With the expansion of digital platforms and the rapid growth of the entertainment industry, there has been a significant shift towards visually engaging and realistic content, boosting the demand for 3D animation. Additionally, the advent of technologically advanced viewing experiences, like 4K and virtual reality, has intensified the need for high-definition 3D content.

The diversified applications of 3D animation across various industries are also instrumental in boosting the global 3D animation market demand. In the entertainment sector, 3D animation is integral to creating visually compelling films and video games. In healthcare, it’s deployed for accurate visualisation of complex medical procedures and education. The architecture industry utilises 3D animation for detailed modelling and visualisation of architectural designs. Furthermore, its potential in advertising for creating impactful commercials and product demonstrations underpins the market growth.

Moreover, the burgeoning demand for online education and e-learning solutions, especially in the wake of the COVID-19 pandemic, has refocused attention on 3D animation as an effective tool for instructional design. With the rise of remote learning and the growing need for engaging and interactive educational content, 3D animation has emerged as a crucial element in the design of e-learning courses and materials, thereby propelling the 3D animation market expansion.

Market Segmentation
The market can be divided based on technique, component, deployment, end use, and region.

Market Breakup by Technique

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

Market Breakup by Component

  • Software
  • Hardware
  • Service

Market Breakup by Deployment

  • On-Premises
  • Cloud

Market Breakup by End Use

  • Media and Entertainment
  • Construction and Architecture
  • Education and Academics
  • Healthcare and Life Sciences
  • Government and Defence
  • Manufacturing
  • Others

Market Breakup by Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the global 3D animation market. Some of the major players explored in the report are as follows:
  • Adobe Inc.
  • Autodesk Inc.
  • Corel Corporation
  • Nvidia Corporation
  • Zco Corporation
  • NewTek Inc.
  • Others


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Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global 3D Animation Market Analysis
8.1 Key Industry Highlights
8.2 Global 3D Animation Historical Market (2018-2023)
8.3 Global 3D Animation Market Forecast (2024-2032)
8.4 Global 3D Animation Market by Technique
8.4.1 3D Modeling
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Motion Graphics
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 3D Rendering
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.4.4 Visual Effects
8.4.4.1 Historical Trend (2018-2023)
8.4.4.2 Forecast Trend (2024-2032)
8.5 Global 3D Animation Market by Component
8.5.1 Software
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Hardware
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 Service
8.5.3.1 Historical Trend (2018-2023)
8.5.3.2 Forecast Trend (2024-2032)
8.6 Global 3D Animation Market by Deployment
8.6.1 On-Premises
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Cloud
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.7 Global 3D Animation Market by End Use
8.7.1 Media and Entertainment
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Construction and Architecture
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Education and Academics
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Healthcare and Life Sciences
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Government and Defense
8.7.5.1 Historical Trend (2018-2023)
8.7.5.2 Forecast Trend (2024-2032)
8.7.6 Manufacturing
8.7.6.1 Historical Trend (2018-2023)
8.7.6.2 Forecast Trend (2024-2032)
8.7.7 Others
8.8 Global 3D Animation Market by Region
8.8.1 North America
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Europe
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Asia Pacific
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Latin America
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Middle East and Africa
8.8.5.1 Historical Trend (2018-2023)
8.8.5.2 Forecast Trend (2024-2032)
9 North America 3D Animation Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe 3D Animation Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific 3D Animation Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America 3D Animation Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa 3D Animation Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter's Five Forces Analysis
14.2.1 Supplier's Power
14.2.2 Buyer's Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 Adobe Inc.
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Autodesk Inc.
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 Corel Corporation
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Nvidia Corporation
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 Zco Corporation
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 NewTek Inc.
16.2.6.1 Company Overview
16.2.6.2 Product Portfolio
16.2.6.3 Demographic Reach and Achievements
16.2.6.4 Certifications
16.2.7 The Foundry Visionmongers Ltd
16.2.7.1 Company Overview
16.2.7.2 Product Portfolio
16.2.7.3 Demographic Reach and Achievements
16.2.7.4 Certifications
16.2.8 Maxon Computer GmbH
16.2.8.1 Company Overview
16.2.8.2 Product Portfolio
16.2.8.3 Demographic Reach and Achievements
16.2.8.4 Certifications
16.2.9 Anifex
16.2.9.1 Company Overview
16.2.9.2 Product Portfolio
16.2.9.3 Demographic Reach and Achievements
16.2.9.4 Certifications
16.2.10 Rip Media Group
16.2.10.1 Company Overview
16.2.10.2 Product Portfolio
16.2.10.3 Demographic Reach and Achievements
16.2.10.4 Certifications
16.2.11 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global 3D Animation Market: Key Industry Highlights, 2018 and 2032
2. Global 3D Animation Historical Market: Breakup by Technique (USD Million), 2018-2023
3. Global 3D Animation Market Forecast: Breakup by Technique (USD Million), 2024-2032
4. Global 3D Animation Historical Market: Breakup by Component (USD Million), 2018-2023
5. Global 3D Animation Market Forecast: Breakup by Component (USD Million), 2024-2032
6. Global 3D Animation Historical Market: Breakup by Deployment (USD Million), 2018-2023
7. Global 3D Animation Market Forecast: Breakup by Deployment (USD Million), 2024-2032
8. Global 3D Animation Historical Market: Breakup by End Use (USD Million), 2018-2023
9. Global 3D Animation Market Forecast: Breakup by End Use (USD Million), 2024-2032
10. Global 3D Animation Historical Market: Breakup by Region (USD Million), 2018-2023
11. Global 3D Animation Market Forecast: Breakup by Region (USD Million), 2024-2032
12. North America 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
13. North America 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
14. Europe 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
15. Europe 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
16. Asia Pacific 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
17. Asia Pacific 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
18. Latin America 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
19. Latin America 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
20. Middle East and Africa 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
21. Middle East and Africa 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
22. Global 3D Animation Market Structure

Companies Mentioned

  • Adobe Inc. Autodesk Inc.
  • Corel Corporation Nvidia Corporation
  • Zco Corporation
  • NewTek Inc. The Foundry Visionmongers Ltd
  • Maxon Computer GmbH
  • Anifex
  • Rip Media Group

Methodology

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Table Information