1. Executive Summary
1.1. Global Location-based VR Entertainment (LBE) Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2023
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact Of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. Pestle Analysis
3. Global Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
3.1. Global Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
3.1.1. Key Highlights
3.1.1.1. Hardware
3.1.1.1.1. Head-Mount Displays
3.1.1.1.2. Sensors
3.1.1.1.3. Head-Up Displays
3.1.1.1.4. Cameras
3.1.1.1.5. Others
3.1.1.2. Software
3.1.1.3. Services
3.2. Global Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
3.2.1. Key Highlights
3.2.1.1. 2D
3.2.1.2. 3D
3.2.1.3. Cloud-Merged Reality
3.3. Global Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
3.3.1. Key Highlights
3.3.1.1. Amusement Parks
3.3.1.2. Theme Parks
3.3.1.3. Arcade Studios
3.3.1.4. 4D Films
3.3.1.5. Others
3.4. Global Location-based VR Entertainment (LBE) Market Outlook, by Region, Value (US$ Bn), 2019-2031
3.4.1. Key Highlights
3.4.1.1. North America
3.4.1.2. Europe
3.4.1.3. Asia Pacific
3.4.1.4. Latin America
3.4.1.5. Middle East & Africa
4. North America Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
4.1. North America Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
4.1.1. Key Highlights
4.1.1.1. Hardware
4.1.1.1.1. Head-Mount Displays
4.1.1.1.2. Sensors
4.1.1.1.3. Head-Up Displays
4.1.1.1.4. Cameras
4.1.1.1.5. Others
4.1.1.2. Software
4.1.1.3. Services
4.2. North America Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
4.2.1. Key Highlights
4.2.1.1. 2D
4.2.1.2. 3D
4.2.1.3. Cloud-Merged Reality
4.3. North America Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
4.3.1. Key Highlights
4.3.1.1. Amusement Parks
4.3.1.2. Theme Parks
4.3.1.3. Arcade Studios
4.3.1.4. 4D Films
4.3.1.5. Others
4.4. North America Location-based VR Entertainment (LBE) Market Outlook, by Country, Value (US$ Bn), 2019-2031
4.4.1. Key Highlights
4.4.1.1. U.S. Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
4.4.1.2. U.S. Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
4.4.1.3. U.S. Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
4.4.1.4. U.S. Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
4.4.1.5. Canada Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
4.4.1.6. Canada Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
4.4.1.7. Canada Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
4.4.1.8. Canada Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
4.4.2. BPS Analysis/Market Attractiveness Analysis
5. Europe Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
5.1. Europe Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
5.1.1. Key Highlights
5.1.1.1. Hardware
5.1.1.1.1. Head-Mount Displays
5.1.1.1.2. Sensors
5.1.1.1.3. Head-Up Displays
5.1.1.1.4. Cameras
5.1.1.1.5. Others
5.1.1.2. Software
5.1.1.3. Services
5.2. Europe Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
5.2.1. Key Highlights
5.2.1.1. 2D
5.2.1.2. 3D
5.2.1.3. Cloud-Merged Reality
5.3. Europe Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
5.3.1. Key Highlights
5.3.1.1. Amusement Parks
5.3.1.2. Theme Parks
5.3.1.3. Arcade Studios
5.3.1.4. 4D Films
5.3.1.5. Others
5.4. Europe Location-based VR Entertainment (LBE) Market Outlook, by Country, Value (US$ Bn), 2019-2031
5.4.1. Key Highlights
5.4.1.1. Germany Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.2. Germany Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.3. Germany Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.4. Germany Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.5. U.K. Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.6. U.K. Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.7. U.K. Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.8. U.K. Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.9. France Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.10. France Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.11. France Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.12. France Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.13. Italy Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.14. Italy Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.15. Italy Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.16. Italy Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.17. Turkey Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.18. Turkey Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.19. Turkey Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.20. Turkey Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.21. Russia Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.22. Russia Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.23. Russia Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.24. Russia Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.1.25. Rest Of Europe Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
5.4.1.26. Rest Of Europe Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
5.4.1.27. Rest Of Europe Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
5.4.1.28. Rest of Europe Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
5.4.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
6.1. Asia Pacific Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
6.1.1. Key Highlights
6.1.1.1. Hardware
6.1.1.1.1. Head-Mount Displays
6.1.1.1.2. Sensors
6.1.1.1.3. Head-Up Displays
6.1.1.1.4. Cameras
6.1.1.1.5. Others
6.1.1.2. Software
6.1.1.3. Services
6.2. Asia Pacific Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
6.2.1. Key Highlights
6.2.1.1. 2D
6.2.1.2. 3D
6.2.1.3. Cloud-Merged Reality
6.3. Asia Pacific Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
6.3.1. Key Highlights
6.3.1.1. Amusement Parks
6.3.1.2. Theme Parks
6.3.1.3. Arcade Studios
6.3.1.4. 4D Films
6.3.1.5. Others
6.4. Asia Pacific Location-based VR Entertainment (LBE) Market Outlook, by Country, Value (US$ Bn), 2019-2031
6.4.1. Key Highlights
6.4.1.1. China Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.2. China Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.3. China Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.4. China Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.1.5. Japan Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.6. Japan Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.7. Japan Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.8. Japan Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.1.9. South Korea Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.10. South Korea Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.11. South Korea Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.12. South Korea Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.1.13. India Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.14. India Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.15. India Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.16. India Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.1.17. Southeast Asia Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.18. Southeast Asia Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.19. Southeast Asia Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.20. Southeast Asia Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.1.21. Rest Of Asia Pacific Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
6.4.1.22. Rest Of Asia Pacific Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
6.4.1.23. Rest Of Asia Pacific Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
6.4.1.24. Rest of Asia Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
6.4.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
7.1. Latin America Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
7.1.1. Key Highlights
7.1.1.1. Hardware
7.1.1.1.1. Head-Mount Displays
7.1.1.1.2. Sensors
7.1.1.1.3. Head-Up Displays
7.1.1.1.4. Cameras
7.1.1.1.5. Others
7.1.1.2. Software
7.1.1.3. Services
7.2. Latin America Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
7.2.1. Key Highlights
7.2.1.1. 2D
7.2.1.2. 3D
7.2.1.3. Cloud-Merged Reality
7.3. Latin America Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
7.3.1. Key Highlights
7.3.1.1. Amusement Parks
7.3.1.2. Theme Parks
7.3.1.3. Arcade Studios
7.3.1.4. 4D Films
7.3.1.5. Others
7.4. Latin America Location-based VR Entertainment (LBE) Market Outlook, by Country, Value (US$ Bn), 2019-2031
7.4.1. Key Highlights
7.4.1.1. Brazil Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
7.4.1.2. Brazil Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
7.4.1.3. Brazil Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
7.4.1.4. Brazil Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
7.4.1.5. Mexico Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
7.4.1.6. Mexico Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
7.4.1.7. Mexico Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
7.4.1.8. Mexico Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
7.4.1.9. Argentina Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
7.4.1.10. Argentina Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
7.4.1.11. Argentina Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
7.4.1.12. Argentina Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
7.4.1.13. Rest Of Latin America Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
7.4.1.14. Rest Of Latin America Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
7.4.1.15. Rest Of Latin America Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
7.4.1.16. Rest of Latin America Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
7.4.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa Location-based VR Entertainment (LBE) Market Outlook, 2019-2031
8.1. Middle East & Africa Location-based VR Entertainment (LBE) Market Outlook, by Component, Value (US$ Bn), 2019-2031
8.1.1. Key Highlights
8.1.1.1. Hardware
8.1.1.1.1. Head-Mount Displays
8.1.1.1.2. Sensors
8.1.1.1.3. Head-Up Displays
8.1.1.1.4. Cameras
8.1.1.1.5. Others
8.1.1.2. Software
8.1.1.3. Services
8.2. Middle East & Africa Location-based VR Entertainment (LBE) Market Outlook, by Technology, Value (US$ Bn), 2019-2031
8.2.1. Key Highlights
8.2.1.1. 2D
8.2.1.2. 3D
8.2.1.3. Cloud-Merged Reality
8.3. Middle East & Africa Location-based VR Entertainment (LBE) Market Outlook, by End User, Value (US$ Bn), 2019-2031
8.3.1. Key Highlights
8.3.1.1. Amusement Parks
8.3.1.2. Theme Parks
8.3.1.3. Arcade Studios
8.3.1.4. 4D Films
8.3.1.5. Others
8.4. Middle East & Africa Location-based VR Entertainment (LBE) Market Outlook, by Country, Value (US$ Bn), 2019-2031
8.4.1. Key Highlights
8.4.1.1. GCC Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
8.4.1.2. GCC Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
8.4.1.3. GCC Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
8.4.1.4. GCC Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
8.4.1.5. South Africa Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
8.4.1.6. South Africa Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
8.4.1.7. South Africa Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
8.4.1.8. South Africa Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
8.4.1.9. Egypt Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
8.4.1.10. Egypt Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
8.4.1.11. Egypt Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
8.4.1.12. Egypt Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
8.4.1.13. Nigeria Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
8.4.1.14. Nigeria Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
8.4.1.15. Nigeria Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
8.4.1.16. Nigeria Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
8.4.1.17. Rest Of Middle East & Africa Location-based VR Entertainment (LBE) Market by Component, Value (US$ Bn), 2019-2031
8.4.1.18. Rest Of Middle East & Africa Location-based VR Entertainment (LBE) Market by Technology, Value (US$ Bn), 2019-2031
8.4.1.19. Rest Of Middle East & Africa Location-based VR Entertainment (LBE) Market by Organization Size, Value (US$ Bn), 2019-2031
8.4.1.20. Rest of Middle East & Africa Location-based VR Entertainment (LBE) Market by End User, Value (US$ Bn), 2019-2031
8.4.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Organization Size Vs Technology Heat Map
9.2. Manufacturer Vs by Technology Heatmap
9.3. Company Market Share Analysis, 2023
9.4. Competitive Dashboard
9.5. Company Profiles
9.5.1. HTC Vive (HTC Corporation)
9.5.1.1. Company Overview
9.5.1.2. Component Portfolio
9.5.1.3. Financial Overview
9.5.1.4. Business Strategies and Development
9.5.2. Oculus VR (Meta)
9.5.2.1. Company Overview
9.5.2.2. Component Portfolio
9.5.2.3. Financial Overview
9.5.2.4. Business Strategies and Development
9.5.3. Hologate
9.5.3.1. Company Overview
9.5.3.2. Component Portfolio
9.5.3.3. Financial Overview
9.5.3.4. Business Strategies and Development
9.5.4. Survios Inc.
9.5.4.1. Company Overview
9.5.4.2. Component Portfolio
9.5.4.3. Financial Overview
9.5.4.4. Business Strategies and Development
9.5.5. The Void LLC
9.5.5.1. Company Overview
9.5.5.2. Component Portfolio
9.5.5.3. Financial Overview
9.5.5.4. Business Strategies and Development
9.5.6. VRstudios Inc.
9.5.6.1. Company Overview
9.5.6.2. Component Portfolio
9.5.6.3. Financial Overview
9.5.6.4. Business Strategies and Development
9.5.7. Zero Latency VR
9.5.7.1. Company Overview
9.5.7.2. Component Portfolio
9.5.7.3. Financial Overview
9.5.7.4. Business Strategies and Development
9.5.8. Positron
9.5.8.1. Company Overview
9.5.8.2. Component Portfolio
9.5.8.3. Financial Overview
9.5.8.4. Business Strategies and Development
9.5.9. Exit Reality VR
9.5.9.1. Company Overview
9.5.9.2. Component Portfolio
9.5.9.3. Financial Overview
9.5.9.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms And Abbreviations