This report describes and explains the extended reality market and covers 2018-2023, termed the historic period, and 2023-2028, 2033F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.
The global extended reality market reached a value of nearly $64.69 billion in 2023, having grown at a compound annual growth rate (CAGR) of 38.1% since 2018. The market is expected to grow from $64.69 billion in 2023 to $253.06 billion in 2028 at a rate of 31.4%. The market is then expected to grow at a CAGR of 24.2% from 2028 and reach $746.97 billion in 2033.
Growth in the historic period resulted from growing adoption of XR in gaming and entertainment, increasing smartphone penetration, rising digital transformation and growing number of internet users. Factors that negatively affected growth in the historic period were high initial cost of devices and long-term impacts of XR on mental health.
Going forward, 5G network expansion, growth of education and remote learning initiatives, increasing adoption of XR technology in the healthcare industry and global population growth and urbanization will drive the growth. Factor that could hinder the growth of the extended reality market in the future include privacy and security concerns.
The extended reality market is segmented by component into hardware, software and services. The hardware market was the largest segment of the extended reality market segmented by component, accounting for 50.3% or $32.52 billion of the total in 2023. Going forward, the software segment is expected to be the fastest growing segment in the extended reality market segmented by component, at a CAGR of 32.6% during 2023-2028.
The extended reality market is segmented by technologies into augmented reality (AR) technology, virtual reality (VR) technology and mixed reality (MR) technology. The augmented reality (AR) technology market was the largest segment of the extended reality market segmented by technologies, accounting for 53.7% or $34.77 billion of the total in 2023. Going forward, the virtual reality (VR) technology segment is expected to be the fastest growing segment in the extended reality market segmented by technologies, at a CAGR of 32.7% during 2023-2028.
The extended reality market is segmented by end-user into gaming, retail, healthcare, engineering, media and entertainment, real estate and other end-user. The gaming market was the largest segment of the extended reality market segmented by end-user, accounting for 30.6% or $19.77 billion of the total in 2023. Going forward, the healthcare segment is expected to be the fastest growing segment in the extended reality market segmented by end-user, at a CAGR of 34.2% during 2023-2028.
North America was the largest region in the extended reality market, accounting for 40.3% or $26.07 billion of the total in 2023. It was followed by Asia-Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the extended reality market will be Asia-Pacific and North America where growth will be at CAGRs of 33.9% and 32.5% respectively. These will be followed by Western Europe and South America where the markets are expected to grow at CAGRs of 31.7% and 25.4% respectively.
The extended reality market is fairly fragmented, with a large number of small players in the market. The top ten competitors in the market made up to 20.71% of the total market in 2022. Meta Platforms, Inc was the largest competitor with 4.63% share of the market, followed by Microsoft Corporation with 4.11%, QUALCOMM Incorporated with 2.84%, Sony Group Corporation with 2.76%, Goertek Inc. with 1.91%, Seiko Epson Corporation with 1.17%, Samsung Electronics Co. Ltd. with 1.09%, Accenture Plc with 1.05%, Adobe Inc with 0.83%, and SoftServe Inc with 0.32%.
The top opportunities in the extended reality market segmented by component will arise in the hardware segment, which will gain $93.47 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by technologies will arise in the augmented reality (AR) technology segment, which will gain $99.34 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by end-user will arise in the gaming segment, which will gain $64.81 billion of global annual sales by 2028. The extended reality market size will gain the most in the USA at $63.09 billion.
Market-trend-based strategies for the extended reality market include launch of new products for extended reality development, integration of AI in extended reality to shape the intelligent and interactive XR applications, focus on increasing investment to deepen commitment towards extended reality, integration of 3D mapping and transparent displays in extended reality and strategic partnerships and collaborations among market players to drive innovation in the market.
Player-adopted strategies in the extended reality market include focus on expanding operational capabilities through strategic acquisitions, strengthening operational capabilities through new product launches and strategic partnerships, collaborations and investments to better serve the industry and strengthen position.
To take advantage of the opportunities, the analyst recommends that extended reality companies focus on product innovation to propel metaverse vision, integrate AI for enhanced user experience, make strategic investments for market expansion, innovate 3D mapping integration for enhanced user experience, and use virtual reality (VR) technology for unprecedented growth. expand into emerging markets, continue to focus on developed markets, strategic partnerships for market expansion, and strategic expansion of extended reality distribution channels. provide competitively priced offerings, focus on strategic pricing for optimizing extended reality value, participate in trade shows and events, continue to use B2B promotions, focus on elevating extended reality presence through strategic promotion, focus on healthcare and gaming end-use segments for maximum growth and focus on tailored marketing strategies to connect with end-users in extended reality.
The global extended reality market reached a value of nearly $64.69 billion in 2023, having grown at a compound annual growth rate (CAGR) of 38.1% since 2018. The market is expected to grow from $64.69 billion in 2023 to $253.06 billion in 2028 at a rate of 31.4%. The market is then expected to grow at a CAGR of 24.2% from 2028 and reach $746.97 billion in 2033.
Growth in the historic period resulted from growing adoption of XR in gaming and entertainment, increasing smartphone penetration, rising digital transformation and growing number of internet users. Factors that negatively affected growth in the historic period were high initial cost of devices and long-term impacts of XR on mental health.
Going forward, 5G network expansion, growth of education and remote learning initiatives, increasing adoption of XR technology in the healthcare industry and global population growth and urbanization will drive the growth. Factor that could hinder the growth of the extended reality market in the future include privacy and security concerns.
The extended reality market is segmented by component into hardware, software and services. The hardware market was the largest segment of the extended reality market segmented by component, accounting for 50.3% or $32.52 billion of the total in 2023. Going forward, the software segment is expected to be the fastest growing segment in the extended reality market segmented by component, at a CAGR of 32.6% during 2023-2028.
The extended reality market is segmented by technologies into augmented reality (AR) technology, virtual reality (VR) technology and mixed reality (MR) technology. The augmented reality (AR) technology market was the largest segment of the extended reality market segmented by technologies, accounting for 53.7% or $34.77 billion of the total in 2023. Going forward, the virtual reality (VR) technology segment is expected to be the fastest growing segment in the extended reality market segmented by technologies, at a CAGR of 32.7% during 2023-2028.
The extended reality market is segmented by end-user into gaming, retail, healthcare, engineering, media and entertainment, real estate and other end-user. The gaming market was the largest segment of the extended reality market segmented by end-user, accounting for 30.6% or $19.77 billion of the total in 2023. Going forward, the healthcare segment is expected to be the fastest growing segment in the extended reality market segmented by end-user, at a CAGR of 34.2% during 2023-2028.
North America was the largest region in the extended reality market, accounting for 40.3% or $26.07 billion of the total in 2023. It was followed by Asia-Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the extended reality market will be Asia-Pacific and North America where growth will be at CAGRs of 33.9% and 32.5% respectively. These will be followed by Western Europe and South America where the markets are expected to grow at CAGRs of 31.7% and 25.4% respectively.
The extended reality market is fairly fragmented, with a large number of small players in the market. The top ten competitors in the market made up to 20.71% of the total market in 2022. Meta Platforms, Inc was the largest competitor with 4.63% share of the market, followed by Microsoft Corporation with 4.11%, QUALCOMM Incorporated with 2.84%, Sony Group Corporation with 2.76%, Goertek Inc. with 1.91%, Seiko Epson Corporation with 1.17%, Samsung Electronics Co. Ltd. with 1.09%, Accenture Plc with 1.05%, Adobe Inc with 0.83%, and SoftServe Inc with 0.32%.
The top opportunities in the extended reality market segmented by component will arise in the hardware segment, which will gain $93.47 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by technologies will arise in the augmented reality (AR) technology segment, which will gain $99.34 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by end-user will arise in the gaming segment, which will gain $64.81 billion of global annual sales by 2028. The extended reality market size will gain the most in the USA at $63.09 billion.
Market-trend-based strategies for the extended reality market include launch of new products for extended reality development, integration of AI in extended reality to shape the intelligent and interactive XR applications, focus on increasing investment to deepen commitment towards extended reality, integration of 3D mapping and transparent displays in extended reality and strategic partnerships and collaborations among market players to drive innovation in the market.
Player-adopted strategies in the extended reality market include focus on expanding operational capabilities through strategic acquisitions, strengthening operational capabilities through new product launches and strategic partnerships, collaborations and investments to better serve the industry and strengthen position.
To take advantage of the opportunities, the analyst recommends that extended reality companies focus on product innovation to propel metaverse vision, integrate AI for enhanced user experience, make strategic investments for market expansion, innovate 3D mapping integration for enhanced user experience, and use virtual reality (VR) technology for unprecedented growth. expand into emerging markets, continue to focus on developed markets, strategic partnerships for market expansion, and strategic expansion of extended reality distribution channels. provide competitively priced offerings, focus on strategic pricing for optimizing extended reality value, participate in trade shows and events, continue to use B2B promotions, focus on elevating extended reality presence through strategic promotion, focus on healthcare and gaming end-use segments for maximum growth and focus on tailored marketing strategies to connect with end-users in extended reality.
Table of Contents
1 Executive Summary
6 Market Characteristics
7 Major Market Trends
8 Extended Reality Market - Macro Economic Scenariov
9 Global Market Size and Growth
10 Global Extended Reality Market Segmentation
11 Extended Reality Market, Regional and Country Analysis
12 Asia-Pacific Market
13 Western Europe Market
14 Eastern Europe Market
15 North America Market
16 South America Market
17 Middle East Market
18 Africa Market
19 Competitive Landscape and Company Profiles
20 Key Mergers and Acquisitions
21 Opportunities and Strategies
22 Extended Reality Market, Conclusions and Recommendations
23 Appendix
Executive Summary
Extended Reality Global Market Opportunities and Strategies to 2033 provides the strategists; marketers and senior management with the critical information they need to assess the global extended reality market as it emerges from the COVID-19 shut down.Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.
Description:
Where is the largest and fastest-growing market for extended reality? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The extended reality market global report answers all these questions and many more.The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider extended reality market; and compares it with other markets.
The report covers the following chapters:
Introduction and Market Characteristics
Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by component, by technologies and by end-user in the market.Key Trends
Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.Macro-Economic Scenario
The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the extended reality market.Global Market Size and Growth
Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.Regional and Country Analysis
Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.Market Segmentation
Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by component, by technologies and by end-user in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.Regional Market Size and Growth
Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.Competitive Landscape
Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.Key Mergers and Acquisitions
Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.Market Opportunities and Strategies
Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments, and strategies to be followed in those markets.Conclusions and Recommendations
This section includes recommendations for extended reality providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.Appendix
This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.Scope
Markets Covered:
1) by Component: Hardware; Software; Services2) by Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology.
3) by End-User: Gaming; Retail; Healthcare; Engineering; Media and Entertainment; Real Estate; Other End-User.
Key Companies Mentioned: Meta Platforms, Inc; Microsoft Corporation; QUALCOMM Incorporated; Sony Group Corporation; Goertek Inc.
Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; extended reality indicators comparison.
Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Companies Mentioned
- Meta Platforms, Inc.
- Microsoft Corporation
- QUALCOMM Incorporated
- Sony Group Corporation
- Goertek Inc.
- Seiko Epson Corporation
- Samsung Electronics Co. Ltd.
- Accenture Plc
- Adobe Inc
- SoftServe Inc
- Simbott
- Imaginate
- Parallax Labs
- Tata ELXSI
- Play Shifu
- Quy Technologies
- Axius Software
- Beijing Ned Ltd
- Leke VR
- ANTVR Cherry picks
- Banuba
- HiScene
- Neo Bear
- Bright Field of Vision
- MAD Gaze
- Real Max
- Tooth collar
- Seengene
- Raythink
- Lucid Reality Labs
- FFFACE.ME
- Vention
- Takeaway Reality
- Chimpare
- Full Clarity
- Waracle
- Foresight Mobile
- Innowise Group
- Holoroad
- Sensevr
- Seemore
- ClickFit
- VMS Media
- Elar World
- Oculus VR
- Magic Leap
- HTC Vive
- Intuitive Surgical
- Ubisoft
- VR Americas
- Faber Courtial VR
- Sínapsis VR
- Droidix
- Realidade Aumentada Brasil
- Loox Studios
- Next Latinoamérica S.A.C.
- TetaVi Ltd
- Cineverse
- Augmind
- in5
- Kognitiv Spark
- Immersia
- Brave Innovations
- Elia Technologies
- Qatar VR Labs
- VR-Masters Ltd
- Yakamoz Technology
- All in Mobile
- Virtway Egypt
- VReality Egypt
- Imisi 3D
- Moat Academy
- Eon Reality South Africa
- Mookh Africa
- Usiku Games
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 280 |
Published | March 2024 |
Forecast Period | 2021 - 2031 |
Estimated Market Value ( USD | $ 64.7 Billion |
Forecasted Market Value ( USD | $ 747 Billion |
Compound Annual Growth Rate | 27.7% |
Regions Covered | Global |
No. of Companies Mentioned | 75 |