The metaverse market size has grown exponentially in recent years. It will grow from $86.99 billion in 2023 to $126.33 billion in 2024 at a compound annual growth rate (CAGR) of 45.2%. The historical growth in this period can be attributed to the growing adoption of these technologies in the healthcare sector, increasing demand within the media, entertainment, and gaming industries, ongoing innovations, their impact on the manufacturing sector, and the expansion of online gaming alongside advancements in augmented reality (AR) and virtual reality (VR).
The metaverse market size is expected to see exponential growth in the next few years. It will grow to $548.18 billion in 2028 at a compound annual growth rate (CAGR) of 44.3%. The anticipated growth in the forecast period is expected to stem from the expansion of the consumer market, the continued development and integration of virtual reality (VR) and augmented reality (AR) technologies with a focus on business growth, and the overall global market valuation. Key trends in the forecast period include the increasing impact on the healthcare and entertainment sectors, ongoing technological innovations, the growth of the consumer market, and the continued development and integration of VR/AR. Additionally, market expansion is expected to extend across different regions.
The increasing demand for the metaverse as a platform to acquire digital assets is expected to drive the growth of the metaverse market. Digital assets, which hold economic value and can be owned or traded within digital environments, are becoming a focal point in the metaverse. Users in the metaverse engage in various activities, such as acquiring virtual real estate, obtaining non-fungible tokens (NFTs) representing digital art or collectibles, and participating in cryptocurrency transactions. These activities solidify the metaverse as a dynamic hub for the commerce and exchange of diverse digital items. In February 2023, sales of non-fungible tokens (NFTs) on major blockchains reached nearly $1 billion, reflecting a significant increase from January 2022. This growing demand for the metaverse as a platform for purchasing digital assets is a key driver propelling the growth of the metaverse market.
Leading companies in the metaverse market are actively developing advanced technological solutions to enhance customer experiences and meet the evolving demands of users. HCLTech Metafinity is an example of a metaverse-based platform designed to enable marketers to leverage their existing marketing technology stack for delivering brand messaging, personalized experiences, and campaigns across emerging digital channels. Launched by HCL Technologies Limited in April 2023, HCLTech Metafinity combines augmented, virtual, and mixed reality expertise with metaverse technologies, providing a comprehensive solution for enterprises seeking to capitalize on the rapidly expanding metaverse landscape. The platform addresses the increasing demand for expertise and accelerated development capabilities in the metaverse landscape, catering to enterprises exploring new use cases in this dynamic space.
In October 2023, Microsoft Corporation made a significant move in the metaverse space by acquiring Activision Blizzard Inc. for $69 billion. This strategic acquisition is expected to accelerate Microsoft's gaming business across various platforms and establish a fundamental presence in the emerging metaverse industry. Activision Blizzard Inc., the acquired company, is a key player providing metaverse services, aligning with Microsoft's strategic vision for growth and innovation in this evolving digital landscape.
Major companies operating in the metaverse market report are Apple Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Alibaba Group Holding Ltd., Meta Platforms Inc., Tencent Holdings Ltd, ByteDance Ltd., Amazon Web Services Inc., Sony Corporation, Qualcomm Technologies Inc., Qualcomm Technologies Inc., NVIDIA Corporation, NetEase Inc., Electronic Arts Inc., Naver Corp, Epic Games Inc., Snap Inc., Roblox Corporation, Unity Software Inc, Cloudflare Inc., Niantic Inc, The Sandbox, Decentraland, Nextech AR Solutions Corp., Antier Solutions Pvt. Ltd., Lilith Games.
North America was the largest region in the metaverse market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the metaverse market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the metaverse market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The metaverse refers to a evolving 3D-enabled digital realm that incorporates virtual reality, augmented reality, and advanced internet and digital technologies. It creates a cohesive virtual environment that enables access to and interoperability between various virtual realities. The metaverse is a dynamic space where users can interact, socialize, and engage in diverse activities within the digital landscape.
In the metaverse industry, products are broadly classified into four main categories, infrastructure, hardware, software, and services. Infrastructure encompasses foundational elements such as servers, networks, and computing resources, crucial for creating immersive and interconnected virtual experiences. These infrastructure products are further categorized based on platforms (desktop, mobile, and headsets) and integrate technologies such as blockchain, virtual reality (VR), augmented reality (AR), mixed reality (MR), etc. Applications of these products span across gaming, online shopping, content creation, social media, events, conferences, digital marketing, testing, and inspection. The end-user industries vary and include aerospace and defense, education, healthcare, tourism, hospitality, BFSI, retail, media and entertainment, automotive, among others.
The metaverse research report is one of a series of new reports that provides metaverse market statistics, including the metaverse industry's global market size, regional shares, competitors with an Metaverse market share, detailed metaverse market segments, market trends and opportunities, and any further data you may need to thrive in the metaverse industry. This metaverse market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The metaverse market includes revenues earned by entities through virtual world development services, metaverse consulting, metaverse platform development, and metaverse integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse market consists of sales of social virtual worlds, asset creation tools, programming engines, haptic sensors and devices, and smart glasses. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography through sales, grants, or donations in terms of currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values - that is, they are revenues generated by organizations in the specified geography within the specified market, irrespective of where they are produced. It does not include revenues from resales either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The metaverse market size is expected to see exponential growth in the next few years. It will grow to $548.18 billion in 2028 at a compound annual growth rate (CAGR) of 44.3%. The anticipated growth in the forecast period is expected to stem from the expansion of the consumer market, the continued development and integration of virtual reality (VR) and augmented reality (AR) technologies with a focus on business growth, and the overall global market valuation. Key trends in the forecast period include the increasing impact on the healthcare and entertainment sectors, ongoing technological innovations, the growth of the consumer market, and the continued development and integration of VR/AR. Additionally, market expansion is expected to extend across different regions.
The increasing demand for the metaverse as a platform to acquire digital assets is expected to drive the growth of the metaverse market. Digital assets, which hold economic value and can be owned or traded within digital environments, are becoming a focal point in the metaverse. Users in the metaverse engage in various activities, such as acquiring virtual real estate, obtaining non-fungible tokens (NFTs) representing digital art or collectibles, and participating in cryptocurrency transactions. These activities solidify the metaverse as a dynamic hub for the commerce and exchange of diverse digital items. In February 2023, sales of non-fungible tokens (NFTs) on major blockchains reached nearly $1 billion, reflecting a significant increase from January 2022. This growing demand for the metaverse as a platform for purchasing digital assets is a key driver propelling the growth of the metaverse market.
Leading companies in the metaverse market are actively developing advanced technological solutions to enhance customer experiences and meet the evolving demands of users. HCLTech Metafinity is an example of a metaverse-based platform designed to enable marketers to leverage their existing marketing technology stack for delivering brand messaging, personalized experiences, and campaigns across emerging digital channels. Launched by HCL Technologies Limited in April 2023, HCLTech Metafinity combines augmented, virtual, and mixed reality expertise with metaverse technologies, providing a comprehensive solution for enterprises seeking to capitalize on the rapidly expanding metaverse landscape. The platform addresses the increasing demand for expertise and accelerated development capabilities in the metaverse landscape, catering to enterprises exploring new use cases in this dynamic space.
In October 2023, Microsoft Corporation made a significant move in the metaverse space by acquiring Activision Blizzard Inc. for $69 billion. This strategic acquisition is expected to accelerate Microsoft's gaming business across various platforms and establish a fundamental presence in the emerging metaverse industry. Activision Blizzard Inc., the acquired company, is a key player providing metaverse services, aligning with Microsoft's strategic vision for growth and innovation in this evolving digital landscape.
Major companies operating in the metaverse market report are Apple Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Alibaba Group Holding Ltd., Meta Platforms Inc., Tencent Holdings Ltd, ByteDance Ltd., Amazon Web Services Inc., Sony Corporation, Qualcomm Technologies Inc., Qualcomm Technologies Inc., NVIDIA Corporation, NetEase Inc., Electronic Arts Inc., Naver Corp, Epic Games Inc., Snap Inc., Roblox Corporation, Unity Software Inc, Cloudflare Inc., Niantic Inc, The Sandbox, Decentraland, Nextech AR Solutions Corp., Antier Solutions Pvt. Ltd., Lilith Games.
North America was the largest region in the metaverse market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the metaverse market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the metaverse market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The metaverse refers to a evolving 3D-enabled digital realm that incorporates virtual reality, augmented reality, and advanced internet and digital technologies. It creates a cohesive virtual environment that enables access to and interoperability between various virtual realities. The metaverse is a dynamic space where users can interact, socialize, and engage in diverse activities within the digital landscape.
In the metaverse industry, products are broadly classified into four main categories, infrastructure, hardware, software, and services. Infrastructure encompasses foundational elements such as servers, networks, and computing resources, crucial for creating immersive and interconnected virtual experiences. These infrastructure products are further categorized based on platforms (desktop, mobile, and headsets) and integrate technologies such as blockchain, virtual reality (VR), augmented reality (AR), mixed reality (MR), etc. Applications of these products span across gaming, online shopping, content creation, social media, events, conferences, digital marketing, testing, and inspection. The end-user industries vary and include aerospace and defense, education, healthcare, tourism, hospitality, BFSI, retail, media and entertainment, automotive, among others.
The metaverse research report is one of a series of new reports that provides metaverse market statistics, including the metaverse industry's global market size, regional shares, competitors with an Metaverse market share, detailed metaverse market segments, market trends and opportunities, and any further data you may need to thrive in the metaverse industry. This metaverse market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The metaverse market includes revenues earned by entities through virtual world development services, metaverse consulting, metaverse platform development, and metaverse integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse market consists of sales of social virtual worlds, asset creation tools, programming engines, haptic sensors and devices, and smart glasses. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography through sales, grants, or donations in terms of currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values - that is, they are revenues generated by organizations in the specified geography within the specified market, irrespective of where they are produced. It does not include revenues from resales either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Metaverse Market Characteristics3. Metaverse Market Trends And Strategies32. Global Metaverse Market Competitive Benchmarking33. Global Metaverse Market Competitive Dashboard34. Key Mergers And Acquisitions In The Metaverse Market
4. Metaverse Market - Macro Economic Scenario
5. Global Metaverse Market Size and Growth
6. Metaverse Market Segmentation
7. Metaverse Market Regional And Country Analysis
8. Asia-Pacific Metaverse Market
9. China Metaverse Market
10. India Metaverse Market
11. Japan Metaverse Market
12. Australia Metaverse Market
13. Indonesia Metaverse Market
14. South Korea Metaverse Market
15. Western Europe Metaverse Market
16. UK Metaverse Market
17. Germany Metaverse Market
18. France Metaverse Market
19. Italy Metaverse Market
20. Spain Metaverse Market
21. Eastern Europe Metaverse Market
22. Russia Metaverse Market
23. North America Metaverse Market
24. USA Metaverse Market
25. Canada Metaverse Market
26. South America Metaverse Market
27. Brazil Metaverse Market
28. Middle East Metaverse Market
29. Africa Metaverse Market
30. Metaverse Market Competitive Landscape And Company Profiles
31. Metaverse Market Other Major And Innovative Companies
35. Metaverse Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
Metaverse Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on metaverse market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
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- Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for metaverse ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Product: Infrastructure; Hardware; Software; Services2) By Platform: Desktop; Mobile; Headset
3) By Technology: Blockchain; Virtual Reality (VR) And Augmented Reality (AR); Mixed Reality (MR); Other Technologies.
4) By Application: Gaming; Online Shopping; Content Creation and Social Media; Events and Conference; Digital Marketing (Advertising); Testing and Inspection; Other Applications.
5) By End User: Aerospace And Defense; Education; Healthcare; Tourism And Hospitality; Banking, Financial Services And Insurance (BFSI); Retail; Media And Entertainment; Automotive; Other End Users.
Key Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Alibaba Group Holding Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
- Apple Inc.
- Alphabet Inc.
- Samsung Electronics Co. Ltd.
- Microsoft Corporation
- Alibaba Group Holding Ltd.
- Meta Platforms Inc.
- Tencent Holdings Ltd
- ByteDance Ltd.
- Amazon Web Services Inc.
- Sony Corporation
- Qualcomm Technologies Inc.
- Qualcomm Technologies Inc.
- NVIDIA Corporation
- NetEase Inc.
- Electronic Arts Inc.
- Naver Corp
- Epic Games Inc.
- Snap Inc.
- Roblox Corporation
- Unity Software Inc
- Cloudflare Inc.
- Niantic Inc
- The Sandbox
- Decentraland
- Nextech AR Solutions Corp.
- Antier Solutions Pvt. Ltd.
- Lilith Games
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | April 2024 |
Forecast Period | 2024 - 2028 |
Estimated Market Value ( USD | $ 126.33 Billion |
Forecasted Market Value ( USD | $ 548.18 Billion |
Compound Annual Growth Rate | 44.3% |
Regions Covered | Global |
No. of Companies Mentioned | 27 |