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Smart Wearable Entertainment Devices and Services - Global Strategic Business Report

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    Report

  • 183 Pages
  • October 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5998605
The global market for Smart Wearable Entertainment Devices and Services was estimated at US$12.6 Billion in 2023 and is projected to reach US$35.9 Billion by 2030, growing at a CAGR of 16.2% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Smart Wearable Entertainment Devices and Services Market - Key Trends and Drivers Summarized

How Are Smart Wearable Entertainment Devices and Services Revolutionizing Consumer Entertainment?

Smart wearable entertainment devices and services are revolutionizing consumer entertainment by providing immersive, on-the-go experiences that seamlessly integrate with daily life. These devices, which include smartwatches, augmented reality (AR) glasses, and wearable audio systems, offer users a new level of interaction with their media, from streaming music and videos to gaming and virtual reality experiences. The portability and convenience of these wearables allow consumers to access entertainment content anytime and anywhere, transforming how they consume media. Beyond just content delivery, these devices also enable personalized entertainment, adapting to user preferences and behaviors through AI and machine learning algorithms. This customization enhances the overall user experience, making entertainment more engaging and tailored to individual tastes. As a result, smart wearable devices are becoming an essential part of the modern entertainment landscape, offering a blend of functionality, convenience, and immersive experiences that traditional media cannot match.

What Innovations Are Enhancing the Functionality of Smart Wearable Entertainment Devices?

Innovations in smart wearable entertainment devices are enhancing their functionality through advancements in display technology, connectivity, and sensor integration. The development of high-resolution, energy-efficient micro-LED and OLED displays has significantly improved the visual quality of AR glasses and other wearable devices, enabling sharper images and more vivid colors even in compact form factors. Enhanced connectivity options, such as 5G and Wi-Fi 6, are enabling faster, more reliable streaming of high-definition content, allowing users to enjoy lag-free entertainment experiences on the go. Additionally, the integration of advanced sensors, including heart rate monitors, motion sensors, and environmental sensors, allows these devices to offer more interactive and context-aware entertainment. For instance, wearable devices can adjust audio levels based on ambient noise or provide haptic feedback in response to in-game actions, adding a tactile dimension to the experience. These innovations are making smart wearable entertainment devices more versatile and capable, expanding their use cases and enhancing their appeal to a broader audience.

How Do Smart Wearable Entertainment Devices Impact User Experience and Engagement?

Smart wearable entertainment devices significantly impact user experience and engagement by offering more personalized, immersive, and interactive forms of entertainment. The ability of these devices to learn from user behavior and preferences means that content recommendations and interactive experiences are increasingly tailored to individual tastes, leading to higher satisfaction and engagement. Wearable devices like smartwatches and fitness trackers often incorporate entertainment features like music streaming or podcast playback that users can enjoy while exercising, enhancing their overall experience and making these activities more enjoyable. The immersive nature of AR and VR wearables takes user engagement to the next level, allowing users to step into virtual worlds, interact with digital environments, and participate in gaming or social experiences in ways that feel more natural and engaging. By integrating entertainment into daily routines and providing new ways to experience content, smart wearables are fostering deeper connections between users and their favorite media.

What Trends Are Driving Growth in the Smart Wearable Entertainment Devices and Services Market?

Several key trends are driving growth in the smart wearable entertainment devices and services market, including the increasing consumer demand for mobile and personalized entertainment, advancements in wearable technology, and the convergence of fitness and entertainment. As consumers continue to seek entertainment options that fit into their active lifestyles, the demand for wearable devices that offer seamless, on-the-go access to content is rising. The ongoing advancements in wearable technology, such as improved battery life, enhanced connectivity, and more powerful processing capabilities, are also making these devices more appealing and capable, expanding their potential market. Additionally, the growing trend of integrating entertainment with fitness and wellness activities is driving the adoption of wearables that can provide music, podcasts, or even guided workouts, blurring the lines between entertainment and fitness. These trends highlight the growing importance of smart wearable devices in the entertainment industry, as they provide new ways for consumers to engage with content in a personalized, convenient, and immersive manner.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Smartwatches segment, which is expected to reach US$17.0 Billion by 2030 with a CAGR of a 17.3%. The Wearable Gaming Devices segment is also set to grow at 16.0% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $3.4 Billion in 2023, and China, forecasted to grow at an impressive 21.6% CAGR to reach $8.3 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Smart Wearable Entertainment Devices and Services Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Smart Wearable Entertainment Devices and Services Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Smart Wearable Entertainment Devices and Services Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Apple, Inc., Fitbit, Inc., Fossil Group, Inc., and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 39 Featured):

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo (Beijing) Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Smart Wearable Entertainment Devices and Services - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Integration of Augmented Reality Enhances User Experience in Wearable Entertainment
  • Health and Fitness Data Integration Expands Use Cases for Entertainment Wearables
  • Impact of 5G Deployment on Streaming Quality and Device Performance
  • Wearable Device Adoption Among Younger Demographics Spurs Market Growth
  • Fashion and Technology Convergence Shapes Wearable Designs
  • Wearable Devices as a Platform for Virtual Social Interactions
  • Retail and Marketing Strategies Tailored to the Wearable Tech Consumer
  • Development of New Content Formats Tailored for Wearable Consumption Gains Momentum
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Smart Wearable Entertainment Devices and Services Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 3: World Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 4: World 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 6: World Historic Review for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 7: World 16-Year Perspective for Smartwatches by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 9: World Historic Review for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 10: World 16-Year Perspective for Wearable Gaming Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 12: World Historic Review for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 13: World 16-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 16: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 17: USA Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 18: USA Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 19: USA 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
CANADA
  • Table 20: Canada Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 21: Canada Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 22: Canada 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
JAPAN
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Table 23: Japan Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 24: Japan Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 25: Japan 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
CHINA
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Table 26: China Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 27: China Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 28: China 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
EUROPE
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 29: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 30: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 31: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
  • Table 32: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 34: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
FRANCE
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Table 35: France Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 36: France Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 37: France 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
GERMANY
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Table 38: Germany Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: Germany Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 40: Germany 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
ITALY
  • Table 41: Italy Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 42: Italy Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 43: Italy 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
UNITED KINGDOM
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Table 44: UK Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: UK Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 46: UK 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
SPAIN
  • Table 47: Spain Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 48: Spain Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 49: Spain 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
RUSSIA
  • Table 50: Russia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 51: Russia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 52: Russia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
REST OF EUROPE
  • Table 53: Rest of Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 54: Rest of Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 55: Rest of Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
ASIA-PACIFIC
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 56: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 57: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 58: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
  • Table 59: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 60: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 61: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
AUSTRALIA
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
INDIA
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo (Beijing) Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

Table Information