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E-learning Services Market Size, Share & Trends Analysis Report By Courses, By Learning Method, By End-Use, By Type, By Technologies, By Regional Outlook and Forecast, 2024-2031

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    Report

  • 373 Pages
  • November 2024
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6032936
The Global E-Learning Services Market size is expected to reach $977.1 billion by 2031, rising at a market growth of 18.7% CAGR during the forecast period.

Micro e-learning focuses on delivering short, focused lessons that are easy to digest in small increments. This format particularly appeals to learners with limited time, such as busy professionals, as it allows them to absorb information in small, manageable chunks. The flexibility of micro e-learning makes it an ideal choice for skill development and quick knowledge acquisition, especially in fast-paced industries where employees need to stay up-to-date with new tools and techniques. Thus, the micro e-learning segment held 16% revenue share in the e-learning services market in 2023.



The major strategies followed by the market participants are Partnership as the key developmental strategy to keep pace with the changing demands of end users. For instance, In August, 2024, IBM Corporation partnered with Singapore Polytechnic, Republic Polytechnic, and Junior Achievement, a global non-profit empowering youth, to train 4,500 individuals in Singapore through its SkillsBuild platform. This initiative provides access to over 1,000 courses in AI, data analytics, cybersecurity, and sustainability, alongside mentorship and digital credentials. Additionally, In November, 2023, Udemy, Inc. formed a partnership with Google Cloud to join its Cloud Endorsed Content Program. This partnership endorses Udemy's high-quality courses on Google Cloud technologies, including generative AI, aiding learners in certification preparation. Google Cloud, a pioneer in AI-powered cloud solutions, will also involve top Udemy instructors in product previews to ensure up-to-date content. The partnership aligns with Udemy’s focus on equipping professionals with cutting-edge cloud computing skills to meet rising industry demands.

Cardinal Matrix - Market Competition Analysis

Based on the Analysis presented in the Cardinal matrix; Microsoft Corporation and Google LLC are the forerunners in the E-Learning Services Market. Companies such as Cisco Systems, Inc., IBM Corporation and Udacity, Inc. are some of the key innovators in E-Learning Services Market. In January, 2022, Google Cloud formed a partnership with LearningMate, an Education technology pioneer. This partnership aimed to provide intelligently, customized learning through Google Cloud’s Student Success Services. In addition, Google Cloud developed Student Success Services to assist educational institutions to meet learners in the digital age.



Market Growth Factors

The demand for personalized learning experiences in the e-learning services market is rising as more students, professionals, and organizations seek tailored educational solutions. Personalized learning focuses on adapting content, pacing, and delivery methods to the needs and preferences of the learner.

Additionally, the expansion of internet connectivity is facilitating the growth of mobile learning, or m-learning, which allows learners to access educational content on-the-go. This particularly appeals to busy professionals who want to learn while commuting or during breaks. Thus, the expansion of internet connectivity and broadband infrastructure globally is driving the market's growth.

Market Restraining Factors

While e-learning services offer numerous advantages, one key restraint is the high initial costs and investment required for advanced e-learning technologies. Developing and implementing state-of-the-art platforms, integrating adaptive learning systems, and incorporating interactive tools such as virtual simulations, gamification, and AI-driven analytics can be expensive. In conclusion, the high initial costs and investment required for advanced e-learning technologies hinder the market's growth.



The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The above illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Partnerships, Collaborations & Agreements.

Driving and Restraining Factors

Drivers

  • Increasing demand for personalized learning experiences and adaptive learning technologies
  • Growing popularity of corporate training and upskilling programs
  • Expansion of internet connectivity and broadband infrastructure globally

Restraints

  • High initial costs and investment required for advanced e-learning technologies
  • High dropout rates and completion challenges in online learning programs

Opportunities

  • Increasing integration of gamification and interactive content in online education
  • Growing popularity of corporate training and upskilling programs

Challenges

  • Resistance to digital education models from traditional educational institutions
  • Limited teacher training and lack of digital literacy among educators

Courses Outlook

Based on courses, the market is divided into instructor-led virtual courses and self-paced courses. In 2023, the instructor-led virtual courses segment garnered 57% revenue share in the market. This indicates a strong preference for live, interactive learning experiences where learners can engage directly with instructors.

E-learning Method Outlook

The market is segmented by learning methods into blended learning, mobile learning, virtual classrooms, and simulation. In 2023, the mobile learning segment attained 27% revenue share in the market. Mobile learning utilizes smartphones, tablets, and other portable devices to allow students to access educational content anytime and anywhere, eliminating the need for a traditional classroom setting.



Technology Outlook

Based on technologies, the market is categorized into cloud computing, augmented reality & virtual reality, big data, and artificial intelligence. In 2023, the cloud computing segment registered 37% revenue share in the market. Cloud computing has become a cornerstone of modern e-learning, enabling seamless access to learning materials, collaboration tools, and course management systems from anywhere.

Type Outlook

By type, the market is divided into custom e-learning, responsive e-learning, micro e-learning, rapid e-learning, translation & localization, and game-based learning. In 2023, the custom e-learning segment registered 29% revenue share in the market. Custom e-learning offers tailored educational experiences designed to meet the specific needs of learners, organizations, or industries.

End Use Outlook

Based on end-use, the market is divided into corporate, academic, and government. In 2023, the academic segment procured 35% revenue share in the market. Educational institutions increasingly adopt e-learning platforms to enhance teaching methods and reach a broader audience. Online courses, degree programs, and blended learning models are becoming more prevalent in schools, colleges, and universities, offering students greater flexibility in their learning.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. In 2023, the Asia Pacific region generated 32% revenue share in the market. The rapid growth of the market in Asia Pacific can be attributed to the region's expanding middle class, increasing internet penetration, and the rising demand for affordable education.

Market Competition and Attributes



The e-learning services market is highly competitive, driven by technological advancements, increasing internet penetration, and the growing demand for flexible learning solutions. Key attributes include a focus on interactive content, mobile-friendly platforms, and the integration of AI and AR/VR to enhance engagement. Providers compete on customization, scalability, and affordability, catering to diverse sectors like corporate training and education. The market is also shaped by partnerships and innovation, with players striving to address evolving user needs and preferences effectively.

Recent Strategies Deployed in the Market

  • Oct-2024: Udemy, Inc. introduced AI-driven capabilities to its Intelligent Skills Platform, including the Udemy AI Assistant and Skills Mapping tools. These features enable personalized learning paths, skills framework creation, and real-time guidance for 16,000 enterprise clients globally. British Airways, a major airline known for innovative employee training, highlighted the AI Assistant’s ability to streamline content discovery for learners. Aragon Research, a prominent advisory firm, praised these tools as critical for addressing skill gaps and driving workforce upskilling.
  • Aug-2024: IBM Corporation partnered with Singapore Polytechnic, Republic Polytechnic, and Junior Achievement, a global non-profit empowering youth, to train 4,500 individuals in Singapore through its SkillsBuild platform. This initiative provides access to over 1,000 courses in AI, data analytics, cybersecurity, and sustainability, alongside mentorship and digital credentials.
  • Nov-2023: Udemy, Inc. formed a partnership with Google Cloud to join its Cloud Endorsed Content Program. This partnership endorses Udemy's high-quality courses on Google Cloud technologies, including generative AI, aiding learners in certification preparation. Google Cloud, a pioneer in AI-powered cloud solutions, will also involve top Udemy instructors in product previews to ensure up-to-date content. The partnership aligns with Udemy’s focus on equipping professionals with cutting-edge cloud computing skills to meet rising industry demands.
  • Jun-2023: Microsoft Corporation launched an AI Skills Initiative under its Skills for Jobs program to provide free generative AI training courses in collaboration with LinkedIn, a professional networking platform. This initiative includes an open grant challenge with data.org, a social impact data science organization, to fund skilling projects targeting underserved communities. Workers can earn professional certificates in AI and access resources to enhance workforce readiness, addressing global skill gaps and empowering professionals to harness AI effectively for innovation and productivity.
  • Jun-2022: Microsoft Corporation's subsidiary, LinkedIn, acquired EduBrite, a California-based SaaS learning platform specializing in professional certifications. EduBrite, led by CEO Ajay Upadhyaya, offers tools for creating and managing certificates. The acquisition integrates EduBrite’s certification engine into LinkedIn Learning, enabling skill verification for its global user base.

List of Key Companies Profiled

  • Udemy, Inc.
  • Coursera, Inc.
  • edX, Inc.
  • Udacity, Inc. (Accenture PLC)
  • Microsoft Corporation (LinkedIn Corporation)
  • Upgrad Education Private Limited
  • SAP SE
  • Cisco Systems, Inc.
  • IBM Corporation
  • Google LLC (Alphabet Inc.)

Market Report Segmentation

By Courses

  • Instructor-Led Virtual Courses
  • Self-Paced Courses

By Learning Method

  • Blended Learning
  • Mobile Learning
  • Virtual Classrooms
  • Simulation

By End-Use

  • Corporate
  • Academic
  • Government

By Type

  • Custom E-Learning
  • Responsive E-Learning
  • Micro E-Learning
  • Rapid E-Learning
  • Translation & Localization
  • Game-Based Learning

By Technologies

  • Cloud Computing
  • Big Data
  • Augmented Reality & Virtual Reality
  • Artificial Intelligence

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global E-learning Services Market, by Courses
1.4.2 Global E-learning Services Market, by Learning Method
1.4.3 Global E-learning Services Market, by End-Use
1.4.4 Global E-learning Services Market, by Type
1.4.5 Global E-learning Services Market, by Technologies
1.4.6 Global E-learning Services Market, by Geography
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 The Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2021, Apr - 2024, Aug) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Global E-learning Services Market by Courses
5.1 Global Instructor-Led Virtual Courses Market by Region
5.2 Global Self-Paced Courses Market by Region
Chapter 6. Global E-learning Services Market by Learning Method
6.1 Global Blended Learning Market by Region
6.2 Global Mobile Learning Market by Region
6.3 Global Virtual Classrooms Market by Region
6.4 Global Simulation Market by Region
Chapter 7. Global E-learning Services Market by End-Use
7.1 Global Corporate Market by Region
7.2 Global Academic Market by Region
7.3 Global Government Market by Region
Chapter 8. Global E-learning Services Market by Type
8.1 Global Custom E-Learning Market by Region
8.2 Global Responsive E-Learning Market by Region
8.3 Global Micro E-Learning Market by Region
8.4 Global Rapid E-Learning Market by Region
8.5 Global Translation & Localization Market by Region
8.6 Global Game-Based Learning Market by Region
Chapter 9. Global E-learning Services Market by Technologies
9.1 Global Cloud Computing Market by Region
9.2 Global Big Data Market by Region
9.3 Global Augmented Reality & Virtual Reality Market by Region
9.4 Global Artificial Intelligence Market by Region
Chapter 10. Global E-learning Services Market by Region
10.1 North America E-learning Services Market
10.1.1 North America E-learning Services Market by Courses
10.1.1.1 North America Instructor-Led Virtual Courses Market by Region
10.1.1.2 North America Self-Paced Courses Market by Region
10.1.2 North America E-learning Services Market by Learning Method
10.1.2.1 North America Blended Learning Market by Country
10.1.2.2 North America Mobile Learning Market by Country
10.1.2.3 North America Virtual Classrooms Market by Country
10.1.2.4 North America Simulation Market by Country
10.1.3 North America E-learning Services Market by End-Use
10.1.3.1 North America Corporate Market by Country
10.1.3.2 North America Academic Market by Country
10.1.3.3 North America Government Market by Country
10.1.4 North America E-learning Services Market by Type
10.1.4.1 North America Custom E-Learning Market by Country
10.1.4.2 North America Responsive E-Learning Market by Country
10.1.4.3 North America Micro E-Learning Market by Country
10.1.4.4 North America Rapid E-Learning Market by Country
10.1.4.5 North America Translation & Localization Market by Country
10.1.4.6 North America Game-Based Learning Market by Country
10.1.5 North America E-learning Services Market by Technologies
10.1.5.1 North America Cloud Computing Market by Country
10.1.5.2 North America Big Data Market by Country
10.1.5.3 North America Augmented Reality & Virtual Reality Market by Country
10.1.5.4 North America Artificial Intelligence Market by Country
10.1.6 North America E-learning Services Market by Country
10.1.6.1 US E-learning Services Market
10.1.6.1.1 US E-learning Services Market by Courses
10.1.6.1.2 US E-learning Services Market by Learning Method
10.1.6.1.3 US E-learning Services Market by End-Use
10.1.6.1.4 US E-learning Services Market by Type
10.1.6.1.5 US E-learning Services Market by Technologies
10.1.6.2 Canada E-learning Services Market
10.1.6.2.1 Canada E-learning Services Market by Courses
10.1.6.2.2 Canada E-learning Services Market by Learning Method
10.1.6.2.3 Canada E-learning Services Market by End-Use
10.1.6.2.4 Canada E-learning Services Market by Type
10.1.6.2.5 Canada E-learning Services Market by Technologies
10.1.6.3 Mexico E-learning Services Market
10.1.6.3.1 Mexico E-learning Services Market by Courses
10.1.6.3.2 Mexico E-learning Services Market by Learning Method
10.1.6.3.3 Mexico E-learning Services Market by End-Use
10.1.6.3.4 Mexico E-learning Services Market by Type
10.1.6.3.5 Mexico E-learning Services Market by Technologies
10.1.6.4 Rest of North America E-learning Services Market
10.1.6.4.1 Rest of North America E-learning Services Market by Courses
10.1.6.4.2 Rest of North America E-learning Services Market by Learning Method
10.1.6.4.3 Rest of North America E-learning Services Market by End-Use
10.1.6.4.4 Rest of North America E-learning Services Market by Type
10.1.6.4.5 Rest of North America E-learning Services Market by Technologies
10.2 Europe E-learning Services Market
10.2.1 Europe E-learning Services Market by Courses
10.2.1.1 Europe Instructor-Led Virtual Courses Market by Country
10.2.1.2 Europe Self-Paced Courses Market by Country
10.2.2 Europe E-learning Services Market by Learning Method
10.2.2.1 Europe Blended Learning Market by Country
10.2.2.2 Europe Mobile Learning Market by Country
10.2.2.3 Europe Virtual Classrooms Market by Country
10.2.2.4 Europe Simulation Market by Country
10.2.3 Europe E-learning Services Market by End-Use
10.2.3.1 Europe Corporate Market by Country
10.2.3.2 Europe Academic Market by Country
10.2.3.3 Europe Government Market by Country
10.2.4 Europe E-learning Services Market by Type
10.2.4.1 Europe Custom E-Learning Market by Country
10.2.4.2 Europe Responsive E-Learning Market by Country
10.2.4.3 Europe Micro E-Learning Market by Country
10.2.4.4 Europe Rapid E-Learning Market by Country
10.2.4.5 Europe Translation & Localization Market by Country
10.2.4.6 Europe Game-Based Learning Market by Country
10.2.5 Europe E-learning Services Market by Technologies
10.2.5.1 Europe Cloud Computing Market by Country
10.2.5.2 Europe Big Data Market by Country
10.2.5.3 Europe Augmented Reality & Virtual Reality Market by Country
10.2.5.4 Europe Artificial Intelligence Market by Country
10.2.6 Europe E-learning Services Market by Country
10.2.6.1 Germany E-learning Services Market
10.2.6.1.1 Germany E-learning Services Market by Courses
10.2.6.1.2 Germany E-learning Services Market by Learning Method
10.2.6.1.3 Germany E-learning Services Market by End-Use
10.2.6.1.4 Germany E-learning Services Market by Type
10.2.6.1.5 Germany E-learning Services Market by Technologies
10.2.6.2 UK E-learning Services Market
10.2.6.2.1 UK E-learning Services Market by Courses
10.2.6.2.2 UK E-learning Services Market by Learning Method
10.2.6.2.3 UK E-learning Services Market by End-Use
10.2.6.2.4 UK E-learning Services Market by Type
10.2.6.2.5 UK E-learning Services Market by Technologies
10.2.6.3 France E-learning Services Market
10.2.6.3.1 France E-learning Services Market by Courses
10.2.6.3.2 France E-learning Services Market by Learning Method
10.2.6.3.3 France E-learning Services Market by End-Use
10.2.6.3.4 France E-learning Services Market by Type
10.2.6.3.5 France E-learning Services Market by Technologies
10.2.6.4 Russia E-learning Services Market
10.2.6.4.1 Russia E-learning Services Market by Courses
10.2.6.4.2 Russia E-learning Services Market by Learning Method
10.2.6.4.3 Russia E-learning Services Market by End-Use
10.2.6.4.4 Russia E-learning Services Market by Type
10.2.6.4.5 Russia E-learning Services Market by Technologies
10.2.6.5 Spain E-learning Services Market
10.2.6.5.1 Spain E-learning Services Market by Courses
10.2.6.5.2 Spain E-learning Services Market by Learning Method
10.2.6.5.3 Spain E-learning Services Market by End-Use
10.2.6.5.4 Spain E-learning Services Market by Type
10.2.6.5.5 Spain E-learning Services Market by Technologies
10.2.6.6 Italy E-learning Services Market
10.2.6.6.1 Italy E-learning Services Market by Courses
10.2.6.6.2 Italy E-learning Services Market by Learning Method
10.2.6.6.3 Italy E-learning Services Market by End-Use
10.2.6.6.4 Italy E-learning Services Market by Type
10.2.6.6.5 Italy E-learning Services Market by Technologies
10.2.6.7 Rest of Europe E-learning Services Market
10.2.6.7.1 Rest of Europe E-learning Services Market by Courses
10.2.6.7.2 Rest of Europe E-learning Services Market by Learning Method
10.2.6.7.3 Rest of Europe E-learning Services Market by End-Use
10.2.6.7.4 Rest of Europe E-learning Services Market by Type
10.2.6.7.5 Rest of Europe E-learning Services Market by Technologies
10.3 Asia Pacific E-learning Services Market
10.3.1 Asia Pacific E-learning Services Market by Courses
10.3.1.1 Asia Pacific Instructor-Led Virtual Courses Market by Country
10.3.1.2 Asia Pacific Self-Paced Courses Market by Country
10.3.2 Asia Pacific E-learning Services Market by Learning Method
10.3.2.1 Asia Pacific Blended Learning Market by Country
10.3.2.2 Asia Pacific Mobile Learning Market by Country
10.3.2.3 Asia Pacific Virtual Classrooms Market by Country
10.3.2.4 Asia Pacific Simulation Market by Country
10.3.3 Asia Pacific E-learning Services Market by End-Use
10.3.3.1 Asia Pacific Corporate Market by Country
10.3.3.2 Asia Pacific Academic Market by Country
10.3.3.3 Asia Pacific Government Market by Country
10.3.4 Asia Pacific E-learning Services Market by Type
10.3.4.1 Asia Pacific Custom E-Learning Market by Country
10.3.4.2 Asia Pacific Responsive E-Learning Market by Country
10.3.4.3 Asia Pacific Micro E-Learning Market by Country
10.3.4.4 Asia Pacific Rapid E-Learning Market by Country
10.3.4.5 Asia Pacific Translation & Localization Market by Country
10.3.4.6 Asia Pacific Game-Based Learning Market by Country
10.3.5 Asia Pacific E-learning Services Market by Technologies
10.3.5.1 Asia Pacific Cloud Computing Market by Country
10.3.5.2 Asia Pacific Big Data Market by Country
10.3.5.3 Asia Pacific Augmented Reality & Virtual Reality Market by Country
10.3.5.4 Asia Pacific Artificial Intelligence Market by Country
10.3.6 Asia Pacific E-learning Services Market by Country
10.3.6.1 China E-learning Services Market
10.3.6.1.1 China E-learning Services Market by Courses
10.3.6.1.2 China E-learning Services Market by Learning Method
10.3.6.1.3 China E-learning Services Market by End-Use
10.3.6.1.4 China E-learning Services Market by Type
10.3.6.1.5 China E-learning Services Market by Technologies
10.3.6.2 Japan E-learning Services Market
10.3.6.2.1 Japan E-learning Services Market by Courses
10.3.6.2.2 Japan E-learning Services Market by Learning Method
10.3.6.2.3 Japan E-learning Services Market by End-Use
10.3.6.2.4 Japan E-learning Services Market by Type
10.3.6.2.5 Japan E-learning Services Market by Technologies
10.3.6.3 India E-learning Services Market
10.3.6.3.1 India E-learning Services Market by Courses
10.3.6.3.2 India E-learning Services Market by Learning Method
10.3.6.3.3 India E-learning Services Market by End-Use
10.3.6.3.4 India E-learning Services Market by Type
10.3.6.3.5 India E-learning Services Market by Technologies
10.3.6.4 South Korea E-learning Services Market
10.3.6.4.1 South Korea E-learning Services Market by Courses
10.3.6.4.2 South Korea E-learning Services Market by Learning Method
10.3.6.4.3 South Korea E-learning Services Market by End-Use
10.3.6.4.4 South Korea E-learning Services Market by Type
10.3.6.4.5 South Korea E-learning Services Market by Technologies
10.3.6.5 Australia E-learning Services Market
10.3.6.5.1 Australia E-learning Services Market by Courses
10.3.6.5.2 Australia E-learning Services Market by Learning Method
10.3.6.5.3 Australia E-learning Services Market by End-Use
10.3.6.5.4 Australia E-learning Services Market by Type
10.3.6.5.5 Australia E-learning Services Market by Technologies
10.3.6.6 Malaysia E-learning Services Market
10.3.6.6.1 Malaysia E-learning Services Market by Courses
10.3.6.6.2 Malaysia E-learning Services Market by Learning Method
10.3.6.6.3 Malaysia E-learning Services Market by End-Use
10.3.6.6.4 Malaysia E-learning Services Market by Type
10.3.6.6.5 Malaysia E-learning Services Market by Technologies
10.3.6.7 Rest of Asia Pacific E-learning Services Market
10.3.6.7.1 Rest of Asia Pacific E-learning Services Market by Courses
10.3.6.7.2 Rest of Asia Pacific E-learning Services Market by Learning Method
10.3.6.7.3 Rest of Asia Pacific E-learning Services Market by End-Use
10.3.6.7.4 Rest of Asia Pacific E-learning Services Market by Type
10.3.6.7.5 Rest of Asia Pacific E-learning Services Market by Technologies
10.4 LAMEA E-learning Services Market
10.4.1 LAMEA E-learning Services Market by Courses
10.4.1.1 LAMEA Instructor-Led Virtual Courses Market by Country
10.4.1.2 LAMEA Self-Paced Courses Market by Country
10.4.2 LAMEA E-learning Services Market by Learning Method
10.4.2.1 LAMEA Blended Learning Market by Country
10.4.2.2 LAMEA Mobile Learning Market by Country
10.4.2.3 LAMEA Virtual Classrooms Market by Country
10.4.2.4 LAMEA Simulation Market by Country
10.4.3 LAMEA E-learning Services Market by End-Use
10.4.3.1 LAMEA Corporate Market by Country
10.4.3.2 LAMEA Academic Market by Country
10.4.3.3 LAMEA Government Market by Country
10.4.4 LAMEA E-learning Services Market by Type
10.4.4.1 LAMEA Custom E-Learning Market by Country
10.4.4.2 LAMEA Responsive E-Learning Market by Country
10.4.4.3 LAMEA Micro E-Learning Market by Country
10.4.4.4 LAMEA Rapid E-Learning Market by Country
10.4.4.5 LAMEA Translation & Localization Market by Country
10.4.4.6 LAMEA Game-Based Learning Market by Country
10.4.5 LAMEA E-learning Services Market by Technologies
10.4.5.1 LAMEA Cloud Computing Market by Country
10.4.5.2 LAMEA Big Data Market by Country
10.4.5.3 LAMEA Augmented Reality & Virtual Reality Market by Country
10.4.5.4 LAMEA Artificial Intelligence Market by Country
10.4.6 LAMEA E-learning Services Market by Country
10.4.6.1 Brazil E-learning Services Market
10.4.6.1.1 Brazil E-learning Services Market by Courses
10.4.6.1.2 Brazil E-learning Services Market by Learning Method
10.4.6.1.3 Brazil E-learning Services Market by End-Use
10.4.6.1.4 Brazil E-learning Services Market by Type
10.4.6.1.5 Brazil E-learning Services Market by Technologies
10.4.6.2 Argentina E-learning Services Market
10.4.6.2.1 Argentina E-learning Services Market by Courses
10.4.6.2.2 Argentina E-learning Services Market by Learning Method
10.4.6.2.3 Argentina E-learning Services Market by End-Use
10.4.6.2.4 Argentina E-learning Services Market by Type
10.4.6.2.5 Argentina E-learning Services Market by Technologies
10.4.6.3 UAE E-learning Services Market
10.4.6.3.1 UAE E-learning Services Market by Courses
10.4.6.3.2 UAE E-learning Services Market by Learning Method
10.4.6.3.3 UAE E-learning Services Market by End-Use
10.4.6.3.4 UAE E-learning Services Market by Type
10.4.6.3.5 UAE E-learning Services Market by Technologies
10.4.6.4 Saudi Arabia E-learning Services Market
10.4.6.4.1 Saudi Arabia E-learning Services Market by Courses
10.4.6.4.2 Saudi Arabia E-learning Services Market by Learning Method
10.4.6.4.3 Saudi Arabia E-learning Services Market by End-Use
10.4.6.4.4 Saudi Arabia E-learning Services Market by Type
10.4.6.4.5 Saudi Arabia E-learning Services Market by Technologies
10.4.6.5 South Africa E-learning Services Market
10.4.6.5.1 South Africa E-learning Services Market by Courses
10.4.6.5.2 South Africa E-learning Services Market by Learning Method
10.4.6.5.3 South Africa E-learning Services Market by End-Use
10.4.6.5.4 South Africa E-learning Services Market by Type
10.4.6.5.5 South Africa E-learning Services Market by Technologies
10.4.6.6 Nigeria E-learning Services Market
10.4.6.6.1 Nigeria E-learning Services Market by Courses
10.4.6.6.2 Nigeria E-learning Services Market by Learning Method
10.4.6.6.3 Nigeria E-learning Services Market by End-Use
10.4.6.6.4 Nigeria E-learning Services Market by Type
10.4.6.6.5 Nigeria E-learning Services Market by Technologies
10.4.6.7 Rest of LAMEA E-learning Services Market
10.4.6.7.1 Rest of LAMEA E-learning Services Market by Courses
10.4.6.7.2 Rest of LAMEA E-learning Services Market by Learning Method
10.4.6.7.3 Rest of LAMEA E-learning Services Market by End-Use
10.4.6.7.4 Rest of LAMEA E-learning Services Market by Type
10.4.6.7.5 Rest of LAMEA E-learning Services Market by Technologies
Chapter 11. Company Profiles
11.1 Udemy, Inc.
11.1.1 Company Overview
11.1.2 Recent Strategies and Developments
11.1.2.1 Partnerships, Collaborations, and Agreements
11.1.2.2 Product Launches and Product Expansions
11.1.2.3 Acquisition and Mergers
11.2 Coursera, Inc.
11.2.1 Company Overview
11.2.2 Financial Analysis
11.2.3 Segmental and Regional Analysis
11.2.4 Research & Development Expenses
11.2.5 Recent Strategies and Developments
11.2.5.1 Partnerships, Collaborations, and Agreements
11.3 edX, Inc.
11.3.1 Company Overview
11.3.2 Recent Strategies and Developments
11.3.2.1 Product Launches and Product Expansions
11.4 Udacity, Inc. (Accenture PLC)
11.4.1 Company Overview
11.4.2 Financial Analysis
11.4.3 Segmental Analysis
11.4.4 Research & Development Expenses
11.4.5 Recent Strategies and Developments
11.4.5.1 Partnerships, Collaborations, and Agreements
11.5 Upgrad Education Private Limited
11.5.1 Company Overview
11.5.2 Recent Strategies and Developments
11.5.2.1 Product Launches and Product Expansions
11.5.2.2 Acquisition and Mergers
11.6 SAP SE
11.6.1 Company Overview
11.6.2 Financial Analysis
11.6.3 Regional Analysis
11.6.4 Research & Development Expense
11.6.5 SWOT Analysis
11.7 Cisco Systems, Inc.
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Regional Analysis
11.7.4 Research & Development Expense
11.7.5 SWOT Analysis
11.8 IBM Corporation
11.8.1 Company Overview
11.8.2 Financial Analysis
11.8.3 Regional & Segmental Analysis
11.8.4 Research & Development Expenses
11.8.5 Recent Strategies and Developments
11.8.5.1 Partnerships, Collaborations, and Agreements
11.8.6 SWOT Analysis
11.9 Google LLC (Alphabet Inc.)
11.9.1 Company Overview
11.9.2 Financial Analysis
11.9.3 Segmental and Regional Analysis
11.9.4 Research & Development Expense
11.9.5 Recent Strategies and Developments
11.9.5.1 Partnerships, Collaborations, and Agreements
11.9.5.2 Product Launches and Product Expansions
11.9.5.3 Acquisition and Mergers
11.9.6 SWOT Analysis
11.10. Microsoft Corporation (LinkedIn Corporation)
11.10.1 Company Overview
11.10.2 Financial Analysis
11.10.3 Segmental and Regional Analysis
11.10.4 Research & Development Expenses
11.10.5 Recent Strategies and Developments
11.10.5.1 Product Launches and Product Expansions
11.10.5.2 Acquisition and Mergers
11.10.6 SWOT Analysis
Chapter 12. Winning Imperatives of E-Learning Services Market

Companies Mentioned

  • Udemy, Inc.
  • Coursera, Inc.
  • edX, Inc.
  • Udacity, Inc. (Accenture PLC)
  • Microsoft Corporation (LinkedIn Corporation)
  • Upgrad Education Private Limited
  • SAP SE
  • Cisco Systems, Inc.
  • IBM Corporation
  • Google LLC (Alphabet Inc.)

Methodology

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