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Electronic Toys & Games Market by Product, Type, Age Group, Distribution Channel, Usage - Global Forecast 2025-2030

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    Report

  • 183 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5977896
UP TO OFF until Dec 31st 2024
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The Electronic Toys & Games Market grew from USD 50.39 billion in 2023 to USD 53.67 billion in 2024. It is expected to continue growing at a CAGR of 6.68%, reaching USD 79.25 billion by 2030.

The electronic toys and games market is defined by products that integrate technology to deliver interactive, educational, and entertainment experiences for children and adults. These encompass everything from video game consoles and handheld devices to augmented reality games and AI-driven toys. The necessity of these products is driven by the increasing integration of technology in our daily lives, the growing emphasis on STEM education, and the rising demand for interactive entertainment. They are widely used in educational settings, homes, and even therapeutic environments, catering primarily to children, teenagers, and occasionally adults. A key growth factor influencing the market is the escalating popularity of smart gadgets and the inclination towards high-tech playthings, backed by the surging penetration of smartphones and internet connectivity which facilitate diverse gaming experiences. Moreover, the latest innovations in artificial intelligence and virtual/augmented reality present significant opportunities. Companies can tap into these by developing toys that offer personalized interactions or blend physical activity with digital play in novel ways. Sustainability and educational value also represent potential avenues for new product development. However, market growth faces challenges such as high product costs, safety concerns regarding children's data privacy, and the potential adverse effects of excessive screen time on young minds. The rapidly changing technological landscape also poses a risk of obsolescence. To overcome these, innovation should focus on creating cost-effective, secure, and educational toys that encourage balanced tech engagement. Research areas ripe for exploration include the development of eco-friendly electronic toys, the enhancement of STEM learning through gamification, and the integration of AI to provide adaptive learning experiences. The market is highly dynamic, characterized by fierce competition and swift technological advancements, demanding that market participants stay agile and responsive to emerging trends and consumer preferences.

Understanding Market Dynamics in the Electronic Toys & Games Market

The Electronic Toys & Games Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Increasing consumer standard of living and household spending
    • Growing availability of products on online channels across economies
  • Market Restraints
    • High price point compared to alternatives and substitutes
  • Market Opportunities
    • Advancements in integrated AI technologies for enhanced gaming experience
    • Increase in collaborative ventures between tech companies and toy manufacturers
  • Market Challenges
    • Complexities in product development and manufacturing

Exploring Porter’s Five Forces for the Electronic Toys & Games Market

Porter’s Five Forces framework further strengthens the insights of the Electronic Toys & Games Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Electronic Toys & Games Market

External macro-environmental factors deeply influence the performance of the Electronic Toys & Games Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Electronic Toys & Games Market

The Electronic Toys & Games Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Electronic Toys & Games Market

The Electronic Toys & Games Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Electronic Toys & Games Market

The Electronic Toys & Games Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Electronic Toys & Games Market, highlighting leading vendors and their innovative profiles. These include Arcade1Up, Buffalo Games, Educational Insights, Epic Games, Hamleys by Reliance Brands Limited, Hasbro, Just Play, LLC, Learning Resources Inc., LEGO Group, Mattel, Inc., Microsoft Corporation, Nexon Co., Ltd., Nintendo Co., Ltd., Sony Group Corporation, Tamagotchi by Bandai Namco Entertainment Inc., Toyshine by Sunshine Gifts and Stationers, Valve Corporation, Webby Toys, WembleyToys, and WowWee Group Limited.

Market Segmentation & Coverage

This research report categorizes the Electronic Toys & Games Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Product
    • Electronic Building Blocks
    • Electronic Pets
    • Gaming Consoles
    • Handheld Game Consoles
    • Handheld Games
    • Interactive Dolls & Action Figures
    • Learning and Educational Toys
    • Music Toys
    • Remote Control Vehicles
    • Smart-Wearable Toys
    • Video Games
    • Virtual Reality & Augmented Reality Toys
  • Type
    • Owned
    • Rented
  • Age Group
    • 15 years & Above
    • 9 - 15 Years
    • Up to 8 Years
  • Distribution Channel
    • Convenience Stores
    • Electronic Specialty Stores
    • Online Retailers
    • Supermarkets & Hypermarkets
  • Usage
    • Commercial
      • Corporate Training
      • Gaming Centers
      • Schools & Colleges
    • Personal
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing consumer standard of living and household spending
5.1.1.2. Growing availability of products on online channels across economies
5.1.2. Restraints
5.1.2.1. High price point compared to alternatives and substitutes
5.1.3. Opportunities
5.1.3.1. Advancements in integrated AI technologies for enhanced gaming experience
5.1.3.2. Increase in collaborative ventures between tech companies and toy manufacturers
5.1.4. Challenges
5.1.4.1. Complexities in product development and manufacturing
5.2. Market Segmentation Analysis
5.2.1. Product: Emerging applications and significance of virtual reality & augmented reality toys
5.2.2. Distribution Channel: Growing popularity of online sales channels owing to user convenience
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Electronic Toys & Games Market, by Product
6.1. Introduction
6.2. Electronic Building Blocks
6.3. Electronic Pets
6.4. Gaming Consoles
6.5. Handheld Game Consoles
6.6. Handheld Games
6.7. Interactive Dolls & Action Figures
6.8. Learning and Educational Toys
6.9. Music Toys
6.10. Remote Control Vehicles
6.11. Smart-Wearable Toys
6.12. Video Games
6.13. Virtual Reality & Augmented Reality Toys
7. Electronic Toys & Games Market, by Type
7.1. Introduction
7.2. Owned
7.3. Rented
8. Electronic Toys & Games Market, by Age Group
8.1. Introduction
8.2. 15 years & Above
8.3. 9 - 15 Years
8.4. Up to 8 Years
9. Electronic Toys & Games Market, by Distribution Channel
9.1. Introduction
9.2. Convenience Stores
9.3. Electronic Specialty Stores
9.4. Online Retailers
9.5. Supermarkets & Hypermarkets
10. Electronic Toys & Games Market, by Usage
10.1. Introduction
10.2. Commercial
10.2.1. Corporate Training
10.2.2. Gaming Centers
10.2.3. Schools & Colleges
10.3. Personal
11. Americas Electronic Toys & Games Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Electronic Toys & Games Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Electronic Toys & Games Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. Strategic Expansion into Digital Gaming with Partnership between Mattel and Outright Games
14.3.2. Launch of Hasbro’s Interactive Peppa Pig Toys to Enhance Child Engagement through Innovative Play
14.3.3. Market Expansion of Just Play’s FurReal Interactive Pets
14.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. ELECTRONIC TOYS & GAMES MARKET RESEARCH PROCESS
FIGURE 2. ELECTRONIC TOYS & GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
FIGURE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
FIGURE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2030 (%)
FIGURE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 19. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 21. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 24. ELECTRONIC TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 25. ELECTRONIC TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. ELECTRONIC TOYS & GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. ELECTRONIC TOYS & GAMES MARKET DYNAMICS
TABLE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC BUILDING BLOCKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC PETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAME CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY INTERACTIVE DOLLS & ACTION FIGURES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY LEARNING AND EDUCATIONAL TOYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY MUSIC TOYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REMOTE CONTROL VEHICLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SMART-WEARABLE TOYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY TOYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CONVENIENCE STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC SPECIALTY STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CENTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SCHOOLS & COLLEGES, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PERSONAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 40. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 41. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 46. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 47. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 48. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 49. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 50. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 51. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 52. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 53. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 54. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 55. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 56. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 57. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 58. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 59. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 60. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 61. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 62. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 63. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 64. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 65. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 66. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 67. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 68. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 69. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 70. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 71. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 72. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 73. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 74. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 75. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 76. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 77. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 78. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 79. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 80. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 81. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 82. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 83. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 84. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 85. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 86. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 87. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 88. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 89. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 90. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 91. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 92. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 93. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 94. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 95. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 96. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 97. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 98. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 99. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 100. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 101. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 102. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 103. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 104. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 105. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 106. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 107. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 108. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 109. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 110. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 111. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 112. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 113. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 114. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 115. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 116. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 117. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 118. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 119. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 120. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 121. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 122. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 123. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 124. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 125. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 126. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 127. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 128. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 129. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 130. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 131. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 132. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 133. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 134. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 135. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 136. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 137. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 138. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 139. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 140. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 141. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 142. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 143. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 144. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 145. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 146. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 147. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 148. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 149. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 150. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 151. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 152. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 153. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 154. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 155. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 156. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 157. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 158. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 159. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 160. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 161. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 162. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 163. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 164. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 165. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 166. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 167. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 168. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 169. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 170. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 171. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 172. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 173. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 174. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 175. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 176. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 177. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 178. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 179. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 180. FINLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 181. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 182. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 183. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 184. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 185. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 186. FRANCE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 187. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 188. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 189. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 190. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 191. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 192. GERMANY ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 193. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 194. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 195. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 196. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 197. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 198. ISRAEL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 199. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 200. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 201. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 202. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 203. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 204. ITALY ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 205. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 206. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 207. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 208. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 209. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 210. NETHERLANDS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 211. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 212. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 213. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 214. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 215. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 216. NIGERIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 217. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 218. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 219. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 220. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 221. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 222. NORWAY ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 223. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 224. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 225. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 226. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 227. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 228. POLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 229. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 230. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 231. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 232. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 233. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 234. QATAR ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 235. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 236. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 237. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 238. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 239. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 240. RUSSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 241. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 242. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 243. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 244. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 245. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 246. SAUDI ARABIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 247. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 248. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 249. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 250. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 251. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 252. SOUTH AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 253. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 254. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 255. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 256. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 257. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 258. SPAIN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 259. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 260. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 261. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 262. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 263. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 264. SWEDEN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 265. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 266. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 267. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 268. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 269. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 270. SWITZERLAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 271. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 272. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 273. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 274. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 275. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 276. TURKEY ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 277. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 278. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 279. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 280. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 281. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 282. UNITED ARAB EMIRATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 283. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 284. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 286. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2030 (USD MILLION)
TABLE 288. UNITED KINGDOM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 289. ELECTRONIC TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
TABLE 290. ELECTRONIC TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Electronic Toys & Games market, which are profiled in this report, include:
  • Arcade1Up
  • Buffalo Games
  • Educational Insights
  • Epic Games
  • Hamleys by Reliance Brands Limited
  • Hasbro
  • Just Play, LLC
  • Learning Resources Inc.
  • LEGO Group
  • Mattel, Inc.
  • Microsoft Corporation
  • Nexon Co., Ltd.
  • Nintendo Co., Ltd.
  • Sony Group Corporation
  • Tamagotchi by Bandai Namco Entertainment Inc.
  • Toyshine by Sunshine Gifts and Stationers
  • Valve Corporation
  • Webby Toys
  • WembleyToys
  • WowWee Group Limited

Methodology

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Table Information