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Live Streaming Market - Global Industry Coverage, Geographic Coverage and By Company)

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    Report

  • 180 Pages
  • June 2024
  • Region: Global
  • Fairfield Market Research
  • ID: 6007039
The Global Live Streaming Market Forecast reveals substantial growth, with the market size expected to soar from US$56.8 million in 2023 to US$250.2 million by 2030, driven by a compound annual growth rate (CAGR) of 23.6%. This thriving market is primarily fueled by increasing internet accessibility, technological advancements, and the growing demand for real-time content. Live streaming is becoming a pivotal medium for interaction and engagement across various sectors, such as entertainment, gaming, education, and business, facilitated by the widespread use of smartphones and high-speed internet.

One of the significant trends contributing to the growth of the live streaming market is the rapidly expanding media and entertainment industry. This sector, along with the rise of global enterprise industries, is expected to propel market expansion further. Platform solutions are leading the charge in the live streaming Analysis by offering comprehensive end-to-end services. Major platforms such as Twitch, YouTube Live, and Facebook Live dominate the market, providing user-friendly interfaces, broad audience reach, and robust infrastructure. These platforms enhance interactivity, allowing both content creators and audiences to engage with diverse types of content, thereby solidifying their leading position.

The business-to-business (B2B) model is another dominant force in the live streaming market. Enterprises and organizations benefit from tailored, scalable solutions that offer advanced features, robust infrastructure, and secure access controls. The B2B model's ability to cater to a wide range of industry-specific needs makes it the largest segment in terms of market share. Similarly, audio streaming remains a significant player in the live streaming sector. Platforms like Spotify and Apple Music, offering podcasts and music, dominate this space due to their accessibility, ease of use, and diverse content offerings.

Enterprises have also become key drivers of the live streaming market, using the medium for corporate communication, webinars, and training sessions. The demand for customized, secure live streaming solutions continues to grow as businesses integrate live streaming into their operations. The extensive use of live streaming across various sectors helps enterprises maintain their dominant market share. Regionally, North America leads the global live streaming market, thanks to its widespread internet access, technological advancements, and flourishing entertainment industry. Hosting major platforms like Twitch and YouTube Live, North America benefits from high smartphone penetration and a tech-savvy population.

The Asia-Pacific region, however, is experiencing the highest growth rate in the live streaming market. Factors such as increasing internet penetration, a large and diverse population, and a growing tech-savvy demographic are contributing to this rapid expansion. The region's vibrant entertainment industry, coupled with the popularity of mobile devices and online gaming, makes it a significant driver in the live-streaming Analysis.

Comparative Analysis: Looking Back and Forward

The live streaming market has grown rapidly due to increasing internet accessibility and technological advancements, fostering a dynamic online experience. The proliferation of smartphones and high-speed internet has made it easier for users to engage with live content across various platforms. In addition to live events and gaming, social media platforms have created diverse opportunities for content creators, attracting a broad audience and contributing to the continuous expansion of the sector.

The market saw steady growth between 2018 and 2022, with notable demand from sectors like enterprises, media and entertainment, and education. In the sports, gaming, government, and fitness industries, the adoption of live streaming has also increased. Looking ahead, the future of the live streaming market appears promising, with technological innovations like 5G and augmented reality (AR) enhancing user experiences. The increasing demand for live content across a wide range of sectors will continue to drive market growth.

Key Growth Determinants

One of the primary drivers of the live streaming market is increasing internet penetration. As more regions gain access to high-speed internet, the accessibility and quality of live streaming improve, enabling users to engage with real-time content without barriers such as buffering or low-resolution streams. This connectivity broadens the audience base for live streaming platforms, fostering global expansion.

Another key driver is the growing adoption of smartphones. As more people rely on smartphones as their primary digital device, live streaming platforms benefit from a massive and diverse audience. The portability and versatility of smartphones also make it easier for content creators to stream live events on the go, increasing the overall reach of live streaming content.

Technological advancements, including innovations in compression algorithms, augmented reality (AR), and virtual reality (VR), have significantly enhanced the live streaming experience. These advancements not only improve video quality and reduce latency but also create immersive and interactive experiences, further driving audience engagement.

Major Growth Barriers

Despite its rapid growth, the live streaming market faces several challenges. One of the most significant barriers is bandwidth limitations. In regions with inadequate internet infrastructure or during peak usage times, users may experience buffering or low-quality streams, which can negatively impact the viewing experience. This issue limits the market's potential reach, particularly in developing regions.

Privacy and security concerns also present challenges. As live streaming platforms become more popular, users are increasingly wary of data breaches and unauthorized access. Platforms must implement strong security measures to protect user data and maintain trust. Failure to address these concerns could result in reputational damage and a loss of user confidence.

Key Trends and Opportunities

The rollout of 5G technology is a game-changer for the live streaming market. With faster and more reliable internet connections, 5G will reduce latency and improve the quality of live streaming, particularly on mobile devices. Edge computing, which processes data closer to the user, also plays a crucial role in enhancing live streaming experiences by reducing latency and ensuring smoother data transmission.

The integration of virtual reality (VR) and augmented reality (AR) offers new possibilities for live streaming, particularly in gaming, events, and virtual concerts. These technologies provide immersive and interactive experiences that attract both content creators and audiences, expanding the live streaming market's potential.

Regulatory Analysis

Regulatory frameworks vary across regions, affecting content moderation, privacy, and data handling in the live streaming market. In the United States, the Federal Communications Commission (FCC) oversees certain aspects of live streaming, while the European Union’s General Data Protection Regulation (GDPR) influences user privacy policies. In China, the Cyberspace Administration regulates online content, and in India, guidelines under the IT Act shape platform operations. Compliance with these regulations is critical for platforms to maintain user trust and operate legally in different regions.

The Ranking Board: Leading Segments

The platforms category continues to dominate the live streaming market, thanks to comprehensive offerings that include content creation, delivery, and monetization features. Major platforms such as Twitch, YouTube Live, and Facebook Live have established themselves as the preferred choice for both content creators and audiences. These platforms' ability to offer interactive features and support diverse content types positions them at the forefront of the market.

The business-to-business (B2B) model is also expected to surge ahead, particularly due to its appeal to enterprises seeking customisable solutions. B2B platforms provide advanced features like analytics, branding, and secure access controls, making them ideal for corporate events and webinars.

Audio streaming, led by platforms like Spotify and Apple Music, maintains a strong position in the live streaming market. Its versatility and ease of use make it a preferred choice for both creators and audiences. However, game streaming is the fastest-growing segment, driven by the booming gaming industry and the rise of esports.

Regional Analysis

North America continues to lead the live streaming market, driven by widespread internet access, technological advancements, and a thriving entertainment industry. The presence of major platforms like Twitch and YouTube Live further solidifies the region's dominance. In contrast, the Asia-Pacific region is experiencing the highest growth rate, thanks to increasing internet penetration, mobile device adoption, and a vibrant entertainment industry.

Competitive Analysis

The live streaming market is highly competitive, with major players such as Twitch (Amazon), YouTube Live (Google), and Facebook Live (Meta) leading the charge. Emerging competitors like Vimeo and Dailymotion focus on niche markets. Continuous innovations and partnerships are expected to drive competition and foster further growth in the industry.

Some key companies are:

  • Amazon Webs Services
  • Google
  • Facebook
  • Terso Solutions, Inc.
  • Twitter
  • Microsoft
  • IBM
  • Vimeo
  • Stanley Innerspace
  • Decast
  • Wowza Media Systems
  • Brightcove
  • YouNow
  • Zhangyu TV
  • Douyu

Global Live Streaming Market is Segmented as Below:

By Solution:

  • Platforms
  • Services
  • Video Production & Content Creation Services
  • Subscription Services
  • Advertisement

By Offering Model:

  • Business-to-Business (B2B)
  • Business-to-Consumer (B2C)

By Streaming Type:

  • Audio Streaming
  • Video Streaming
  • Game Streaming

By End-Use Industry:

  • Enterprises
  • Media & Entertainment
  • Education& E-Learning Industry
  • Sports & Gaming Industry
  • Government
  • Fitness Industry
  • Religious Organisations
  • Others

By Geographic Coverage:

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • U.K.
  • France
  • Italy
  • Turkey
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • South Korea
  • India
  • Southeast Asia
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Rest of Latin America
  • Middle East & Africa
  • GCC
  • South Africa
  • Egypt
  • Nigeria
  • Rest of Middle East & Africa


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Table of Contents

1. Executive Summary
1.1. Global Live Streaming Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2022
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Global Live Streaming Market Outlook, 2018 - 2030
3.1. Global Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
3.1.1. Key Highlights
3.1.1.1. Platforms
3.1.1.2. Services
3.1.1.3. Video Production & Content Creation Services
3.1.1.4. Subscription Services
3.1.1.5. Advertisement
3.2. Global Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
3.2.1. Key Highlights
3.2.1.1. Business-to-Business (B2B)
3.2.1.2. Business-to-Consumer (B2C)
3.3. Global Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
3.3.1. Key Highlights
3.3.1.1. Audio Streaming
3.3.1.2. Video Streaming
3.3.1.3. Game Streaming
3.4. Global Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
3.4.1. Key Highlights
3.4.1.1. Enterprises
3.4.1.2. Media & Entertainment
3.4.1.3. Education& E-Learning Industry
3.4.1.4. Sports & Gaming Industry
3.4.1.5. Government
3.4.1.6. Fitness Industry
3.4.1.7. Religious Organizations
3.4.1.8. Others
3.5. Global Live Streaming Market Outlook, by Region, Value (US$ Mn), 2018 - 2030
3.5.1. Key Highlights
3.5.1.1. North America
3.5.1.2. Europe
3.5.1.3. Asia Pacific
3.5.1.4. Latin America
3.5.1.5. Middle East & Africa
4. North America Live Streaming Market Outlook, 2018 - 2030
4.1. North America Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
4.1.1. Key Highlights
4.1.1.1. Platforms
4.1.1.2. Services
4.1.1.3. Video Production & Content Creation Services
4.1.1.4. Subscription Services
4.1.1.5. Advertisement
4.2. North America Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
4.2.1. Key Highlights
4.2.1.1. Business-to-Business (B2B)
4.2.1.2. Business-to-Consumer (B2C)
4.3. North America Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
4.3.1. Key Highlights
4.3.1.1. Audio Streaming
4.3.1.2. Video Streaming
4.3.1.3. Game Streaming
4.4. North America Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
4.4.1. Key Highlights
4.4.1.1. Enterprises
4.4.1.2. Media & Entertainment
4.4.1.3. Education& E-Learning Industry
4.4.1.4. Sports & Gaming Industry
4.4.1.5. Government
4.4.1.6. Fitness Industry
4.4.1.7. Religious Organizations
4.4.1.8. Others
4.4.2. BPS Analysis/Market Attractiveness Analysis
4.5. North America Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
4.5.1. Key Highlights
4.5.1.1. U.S. Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
4.5.1.2. U.S. Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
4.5.1.3. U.S. Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
4.5.1.4. U.S. Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
4.5.1.5. Canada Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
4.5.1.6. Canada Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
4.5.1.7. Canada Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
4.5.1.8. Canada Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
4.5.2. BPS Analysis/Market Attractiveness Analysis
5. Europe Live Streaming Market Outlook, 2018 - 2030
5.1. Europe Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
5.1.1. Key Highlights
5.1.1.1. Platforms
5.1.1.2. Services
5.1.1.3. Video Production & Content Creation Services
5.1.1.4. Subscription Services
5.1.1.5. Advertisement
5.2. Europe Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
5.2.1. Key Highlights
5.2.1.1. Business-to-Business (B2B)
5.2.1.2. Business-to-Consumer (B2C)
5.3. Europe Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
5.3.1. Key Highlights
5.3.1.1. Audio Streaming
5.3.1.2. Video Streaming
5.3.1.3. Game Streaming
5.4. Europe Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
5.4.1. Key Highlights
5.4.1.1. Enterprises
5.4.1.2. Media & Entertainment
5.4.1.3. Education& E-Learning Industry
5.4.1.4. Sports & Gaming Industry
5.4.1.5. Government
5.4.1.6. Fitness Industry
5.4.1.7. Religious Organizations
5.4.1.8. Others
5.4.2. BPS Analysis/Market Attractiveness Analysis
5.5. Europe Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
5.5.1. Key Highlights
5.5.1.1. Germany Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.2. Germany Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.3. Germany Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.4. Germany Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.5. U.K. Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.6. U.K. Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.7. U.K. Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.8. U.K. Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.9. France Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.10. France Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.11. France Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.12. France Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.13. Italy Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.14. Italy Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.15. Italy Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.16. Italy Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.17. Turkey Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.18. Turkey Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.19. Turkey Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.20. Turkey Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.21. Russia Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.22. Russia Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.23. Russia Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.24. Russia Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.25. Rest of Europe Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.26. Rest of Europe Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.27. Rest of Europe Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.28. Rest of Europe Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Live Streaming Market Outlook, 2018 - 2030
6.1. Asia Pacific Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
6.1.1. Key Highlights
6.1.1.1. Platforms
6.1.1.2. Services
6.1.1.3. Video Production & Content Creation Services
6.1.1.4. Subscription Services
6.1.1.5. Advertisement
6.2. Asia Pacific Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
6.2.1. Key Highlights
6.2.1.1. Business-to-Business (B2B)
6.2.1.2. Business-to-Consumer (B2C)
6.3. Asia Pacific Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
6.3.1. Key Highlights
6.3.1.1. Audio Streaming
6.3.1.2. Video Streaming
6.3.1.3. Game Streaming
6.4. Asia Pacific Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
6.4.1. Key Highlights
6.4.1.1. Enterprises
6.4.1.2. Media & Entertainment
6.4.1.3. Education& E-Learning Industry
6.4.1.4. Sports & Gaming Industry
6.4.1.5. Government
6.4.1.6. Fitness Industry
6.4.1.7. Religious Organizations
6.4.1.8. Others
6.4.2. BPS Analysis/Market Attractiveness Analysis
6.5. Asia Pacific Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
6.5.1. Key Highlights
6.5.1.1. China Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.2. China Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.3. China Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.4. China Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.5. Japan Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.6. Japan Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.7. Japan Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.8. Japan Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.9. South Korea Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.10. South Korea Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.11. South Korea Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.12. South Korea Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.13. India Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.14. India Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.15. India Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.16. India Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.17. Southeast Asia Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.18. Southeast Asia Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.19. Southeast Asia Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.20. Southeast Asia Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.21. Rest of Asia Pacific Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.22. Rest of Asia Pacific Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.23. Rest of Asia Pacific Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.24. Rest of Asia Pacific Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America Live Streaming Market Outlook, 2018 - 2030
7.1. Latin America Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
7.1.1. Key Highlights
7.1.1.1. Platforms
7.1.1.2. Services
7.1.1.3. Video Production & Content Creation Services
7.1.1.4. Subscription Services
7.1.1.5. Advertisement
7.2. Latin America Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
7.2.1. Key Highlights
7.2.1.1. Business-to-Business (B2B)
7.2.1.2. Business-to-Consumer (B2C)
7.3. Latin America Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
7.3.1. Key Highlights
7.3.1.1. Audio Streaming
7.3.1.2. Video Streaming
7.3.1.3. Game Streaming
7.4. Latin America Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
7.4.1. Key Highlights
7.4.1.1. Enterprises
7.4.1.2. Media & Entertainment
7.4.1.3. Education& E-Learning Industry
7.4.1.4. Sports & Gaming Industry
7.4.1.5. Government
7.4.1.6. Fitness Industry
7.4.1.7. Religious Organizations
7.4.1.8. Others
7.4.2. BPS Analysis/Market Attractiveness Analysis
7.5. Latin America Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
7.5.1. Key Highlights
7.5.1.1. Brazil Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.2. Brazil Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.3. Brazil Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.4. Brazil Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.5. Mexico Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.6. Mexico Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.7. Mexico Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.8. Mexico Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.9. Argentina Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.10. Argentina Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.11. Argentina Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.12. Argentina Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.13. Rest of Latin America Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.14. Rest of Latin America Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.15. Rest of Latin America Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.16. Rest of Latin America Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa Live Streaming Market Outlook, 2018 - 2030
8.1. Middle East & Africa Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
8.1.1. Key Highlights
8.1.1.1. Platforms
8.1.1.2. Services
8.1.1.3. Video Production & Content Creation Services
8.1.1.4. Subscription Services
8.1.1.5. Advertisement
8.2. Middle East & Africa Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
8.2.1. Key Highlights
8.2.1.1. Business-to-Business (B2B)
8.2.1.2. Business-to-Consumer (B2C)
8.3. Middle East & Africa Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
8.3.1. Key Highlights
8.3.1.1. Audio Streaming
8.3.1.2. Video Streaming
8.3.1.3. Game Streaming
8.4. Middle East & Africa Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
8.4.1. Key Highlights
8.4.1.1. Enterprises
8.4.1.2. Media & Entertainment
8.4.1.3. Education& E-Learning Industry
8.4.1.4. Sports & Gaming Industry
8.4.1.5. Government
8.4.1.6. Fitness Industry
8.4.1.7. Religious Organizations
8.4.1.8. Others
8.4.2. BPS Analysis/Market Attractiveness Analysis
8.5. Middle East & Africa Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
8.5.1. Key Highlights
8.5.1.1. GCC Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.2. GCC Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.3. GCC Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.4. GCC Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.5. South Africa Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.6. South Africa Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.7. South Africa Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.8. South Africa Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.9. Egypt Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.10. Egypt Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.11. Egypt Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.12. Egypt Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.13. Nigeria Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.14. Nigeria Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.15. Nigeria Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.16. Nigeria Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.17. Rest of Middle East & Africa Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.18. Rest of Middle East & Africa Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.19. Rest of Middle East & Africa Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.20. Rest of Middle East & Africa Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Streaming Type vs Application Heatmap
9.2. Manufacturer vs Application Heatmap
9.3. Company Market Share Analysis, 2022
9.4. Competitive Dashboard
9.5. Company Profiles
9.5.1. Amazon Web Services
9.5.1.1. Company Overview
9.5.1.2. Product Portfolio
9.5.1.3. Financial Overview
9.5.1.4. Business Strategies and Development
9.5.2. Google
9.5.2.1. Company Overview
9.5.2.2. Product Portfolio
9.5.2.3. Financial Overview
9.5.2.4. Business Strategies and Development
9.5.3. Facebook
9.5.3.1. Company Overview
9.5.3.2. Product Portfolio
9.5.3.3. Financial Overview
9.5.3.4. Business Strategies and Development
9.5.4. Terso Solutions, Inc.
9.5.4.1. Company Overview
9.5.4.2. Product Portfolio
9.5.4.3. Financial Overview
9.5.4.4. Business Strategies and Development
9.5.5. Twitter
9.5.5.1. Company Overview
9.5.5.2. Product Portfolio
9.5.5.3. Financial Overview
9.5.5.4. Business Strategies and Development
9.5.6. Microsoft
9.5.6.1. Company Overview
9.5.6.2. Product Portfolio
9.5.6.3. Financial Overview
9.5.6.4. Business Strategies and Development
9.5.7. IBM
9.5.7.1. Company Overview
9.5.7.2. Product Portfolio
9.5.7.3. Financial Overview
9.5.7.4. Business Strategies and Development
9.5.8. Vimeo
9.5.8.1. Company Overview
9.5.8.2. Product Portfolio
9.5.8.3. Business Strategies and Development
9.5.9. Stanley Innerspace
9.5.9.1. Company Overview
9.5.9.2. Product Portfolio
9.5.9.3. Financial Overview
9.5.9.4. Business Strategies and Development
9.5.10. Dacast
9.5.10.1. Company Overview
9.5.10.2. Product Portfolio
9.5.10.3. Financial Overview
9.5.10.4. Business Strategies and Development
9.5.11. Wowza Media Systems
9.5.11.1. Company Overview
9.5.11.2. Product Portfolio
9.5.11.3. Financial Overview
9.5.11.4. Business Strategies and Development
9.5.12. Brightcove
9.5.12.1. Company Overview
9.5.12.2. Product Portfolio
9.5.12.3. Financial Overview
9.5.12.4. Business Strategies and Development
9.5.13. YouNow
9.5.13.1. Company Overview
9.5.13.2. Product Portfolio
9.5.13.3. Financial Overview
9.5.13.4. Business Strategies and Development
9.5.14. Zhangyu TV
9.5.14.1. Company Overview
9.5.14.2. Product Portfolio
9.5.14.3. Financial Overview
9.5.14.4. Business Strategies and Development
9.5.15. Douyu
9.5.15.1. Company Overview
9.5.15.2. Product Portfolio
9.5.15.3. Financial Overview
9.5.15.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms and Abbreviations

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

Amazon Webs Services
  • Google
  • Facebook
  • Terso Solutions, Inc.
  • Twitter
  • Microsoft
  • IBM
  • Vimeo
  • Stanley Innerspace
  • Decast
  • Wowza Media Systems
  • Brightcove
  • YouNow
  • Zhangyu TV
  • Douyu

Methodology

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