A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!
Table of Contents
0. Introduction1. Object-Oriented Programming in Virtual Reality
2. Basic VR Objects and Interactions
3. Transformations and Scene Trees
4. Basic Physics
5. Multiple System Interaction Frameworks
6. VR Interactions
7. Menus and HUDs
8. Models and Animations
9. Terrains
10. Textures
11. Walking and Navigation
12. Lighting and Shaders
13. 3D Sound
14. Particle Systems
15. AI
16. Advanced Physics
17. Joints
18. Inverse Kinematics
19. Usability Design and Publishing