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Global Electronic Toys & Games Market by Product (Electronic Building Blocks, Electronic Pets, Gaming Consoles), Type (Owned, Rented), Age Group, Distribution Channel, Usage - Forecast 2024-2030

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    Report

  • 191 Pages
  • June 2024
  • Region: Global
  • 360iResearch™
  • ID: 5977896
UP TO OFF until Dec 31st 2024
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The Electronic Toys & Games Market grew from USD 50.39 billion in 2023 to USD 53.67 billion in 2024. It is expected to continue growing at a CAGR of 6.68%, reaching USD 79.25 billion by 2030.

These include toys and games that operate on battery power or through an electrical connection and feature interactive components such as lights, sounds, or digital functions. Examples encompass a wide range of products, from educational handheld devices that assist in learning through play to remote-controlled vehicles and video games that connect to a screen and provide digital entertainment. These toys and games are intended to enhance user engagement by providing sensory feedback and interactive experiences that traditional non-electronic toys cannot offer. The electronic toys and games market is witnessing substantial growth driven by rising global disposable incomes and a growing awareness of the educational potential of these gadgets. However, challenges such as high costs and cybersecurity risks associated with these technologies pose significant barriers to market growth. To navigate these challenges and propel market growth, opportunities lie in developing cost-effective electronic toys and game models, enhancing data security, crafting eco-friendly designs, forming educational partnerships for tailored content, and designing inclusive products that cater to children with disabilities. Embracing these innovations and solutions is expected to address the existing limitations and broaden the market reach, making these intelligent and interactive toys more accessible and appealing across various global markets.

Regional Insights

The electronic toys and games market exhibits robust growth and innovation across the globe, with distinctive trends and preferences observed in different regions. In the Americas, a strong emphasis on incorporating cutting-edge technologies, including AR and VR, into games, alongside a significant inclination toward educational toys. European countries are stringent in their safety and data protection regulations, emphasizing secured electronic toys and games. The Middle Eastern market is burgeoning with tech-savvy educational games, particularly those enhancing English language and STEM skills. Although the African market is nascent, a growing middle class indicates potential for expansion, primarily through community-driven educational electronic offerings. The Asia-Pacific region is marked by significant activities, with China at the forefront of manufacturing and innovation, heavily backed by government initiatives promoting technological education. Japan differentiates itself through high-tech games and toys centered around popular culture and animation, whereas India's rapidly growing market is fueled by increasing digital access, affordability, and localized content.

Market Insights

Market Dynamics

  • The market dynamics represent an ever-changing landscape of the Electronic Toys & Games Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Drivers

  • Increasing consumer standard of living and household spending
  • Growing availability of products on online channels across economies

Market Restraints

  • High price point compared to alternatives and substitutes

Market Opportunities

  • Advancements in integrated AI technologies for enhanced gaming experience
  • Increase in collaborative ventures between tech companies and toy manufacturers

Market Challenges

  • Complexities in product development and manufacturing

Market Segmentation Analysis

  • Product: Emerging applications and significance of virtual reality & augmented reality toys
  • Distribution Channel: Growing popularity of online sales channels owing to user convenience

Industry Insights

  • Market Disruption Analysis
  • Porter’s Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Electronic Toys & Games Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Electronic Toys & Games Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Strategic Expansion into Digital Gaming with Partnership between Mattel and Outright Games

Mattel, Inc. has announced a strategic multi-year partnership with Outright Games to expand its presence in the digital gaming sphere and to launch three new games across all consoles and PC, namely Matchbox Driving Adventures, Monster High: Skulltimate Secrets, and Barbie Project Friendship. These games, scheduled for release by year-end, epitomize Mattel’s commitment to leveraging its iconic brands to enhance digital engagement globally.

Launch of Hasbro’s Interactive Peppa Pig Toys to Enhance Child Engagement through Innovative Play

Hasbro has expanded its product line by introducing the Peppa Pig Peppa’s Muddy Puddles Party Interactive Doll. This innovative 12-inch doll is designed to enhance interactive play by offering over 55 sounds, phrases, and reactions across two distinct modes. In Muddy Puddles game mode, the doll simulates splashing in puddles and sings songs, while the party mode activates when the flower on Peppa’s dress is pressed.

Market Expansion of Just Play’s FurReal Interactive Pets

Just Play has launched its new FurReal line of interactive pets across major UK retailers, licensed by Hasbro. This diverse range reflects the evolving interests in pet and nurture play, incorporating Newborns, Wag-a-lots, Walk-a-lots, and My Minis, each tailored to different user interactions. The Newborns offer a nurturing experience where children engage in caring activities such as brushing and feeding. In contrast, Wag-a-lots and Walk-a-lots provide a more dynamic play with features, including detachable leads and life-like animal sounds for a simulated walk experience. The FurReal My Minis series introduces palm-sized pets with interactive capabilities, which are ideal for portable entertainment.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Electronic Toys & Games Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Electronic Toys & Games Market, highlighting leading vendors and their innovative profiles. These include Arcade1Up, Buffalo Games, Educational Insights, Epic Games, Hamleys by Reliance Brands Limited, Hasbro, Just Play, LLC, Learning Resources Inc., LEGO Group, Mattel, Inc., Microsoft Corporation, Nexon Co., Ltd., Nintendo Co., Ltd., Sony Group Corporation, Tamagotchi by Bandai Namco Entertainment Inc., Toyshine by Sunshine Gifts and Stationers, Valve Corporation, Webby Toys, WembleyToys, and WowWee Group Limited.

Market Segmentation & Coverage

This research report categorizes the Electronic Toys & Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

Product

  • Electronic Building Blocks
  • Electronic Pets
  • Gaming Consoles
  • Handheld Game Consoles
  • Handheld Games
  • Interactive Dolls & Action Figures
  • Learning and Educational Toys
  • Music Toys
  • Remote Control Vehicles
  • Smart-Wearable Toys
  • Video Games
  • Virtual Reality & Augmented Reality Toys

Type

  • Owned
  • Rented

Age Group

  • 15 years & Above
  • 9 - 15 Years
  • Up to 8 Years

Distribution Channel

  • Convenience Stores
  • Electronic Specialty Stores
  • Online Retailers
  • Supermarkets & Hypermarkets
  • Usage

Commercial

  • Corporate Training
  • Gaming Centers
  • Schools & Colleges
  • Personal

Region

Americas

  • Argentina
  • Brazil
  • Canada
  • Mexico
  • United States
  • California
  • Florida
  • Illinois
  • New York
  • Ohio
  • Pennsylvania
  • Texas

Asia-Pacific

  • Australia
  • China
  • India
  • Indonesia
  • Japan
  • Malaysia
  • Philippines
  • Singapore
  • South Korea
  • Taiwan
  • Thailand
  • Vietnam

Europe, Middle East & Africa

  • Denmark
  • Egypt
  • Finland
  • France
  • Germany
  • Israel
  • Italy
  • Netherlands
  • Nigeria
  • Norway
  • Poland
  • Qatar
  • Russia
  • Saudi Arabia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • United Arab Emirates
  • United Kingdom

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing consumer standard of living and household spending
5.1.1.2. Growing availability of products on online channels across economies
5.1.2. Restraints
5.1.2.1. High price point compared to alternatives and substitutes
5.1.3. Opportunities
5.1.3.1. Advancements in integrated AI technologies for enhanced gaming experience
5.1.3.2. Increase in collaborative ventures between tech companies and toy manufacturers
5.1.4. Challenges
5.1.4.1. Complexities in product development and manufacturing
5.2. Market Segmentation Analysis
5.2.1. Product: Emerging applications and significance of virtual reality & augmented reality toys
5.2.2. Distribution Channel: Growing popularity of online sales channels owing to user convenience
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Electronic Toys & Games Market, by Product
6.1. Introduction
6.2. Electronic Building Blocks
6.3. Electronic Pets
6.4. Gaming Consoles
6.5. Handheld Game Consoles
6.6. Handheld Games
6.7. Interactive Dolls & Action Figures
6.8. Learning and Educational Toys
6.9. Music Toys
6.10. Remote Control Vehicles
6.11. Smart-Wearable Toys
6.12. Video Games
6.13. Virtual Reality & Augmented Reality Toys
7. Electronic Toys & Games Market, by Type
7.1. Introduction
7.2. Owned
7.3. Rented
8. Electronic Toys & Games Market, by Age Group
8.1. Introduction
8.2. 15 years & Above
8.3. 9 - 15 Years
8.4. Up to 8 Years
9. Electronic Toys & Games Market, by Distribution Channel
9.1. Introduction
9.2. Convenience Stores
9.3. Electronic Specialty Stores
9.4. Online Retailers
9.5. Supermarkets & Hypermarkets
10. Electronic Toys & Games Market, by Usage
10.1. Introduction
10.2. Commercial
10.3. Personal
11. Americas Electronic Toys & Games Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Electronic Toys & Games Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Electronic Toys & Games Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. Strategic Expansion into Digital Gaming with Partnership between Mattel and Outright Games
14.3.2. Launch of Hasbro’s Interactive Peppa Pig Toys to Enhance Child Engagement through Innovative Play
14.3.3. Market Expansion of Just Play’s FurReal Interactive Pets
14.4. Strategy Analysis & Recommendation
15. Competitive Portfolio
15.1. Key Company Profiles
15.2. Key Product Portfolio
List of Figures
FIGURE 1. ELECTRONIC TOYS & GAMES MARKET RESEARCH PROCESS
FIGURE 2. ELECTRONIC TOYS & GAMES MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. ELECTRONIC TOYS & GAMES MARKET DYNAMICS
FIGURE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
FIGURE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
FIGURE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2030 (%)
FIGURE 16. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. ELECTRONIC TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 26. ELECTRONIC TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. ELECTRONIC TOYS & GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2023 (USD MILLION)
TABLE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2024-2030 (USD MILLION)
TABLE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
TABLE 6. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
TABLE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC BUILDING BLOCKS, BY REGION, 2018-2023 (USD MILLION)
TABLE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC BUILDING BLOCKS, BY REGION, 2024-2030 (USD MILLION)
TABLE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC PETS, BY REGION, 2018-2023 (USD MILLION)
TABLE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC PETS, BY REGION, 2024-2030 (USD MILLION)
TABLE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2023 (USD MILLION)
TABLE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2024-2030 (USD MILLION)
TABLE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAME CONSOLES, BY REGION, 2018-2023 (USD MILLION)
TABLE 16. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAME CONSOLES, BY REGION, 2024-2030 (USD MILLION)
TABLE 17. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAMES, BY REGION, 2018-2023 (USD MILLION)
TABLE 18. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAMES, BY REGION, 2024-2030 (USD MILLION)
TABLE 19. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY INTERACTIVE DOLLS & ACTION FIGURES, BY REGION, 2018-2023 (USD MILLION)
TABLE 20. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY INTERACTIVE DOLLS & ACTION FIGURES, BY REGION, 2024-2030 (USD MILLION)
TABLE 21. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY LEARNING AND EDUCATIONAL TOYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 22. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY LEARNING AND EDUCATIONAL TOYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 23. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY MUSIC TOYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 24. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY MUSIC TOYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 25. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REMOTE CONTROL VEHICLES, BY REGION, 2018-2023 (USD MILLION)
TABLE 26. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REMOTE CONTROL VEHICLES, BY REGION, 2024-2030 (USD MILLION)
TABLE 27. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SMART-WEARABLE TOYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 28. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SMART-WEARABLE TOYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 29. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2023 (USD MILLION)
TABLE 30. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2024-2030 (USD MILLION)
TABLE 31. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY TOYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 32. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY TOYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 33. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 34. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 35. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2018-2023 (USD MILLION)
TABLE 36. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2024-2030 (USD MILLION)
TABLE 37. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2018-2023 (USD MILLION)
TABLE 38. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2024-2030 (USD MILLION)
TABLE 39. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 40. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 41. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2018-2023 (USD MILLION)
TABLE 42. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2024-2030 (USD MILLION)
TABLE 43. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2018-2023 (USD MILLION)
TABLE 44. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2024-2030 (USD MILLION)
TABLE 45. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2018-2023 (USD MILLION)
TABLE 46. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2024-2030 (USD MILLION)
TABLE 47. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 48. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 49. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CONVENIENCE STORES, BY REGION, 2018-2023 (USD MILLION)
TABLE 50. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CONVENIENCE STORES, BY REGION, 2024-2030 (USD MILLION)
TABLE 51. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC SPECIALTY STORES, BY REGION, 2018-2023 (USD MILLION)
TABLE 52. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC SPECIALTY STORES, BY REGION, 2024-2030 (USD MILLION)
TABLE 53. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2023 (USD MILLION)
TABLE 54. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2024-2030 (USD MILLION)
TABLE 55. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2023 (USD MILLION)
TABLE 56. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2024-2030 (USD MILLION)
TABLE 57. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 58. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 59. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
TABLE 60. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
TABLE 61. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 62. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 63. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2023 (USD MILLION)
TABLE 64. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2024-2030 (USD MILLION)
TABLE 65. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CENTERS, BY REGION, 2018-2023 (USD MILLION)
TABLE 66. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CENTERS, BY REGION, 2024-2030 (USD MILLION)
TABLE 67. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SCHOOLS & COLLEGES, BY REGION, 2018-2023 (USD MILLION)
TABLE 68. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SCHOOLS & COLLEGES, BY REGION, 2024-2030 (USD MILLION)
TABLE 69. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PERSONAL, BY REGION, 2018-2023 (USD MILLION)
TABLE 70. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PERSONAL, BY REGION, 2024-2030 (USD MILLION)
TABLE 71. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 72. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 73. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 74. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 75. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 76. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 77. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 78. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 79. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 80. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 81. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 82. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 83. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 84. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 85. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 86. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 87. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 88. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 89. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 90. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 91. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 92. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 93. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 94. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 95. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 96. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 97. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 98. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 99. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 100. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 101. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 102. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 103. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 104. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 105. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 106. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 107. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 108. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 109. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 110. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 111. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 112. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 113. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 114. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 115. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 116. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 117. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 118. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 119. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 120. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 121. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 122. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 123. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 124. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 125. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 126. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 127. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 128. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 129. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 130. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 131. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 132. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 133. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 134. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 135. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 136. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 137. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 138. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 139. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 140. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 141. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 142. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 143. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 144. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 145. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
TABLE 146. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
TABLE 147. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 148. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 149. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 150. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 151. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 152. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 153. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 154. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 155. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 156. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 157. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 158. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 159. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 160. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 161. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 162. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 163. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 164. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 165. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 166. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 167. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 168. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 169. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 170. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 171. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 172. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 173. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 174. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 175. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 176. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 177. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 178. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 179. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 180. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 181. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 182. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 183. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 184. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 185. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 186. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 187. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 188. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 189. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 190. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 191. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 192. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 193. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 194. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 195. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 196. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 197. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 198. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 199. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 200. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 201. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 202. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 203. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 204. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 205. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 206. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 207. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 208. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 209. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 210. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 211. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 212. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 213. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 214. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 215. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 216. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 217. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 218. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 219. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 220. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 221. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 222. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 223. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 224. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 225. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 226. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 227. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 228. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 229. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 230. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 231. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 232. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 233. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 234. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 235. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 236. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 237. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 238. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 239. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 240. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 241. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 242. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 243. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 244. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 245. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 246. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 247. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 248. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 249. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 250. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 251. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 252. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 253. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 254. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 255. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 256. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 257. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 258. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 259. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 260. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 261. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 262. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 263. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 264. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 265. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 266. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 267. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 268. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 269. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 270. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 271. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 272. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 273. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 274. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 275. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 276. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 277. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 278. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 279. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 280. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 281. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 282. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 283. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 284. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 285. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 286. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 287. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 288. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 289. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 290. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 291. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 292. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 293. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 294. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 295. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 296. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 297. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 298. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 299. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 300. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 301. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 302. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 303. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 304. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 305. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 306. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 307. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 308. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 309. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 310. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 311. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 312. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 313. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 314. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 315. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 316. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 317. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 318. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 319. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 320. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 321. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 322. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 323. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
TABLE 324. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
TABLE 325. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
TABLE 326. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
TABLE 327. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
TABLE 328. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
TABLE 329. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
TABLE 330. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
TABLE 331. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 332. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 333. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 334. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 335. EGYPT ELECTRONIC TOYS & GAMES MARKE

Companies Mentioned

  • Arcade1Up
  • Buffalo Games
  • Educational Insights
  • Epic Games
  • Hamleys by Reliance Brands Limited
  • Hasbro
  • Just Play, LLC
  • Learning Resources Inc.
  • LEGO Group
  • Mattel, Inc.
  • Microsoft Corporation
  • Nexon Co., Ltd.
  • Nintendo Co., Ltd.
  • Sony Group Corporation
  • Tamagotchi by Bandai Namco Entertainment Inc.
  • Toyshine by Sunshine Gifts and Stationers
  • Valve Corporation
  • Webby Toys
  • WembleyToys
  • WowWee Group Limited

Methodology

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Table Information