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Asia-Pacific AI in Virtual Reality Market Size, Share & Trends Analysis Report By Technology, By Platform, By Application, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 154 Pages
  • November 2024
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6029254
The Asia Pacific AI in Virtual Reality Market is expected to witness market growth of 43.2% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific AI in Virtual Reality Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $17.24 billion by 2031. The Japan market is showcasing a CAGR of 42.3% during 2024-2031. Additionally, the India market would register a CAGR of 44.1% during 2024-2031.

The convergence of artificial intelligence (AI) and virtual reality (VR) has created a dynamic synergy that revolutionizes various industries and transforms how users interact with digital environments. The AI in virtual reality market is experiencing significant growth, driven by innovations in both AI and VR technologies and the increasing adoption of these technologies across a wide range of sectors. AI enables a wide range of applications in VR, enhancing the immersive experience and making it more interactive and realistic.

Moreover, AI-powered VR has revolutionized storytelling in entertainment and gaming by enabling dynamic narratives that adapt to a player's choices. Traditionally, stories in games and films follow a fixed narrative, but AI allows the story to change in real-time based on the user’s actions.

India's media and entertainment industry is undergoing rapid transformation, and technology plays a significant role in shaping its future. As one of the largest entertainment markets, India’s media sector is expanding rapidly, with the digital media and gaming subsegments driving much of the growth. According to the National Investment Promotion and Facilitation Agency (NIPFA), India's media and entertainment sector is projected to reach $100 billion by 2030. This growth directly contributes to AI's expansion in virtual reality (VR) as the demand for immersive and interactive content increases.

Based on Technology, the market is segmented into Computer Vision, Machine Learning & Deep Learning, Natural Language Processing (NLP), and Gesture, Speech Recognition & Others. Based on Platform, the market is segmented into Head-Mounted Displays (HMDs), Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses, and Wearables & Body Tracking Devices.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Market Report Segmentation

By Technology

  • Computer Vision
  • Machine Learning & Deep Learning
  • Natural Language Processing (NLP)
  • Gesture, Speech Recognition & Others

By Platform

  • Head-Mounted Displays (HMDs)
  • Desktop Computers & Consoles
  • Mobile Devices
  • Projectors & Smart Glasses
  • Wearables & Body Tracking Devices

By Application

  • Gaming & Entertainment
  • Education & Training
  • Healthcare & Medical
  • Retail & E-commerce
  • Social Media & Communication
  • Industrial & Manufacturing
  • Tourism & Travel
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific AI in Virtual Reality Market, by Technology
1.4.2 Asia Pacific AI in Virtual Reality Market, by Platform
1.4.3 Asia Pacific AI in Virtual Reality Market, by Application
1.4.4 Asia Pacific AI in Virtual Reality Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 The Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jan - 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Asia Pacific AI in Virtual Reality Market by Technology
5.1 Asia Pacific Computer Vision Market by Country
5.2 Asia Pacific Machine Learning & Deep Learning Market by Country
5.3 Asia Pacific Natural Language Processing (NLP) Market by Country
5.4 Asia Pacific Gesture, Speech Recognition & Others Market by Country
Chapter 6. Asia Pacific AI in Virtual Reality Market by Platform
6.1 Asia Pacific Head-Mounted Displays (HMDs) Market by Country
6.2 Asia Pacific Desktop Computers & Consoles Market by Country
6.3 Asia Pacific Mobile Devices Market by Country
6.4 Asia Pacific Projectors & Smart Glasses Market by Country
6.5 Asia Pacific Wearables & Body Tracking Devices Market by Country
Chapter 7. Asia Pacific AI in Virtual Reality Market by Application
7.1 Asia Pacific Gaming & Entertainment Market by Country
7.2 Asia Pacific Education & Training Market by Country
7.3 Asia Pacific Healthcare & Medical Market by Country
7.4 Asia Pacific Retail & E-commerce Market by Country
7.5 Asia Pacific Social Media & Communication Market by Country
7.6 Asia Pacific Industrial & Manufacturing Market by Country
7.7 Asia Pacific Tourism & Travel Market by Country
7.8 Asia Pacific Others Market by Country
Chapter 8. Asia Pacific AI in Virtual Reality Market by Country
8.1 China AI in Virtual Reality Market
8.1.1 China AI in Virtual Reality Market by Technology
8.1.2 China AI in Virtual Reality Market by Platform
8.1.3 China AI in Virtual Reality Market by Application
8.2 Japan AI in Virtual Reality Market
8.2.1 Japan AI in Virtual Reality Market by Technology
8.2.2 Japan AI in Virtual Reality Market by Platform
8.2.3 Japan AI in Virtual Reality Market by Application
8.3 India AI in Virtual Reality Market
8.3.1 India AI in Virtual Reality Market by Technology
8.3.2 India AI in Virtual Reality Market by Platform
8.3.3 India AI in Virtual Reality Market by Application
8.4 South Korea AI in Virtual Reality Market
8.4.1 South Korea AI in Virtual Reality Market by Technology
8.4.2 South Korea AI in Virtual Reality Market by Platform
8.4.3 South Korea AI in Virtual Reality Market by Application
8.5 Singapore AI in Virtual Reality Market
8.5.1 Singapore AI in Virtual Reality Market by Technology
8.5.2 Singapore AI in Virtual Reality Market by Platform
8.5.3 Singapore AI in Virtual Reality Market by Application
8.6 Malaysia AI in Virtual Reality Market
8.6.1 Malaysia AI in Virtual Reality Market by Technology
8.6.2 Malaysia AI in Virtual Reality Market by Platform
8.6.3 Malaysia AI in Virtual Reality Market by Application
8.7 Rest of Asia Pacific AI in Virtual Reality Market
8.7.1 Rest of Asia Pacific AI in Virtual Reality Market by Technology
8.7.2 Rest of Asia Pacific AI in Virtual Reality Market by Platform
8.7.3 Rest of Asia Pacific AI in Virtual Reality Market by Application
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 HTC Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Research & Development Expenses
9.2.4 Recent Strategies and Developments
9.2.4.1 Partnerships, Collaborations, and Agreements
9.2.4.2 Product Launches and Product Expansions
9.2.5 SWOT Analysis
9.3 Meta Platforms, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segment and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent Strategies and Developments
9.3.5.1 Product Launches and Product Expansions
9.3.6 SWOT Analysis
9.4 Samsung Electronics Co., Ltd. (Samsung Group)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Sony Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 SWOT Analysis
9.6 Unity Software, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.7 Magic Leap, Inc.
9.7.1 Company Overview
9.7.2 Recent Strategies and Developments
9.7.2.1 Product Launches and Product Expansions
9.7.3 SWOT Analysis
9.8 Apple, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent Strategies and Developments
9.8.5.1 Product Launches and Product Expansions
9.8.6 SWOT Analysis
9.9 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent Strategies and Developments
9.9.5.1 Product Launches and Product Expansions
9.9.6 SWOT Analysis
9.10. Google LLC (Alphabet Inc.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent Strategies and Developments
9.10.5.1 Partnerships, Collaborations, and Agreements
9.10.6 SWOT Analysis

Companies Mentioned

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Methodology

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