Esports are organized multiplayer video game competitions, typically involving professional players. The esports industry was worth nearly $2 billion in 2023 and will become a $6 billion industry by 2030, expanding at a compound annual growth rate (CAGR) of 19% between 2023 and 2030, according to the analyst forecasts.
Key Highlights
- Esports monetization models are evolving. Esports teams and players are exploring physical merchandise, loyalty programs, and exclusive content to create secondary revenue streams. Esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. Similarly, reselling broadcasting rights and co-streaming are emerging trends, reflecting esports’ growing maturity.
- The global esports industry attracts more events, gamers, and audiences every year. In addition, the first Olympic Esports Games, planned for 2025, will further boost its recognition and legitimacy. However, most esports companies are exercising caution with investments due to uncertain macroeconomic conditions and the need to become profitable.
- Esports is adopting technologies like artificial intelligence (AI) to analyze user behavior, create new revenue streams, and take on more users. While companies focus on revenue and user growth, their huge volumes of user data will invite scrutiny from data privacy regulators.
Scope
- This report provides an overview of the global esports market.
- It identifies the key trends impacting the growth of the theme over the next 12 to 24 months.
- It includes a comprehensive industry analysis, including market size and growth forecasts and analysis of M&A data.
- The detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment.
Reasons to Buy
- Esports is an increasingly important theme in the gaming sector.
- This report is essential reading for anyone with an interest in video games or a desire to learn more about the world of organized multiplayer video game competitions.
Table of Contents
- Executive Summary
- Players
- Thematic Briefing
- Trends
- Industry Analysis
- Signals
- Value Chain
- Companies
- Sector Scorecard
- Glossary
- Further Reading
- Thematic Research Methodology
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- 500 Startups
- 8bitcreatives
- A1 Telekom
- AB InBev
- Accomplice VC
- Adidas
- Advance Publications
- Advanced Info Service
- AFK Creators
- Afreeca.tv
- Aimlabs
- AIS Thailand
- Allianz
- Alphabet (YouTube)
- Alven Capital
- Amazon
- Andreessen Horowitz
- Aramco
- Ares Management
- AT&T
- Axis Esports
- Azyt
- Bandai Namco
- Base Partners
- Battery Ventures
- Battlefy Technologies
- Bayes Esports
- Benchmark Capital
- Beyond The Summit
- Bharti Airtel
- Bigo
- Bilibili
- BITKRAFT eSports
- Blast
- Blitz.gg
- BT Group
- ByteDance
- Caffeine
- Capcom
- CCTV News
- Cheesecake Digital
- China Telecom
- China Unicom
- Click Management
- Cloud9
- Cloutboost
- Coca-Cola
- Code Red Esports
- Comcast
- Comscore
- Correlation Ventures
- Corsair (Gamer Sensei)
- Crazy Raccoon
- Crusader Talent
- Crypto.com
- CyberAgent
- Daily Dot
- DailyMotion
- DarkZero
- Deutsche Telekom
- Dexerto
- Discord
- DouYu
- e&
- Ebullient Gaming
- Eclat Media (SPOTV)
- Electronic Arts
- ELO Entertainment
- Elusive Talent Agency
- Endeavor (IMG)
- Enestech Software
- Engine Gaming
- Epic Games
- Esports Charts
- Esports Entertainment
- Esports Insider
- Esports News Asia
- Esports One
- Esports Talent Management
- Esports.gg
- Esportstalk
- Eurogamer
- Evolved
- Fanatics
- FaZe Clan
- Fnatic
- Foreseen Media
- Fox
- FTW Talent
- G/O Media (Kotaku)
- G2 Esports
- Gaimin Gladiators
- GameInfluencer
- Gamlytics
- Gatorade
- Gen G
- General Catalyst Partners
- Gentle Mates
- Gfinity
- Goexanimo
- GosuGamers
- Go-Ventures
- Grid Esports
- Gwoop
- Hakuhodo
- Harena Data
- Heaven Media
- Heineken
- Hi-Rez Studios
- IBM
- Instant eSports
- InterTalent
- InvenGlobal
- JOYY (Bigo)
- Kairos Media
- Khosla Ventures
- Kick
- Kitamen
- Krafton
- Kuaishou
- LetsTok
- Level Up eSports
- Liquipedia
- Loaded
- Logitech
- Lux Capital
- LVP
- Mainline
- MBC Plus Media
- Mediapro (Ubeat)
- Mercedes-Benz
- Meta
- Metafy
- Microsoft
- Mildom
- Mobalytics
- N3rd Street Gamer
- Natus Vincere
- Naver (CHZKK)
- NeoReach
- NetEase
- New Enterprise Associates
- NewGen Agency
- Nielsen
- Nike
- NimoTV
- NinjaPromo
- Nintendo
- Nodwin Gaming
- NTT DoCoMo
- OGN
- Omnicom Group (GMR)
- One Esports
- Ooredoo
- OpenRec.Tv
- OpTic Gaming
- Orange
- Overactive Media
- Pandascore
- Pepsi
- PGL
- PlayVS
- Prodigy Agency
- ProSiebenSat.1
- Puma
- Qatar Airways
- R3PREZ3NT
- Rakuten
- Reddentes Sports
- Reliance Jio
- Repable
- RevXP
- RTP Global
- Rumble
- Saber Esports
- Samba Digital
- SAP
- Sapphire Ventures
- Savvy Games Group
- Sea (Garena)
- SEG Esports
- Sentinels
- Sequoia Capital
- Shadow Esports
- Shoflo
- Sina Weibo
- Singtel
- SK Telecom
- Sky Group
- Snap
- SoFi
- Sony
- SOOP
- Spacestation Gaming
- Spark New Zealand
- Square Enix
- STAKRN Agency
- StarLadder
- StudioNow (Bad Moon)
- Super League Gaming
- Surge
- Take-Two Interactive
- Team BDS
- Team Falcons
- Team Liquid
- Team Spirit
- Team Vitality
- Techstorm
- Telefónica
- Telenor
- Telstra
- Tencent
- The Founders Fund
- The Gaming Company
- Thomson Reuters
- T-Mobile
- Toyota
- Ubisoft
- United Esports
- United Talent Agency
- Upfluence
- Valve
- Vantage Sports
- Verizon
- Vimeo
- Viral Nation
- Visa
- Vodafone
- VSPN
- w7m Esports
- Walt Disney
- Wanda Group
- Warner Bros. Discovery
- Webedia
- Win.gg
- WPP
- X (formerly Twitter)
- Yahoo!