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LAMEA AI in Virtual Reality Market Size, Share & Trends Analysis Report By Technology, By Platform, By Application, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 151 Pages
  • November 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6029170
The Latin America, Middle East and Africa AI in Virtual Reality Market is expected to witness market growth of 44.4% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA AI in Virtual Reality Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $4.37 billion by 2031. The Argentina market is showcasing a CAGR of 45.5% during 2024-2031. Additionally, the UAE market would register a CAGR of 44% during 2024-2031.

AI-driven virtual assistants, integrated into VR shopping experiences, offer a personalized concierge service for online shoppers. These smart assistants can guide customers through a virtual store, help them find products, compare prices, and suggest complementary items.

Moreover, by using machine learning, these assistants can learn each customer's preferences and buying behavior, becoming more effective over time. In virtual stores, AI assistants can interact with customers in real-time, answering queries and offering tailored recommendations, just as a personal shopper might in a physical store.

The substantial financial investments made by the Saudi government in healthcare IT and digital transformation play a pivotal role in advancing AI in VR. The Kingdom’s focus on transforming its healthcare system into a more digitized and AI-driven ecosystem has led to various projects to improve patient care, increase operational efficiency, and enhance the overall healthcare experience. These investments are fueling the adoption of AI technologies within virtual reality applications, particularly in training, patient care, and remote healthcare services.

Based on Technology, the market is segmented into Computer Vision, Machine Learning & Deep Learning, Natural Language Processing (NLP), and Gesture, Speech Recognition & Others. Based on Platform, the market is segmented into Head-Mounted Displays (HMDs), Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses, and Wearables & Body Tracking Devices.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Market Report Segmentation

By Technology

  • Computer Vision
  • Machine Learning & Deep Learning
  • Natural Language Processing (NLP)
  • Gesture, Speech Recognition & Others

By Platform

  • Head-Mounted Displays (HMDs)
  • Desktop Computers & Consoles
  • Mobile Devices
  • Projectors & Smart Glasses
  • Wearables & Body Tracking Devices

By Application

  • Gaming & Entertainment
  • Education & Training
  • Healthcare & Medical
  • Retail & E-commerce
  • Social Media & Communication
  • Industrial & Manufacturing
  • Tourism & Travel
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA AI in Virtual Reality Market, by Technology
1.4.2 LAMEA AI in Virtual Reality Market, by Platform
1.4.3 LAMEA AI in Virtual Reality Market, by Application
1.4.4 LAMEA AI in Virtual Reality Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 The Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jan - 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA AI in Virtual Reality Market by Technology
5.1 LAMEA Computer Vision Market by Country
5.2 LAMEA Machine Learning & Deep Learning Market by Country
5.3 LAMEA Natural Language Processing (NLP) Market by Country
5.4 LAMEA Gesture, Speech Recognition & Others Market by Country
Chapter 6. LAMEA AI in Virtual Reality Market by Platform
6.1 LAMEA Head-Mounted Displays (HMDs) Market by Country
6.2 LAMEA Desktop Computers & Consoles Market by Country
6.3 LAMEA Mobile Devices Market by Country
6.4 LAMEA Projectors & Smart Glasses Market by Country
6.5 LAMEA Wearables & Body Tracking Devices Market by Country
Chapter 7. LAMEA AI in Virtual Reality Market by Application
7.1 LAMEA Gaming & Entertainment Market by Country
7.2 LAMEA Education & Training Market by Country
7.3 LAMEA Healthcare & Medical Market by Country
7.4 LAMEA Retail & E-commerce Market by Country
7.5 LAMEA Social Media & Communication Market by Country
7.6 LAMEA Industrial & Manufacturing Market by Country
7.7 LAMEA Tourism & Travel Market by Country
7.8 LAMEA Others Market by Country
Chapter 8. LAMEA AI in Virtual Reality Market by Country
8.1 Brazil AI in Virtual Reality Market
8.1.1 Brazil AI in Virtual Reality Market by Technology
8.1.2 Brazil AI in Virtual Reality Market by Platform
8.1.3 Brazil AI in Virtual Reality Market by Application
8.2 Argentina AI in Virtual Reality Market
8.2.1 Argentina AI in Virtual Reality Market by Technology
8.2.2 Argentina AI in Virtual Reality Market by Platform
8.2.3 Argentina AI in Virtual Reality Market by Application
8.3 UAE AI in Virtual Reality Market
8.3.1 UAE AI in Virtual Reality Market by Technology
8.3.2 UAE AI in Virtual Reality Market by Platform
8.3.3 UAE AI in Virtual Reality Market by Application
8.4 Saudi Arabia AI in Virtual Reality Market
8.4.1 Saudi Arabia AI in Virtual Reality Market by Technology
8.4.2 Saudi Arabia AI in Virtual Reality Market by Platform
8.4.3 Saudi Arabia AI in Virtual Reality Market by Application
8.5 South Africa AI in Virtual Reality Market
8.5.1 South Africa AI in Virtual Reality Market by Technology
8.5.2 South Africa AI in Virtual Reality Market by Platform
8.5.3 South Africa AI in Virtual Reality Market by Application
8.6 Nigeria AI in Virtual Reality Market
8.6.1 Nigeria AI in Virtual Reality Market by Technology
8.6.2 Nigeria AI in Virtual Reality Market by Platform
8.6.3 Nigeria AI in Virtual Reality Market by Application
8.7 Rest of LAMEA AI in Virtual Reality Market
8.7.1 Rest of LAMEA AI in Virtual Reality Market by Technology
8.7.2 Rest of LAMEA AI in Virtual Reality Market by Platform
8.7.3 Rest of LAMEA AI in Virtual Reality Market by Application
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 HTC Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Research & Development Expenses
9.2.4 Recent Strategies and Developments
9.2.4.1 Partnerships, Collaborations, and Agreements
9.2.4.2 Product Launches and Product Expansions
9.2.5 SWOT Analysis
9.3 Meta Platforms, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segment and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent Strategies and Developments
9.3.5.1 Product Launches and Product Expansions
9.3.6 SWOT Analysis
9.4 Samsung Electronics Co., Ltd. (Samsung Group)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Sony Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 SWOT Analysis
9.6 Unity Software, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.7 Magic Leap, Inc.
9.7.1 Company Overview
9.7.2 Recent Strategies and Developments
9.7.2.1 Product Launches and Product Expansions
9.7.3 SWOT Analysis
9.8 Apple, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent Strategies and Developments
9.8.5.1 Product Launches and Product Expansions
9.8.6 SWOT Analysis
9.9 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent Strategies and Developments
9.9.5.1 Product Launches and Product Expansions
9.9.6 SWOT Analysis
9.10. Google LLC (Alphabet Inc.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent Strategies and Developments
9.10.5.1 Partnerships, Collaborations, and Agreements
9.10.6 SWOT Analysis

Companies Mentioned

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Methodology

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