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Gaming Simulators Global Market Report 2024

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    Report

  • 175 Pages
  • August 2024
  • Region: Global
  • The Business Research Company
  • ID: 5989819
The gaming simulators market size has grown rapidly in recent years. It will grow from $7.14 billion in 2023 to $8.32 billion in 2024 at a compound annual growth rate (CAGR) of 16.5%. The expansion observed in the historical period can be credited to the surging popularity of eSports, heightened demand for lifelike training aids, the proliferation of home entertainment setups, broadening internet access fostering online multiplayer engagements, an enlarged demographic of gamers, and enhanced affordability of top-tier gaming hardware.

The gaming simulators market size is expected to see rapid growth in the next few years. It will grow to $15.36 billion in 2028 at a compound annual growth rate (CAGR) of 16.6%. The projected growth in the upcoming period can be attributed to a mounting desire for immersive gaming encounters, increasing disposable incomes, the burgeoning esports sector, expanding utilization in professional training and educational realms, and a rising need for lifelike training aids. Prominent trends anticipated in this period include progressions in virtual reality (VR) and augmented reality (AR) technologies, the integration of artificial intelligence (AI) to enrich user interactions, heightened adoption of mobile and cloud-based simulators, the advent of 5G technology enabling seamless and high-fidelity gameplay, advancements in haptic feedback mechanisms, and the rise of metaverse platforms.

The expansion of the gaming industry is poised to drive the growth of the gaming simulators market in the foreseeable future. The gaming industry encompasses the development, production, and distribution of digital games across various platforms, including consoles, computers, and mobile devices. It is currently experiencing a surge fueled by factors such as increased accessibility, technological advancements, and a wide array of gaming options. Gaming simulators play a crucial role in this ecosystem by offering immersive and realistic experiences that enhance player engagement, refine skills, stimulate technological innovation, and attract a broader audience, thereby fostering continuous market expansion. For example, data from Invest India indicates that transaction-based game revenues in India soared by 39% in 2022 compared to the previous year, surpassing INR 100 billion ($1.2 billion), with a significant increase in the number of first-time paying users, constituting 67% of Indian players. Consequently, the expansion of the gaming industry is propelling the growth of the gaming simulators market.

Key players in the gaming simulators market are embracing innovative design concepts, such as portability and compactness, to enhance user convenience and elevate the gaming experience. Portability and compactness in gaming simulators entail ease of transport and space-saving design, respectively, enabling users to enjoy immersive simulations anywhere without the need for dedicated spaces or permanent installations. These features cater to gamers' needs for flexibility and convenience. For instance, Next Level Racing, an Australia-based game simulator company, introduced the F-GT LITE Cockpit in March 2024. This portable full racing cockpit boasts an innovative design that allows users to seamlessly switch between Formula 1 and GT positions. Tailored for hardcore racers with space constraints, the F-GT Lite can be easily folded and stored, offering quick angle adjustments to accommodate diverse users while withstanding up to 150 kg (330 lbs.) of force at each hub. Such advancements in technology afford users unparalleled portability and versatility, enabling them to enjoy a full racing cockpit experience without the constraints of dedicated spaces.

In April 2023, Focus Entertainment, a France-based video game developer, bolstered its position in the simulation game genre by acquiring Dovetail Games for an undisclosed amount. This strategic move grants Focus Entertainment access to popular intellectual properties (IPs) such as Train Simulator Classic and Train Simulator World, reinforcing its foothold in the simulation game market. Dovetail Games, a UK-based video game developer, is renowned for its dedication to crafting simulation video games, aligning seamlessly with Focus Entertainment's objectives.

Major companies operating in the gaming simulators market are Logitech International S.A., Endor AG, Simetik, D-BOX Technologies Inc., Hammacher Schlemmer & Company Inc., Eleetus LLC, Playseat, CXC Simulations, Next Level Racing, Vesaro, Motion Simulation, CKAS Mechatronics Pty Ltd., Cruden, Thrustmaster, DOF Reality, Trak Racer, ImSim, Feel VR, GT Omega Racing Ltd., Proteus, GTR Simulator, VRX Simulators, SimCraft, SimXperience, Fasetech, Symdeck.

North America was the largest region in the gaming simulators market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming simulators market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the gaming simulators market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

A gaming simulator, whether in software or hardware form, is an elaborate system designed to recreate real-life situations or environments for entertainment, training, or assessment. These simulators employ cutting-edge graphics, authentic physics, and interactive features to provide deeply engaging experiences.

The fundamental elements of gaming simulators comprise hardware and software. Hardware encompasses the tangible components essential for gaming, such as consoles, controllers, VR headsets, and gaming PCs. These are utilized by both residential and commercial users for a variety of games, ranging from shooting and fighting to racing simulations.

The gaming simulators market research report is one of a series of new reports that provides gaming simulators market statistics, including the gaming simulators industry global market size, regional shares, competitors with gaming simulators market share, detailed gaming simulators market segments, market trends, and opportunities, and any further data you may need to thrive in the gaming simulators industry. These gaming simulators market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The gaming simulators market consists of revenues earned by entities by providing services such as virtual trainer development, virtual sports training, and product testing. The market value includes the value of related goods sold by the service provider or included within the service offering. The gaming simulator market also includes sales of steering wheels, pedal sets, joysticks, yokes, VR headsets, haptic feedback devices, gaming chairs, and control panels. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Gaming Simulators Market Characteristics3. Gaming Simulators Market Trends and Strategies
4. Gaming Simulators Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Gaming Simulators Market Size and Growth
5.1. Global Gaming Simulators Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Gaming Simulators Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Gaming Simulators Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Gaming Simulators Market Segmentation
6.1. Global Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
6.2. Global Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Shooting
  • Fighting
  • Racing
  • Other Game Types
6.3. Global Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Residential
  • Commercial
7. Gaming Simulators Market Regional and Country Analysis
7.1. Global Gaming Simulators Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Gaming Simulators Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Gaming Simulators Market
8.1. Asia-Pacific Gaming Simulators Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Gaming Simulators Market
9.1. China Gaming Simulators Market Overview
9.2. China Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Gaming Simulators Market
10.1. India Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Gaming Simulators Market
11.1. Japan Gaming Simulators Market Overview
11.2. Japan Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Gaming Simulators Market
12.1. Australia Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Gaming Simulators Market
13.1. Indonesia Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Gaming Simulators Market
14.1. South Korea Gaming Simulators Market Overview
14.2. South Korea Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Gaming Simulators Market
15.1. Western Europe Gaming Simulators Market Overview
15.2. Western Europe Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Gaming Simulators Market
16.1. UK Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Gaming Simulators Market
17.1. Germany Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Gaming Simulators Market
18.1. France Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Gaming Simulators Market
19.1. Italy Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Gaming Simulators Market
20.1. Spain Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Gaming Simulators Market
21.1. Eastern Europe Gaming Simulators Market Overview
21.2. Eastern Europe Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Gaming Simulators Market
22.1. Russia Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Gaming Simulators Market
23.1. North America Gaming Simulators Market Overview
23.2. North America Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Gaming Simulators Market
24.1. USA Gaming Simulators Market Overview
24.2. USA Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Gaming Simulators Market
25.1. Canada Gaming Simulators Market Overview
25.2. Canada Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Gaming Simulators Market
26.1. South America Gaming Simulators Market Overview
26.2. South America Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Gaming Simulators Market
27.1. Brazil Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Gaming Simulators Market
28.1. Middle East Gaming Simulators Market Overview
28.2. Middle East Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Gaming Simulators Market
29.1. Africa Gaming Simulators Market Overview
29.2. Africa Gaming Simulators Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Gaming Simulators Market, Segmentation by Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Gaming Simulators Market, Segmentation by End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Gaming Simulators Market Competitive Landscape and Company Profiles
30.1. Gaming Simulators Market Competitive Landscape
30.2. Gaming Simulators Market Company Profiles
30.2.1. Logitech International S.a.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Endor AG
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Simetik
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. D-BOX Technologies Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Hammacher Schlemmer & Company Inc.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Gaming Simulators Market Other Major and Innovative Companies
31.1. Eleetus LLC
31.2. Playseat
31.3. CXC Simulations
31.4. Next Level Racing
31.5. Vesaro
31.6. Motion Simulation
31.7. CKAS Mechatronics Pty Ltd.
31.8. Cruden
31.9. Thrustmaster
31.10. DOF Reality
31.11. Trak Racer
31.12. ImSim
31.13. Feel VR
31.14. GT Omega Racing Ltd.
31.15. Proteus
32. Global Gaming Simulators Market Competitive Benchmarking33. Global Gaming Simulators Market Competitive Dashboard34. Key Mergers and Acquisitions in the Gaming Simulators Market
35. Gaming Simulators Market Future Outlook and Potential Analysis
35.1 Gaming Simulators Market in 2028 - Countries Offering Most New Opportunities
35.2 Gaming Simulators Market in 2028 - Segments Offering Most New Opportunities
35.3 Gaming Simulators Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Gaming Simulators Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on gaming simulators market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for gaming simulators? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gaming simulators market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Hardware; Software
2) By Game Type: Shooting; Fighting; Racing; Other Game Types
3) By End-Use: Residential; Commercial

Key Companies Mentioned: Logitech International S.A.; Endor AG; Simetik; D-BOX Technologies Inc.; Hammacher Schlemmer & Company Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Logitech International S.A.
  • Endor AG
  • Simetik
  • D-BOX Technologies Inc.
  • Hammacher Schlemmer & Company Inc.
  • Eleetus LLC
  • Playseat
  • CXC Simulations
  • Next Level Racing
  • Vesaro
  • Motion Simulation
  • CKAS Mechatronics Pty Ltd.
  • Cruden
  • Thrustmaster
  • DOF Reality
  • Trak Racer
  • ImSim
  • Feel VR
  • GT Omega Racing Ltd.
  • Proteus
  • GTR Simulator
  • VRX Simulators
  • SimCraft
  • SimXperience
  • Fasetech
  • Symdeck

Methodology

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Table Information