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LAMEA Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 71 Pages
  • December 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6036026
The Latin America, Middle East and Africa Indoor Amusement Center Market is expected to witness market growth of 11.7% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Indoor Amusement Center Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.65 billion by 2031. The Argentina market is experiencing a CAGR of 13% during 2024-2031. Additionally, the UAE market is expected to exhibit a CAGR of 10.7% during 2024-2031.

Several key trends are shaping the indoor amusement center market, with operators continuously innovating and adapting to meet consumer demand. Virtual and augmented reality technologies are becoming increasingly popular in indoor amusement centers. VR allows users to experience games, rides, and experiences that simulate real-life or fantasy worlds. On the other hand, AR is used to create interactive experiences that blend digital elements with the physical world, offering a more immersive environment for visitors. These technologies are expected to continue growing as consumers seek novel, cutting-edge experiences.

The concept of gamification, where entertainment activities are designed to resemble video games, is gaining traction in indoor amusement centers. Gamified experiences encourage active participation, competition, and social interaction, making them more engaging. From interactive wall projections to multi-player arcade games, gamification offers a dynamic experience that appeals to all age groups.

In the UAE, the travel and tourism sector's significant contribution of AED 167 billion to the GDP in 2022 - 9% of the total GDP - coupled with the AED 117.6 billion spent by international tourists, signals robust economic activity that benefits leisure industries, including indoor amusement centers. The influx of international tourists, who often seek diverse entertainment options, directly influences the demand for indoor amusement centers in major tourist destinations like Dubai and Abu Dhabi. With tourists spending a lot on leisure activities, indoor amusement centers can tap into this market by offering tailored experiences for residents and visitors. Moreover, the UAE's high standard of living and increasing disposable income means that locals are also likely to engage in more leisure activities, contributing to the market's growth. Thus, in Nigeria and the UAE, the rise in disposable income and tourism provides a positive outlook for the market.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • KidZania Operations, S.A.R.L.
  • Dave & Buster’s Entertainment, Inc.
  • Merlin Entertainments
  • CEC Entertainment Concepts, LP (Chuck E. Cheese)
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Funriders Leisure & Amusement Pvt Ltd
  • Bowlero Corporation
  • Cinergy Entertainment Group, Inc.

Market Report Segmentation

By Component
  • Arcade Games
  • Indoor Adventure Parks
  • Bowling Alleys
  • Indoor Go-Karts
  • AR-VR Games
  • Children's Entertainment & Education Area
  • Trampoline Park
  • Other Component
By Country
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Indoor Amusement Center Market, by Component
1.4.2 LAMEA Indoor Amusement Center Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. LAMEA Indoor Amusement Center Market by Component
4.1 LAMEA Arcade Games Market by Country
4.2 LAMEA Indoor Adventure Parks Market by Country
4.3 LAMEA Bowling Alleys Market by Country
4.4 LAMEA Indoor Go-Karts Market by Country
4.5 LAMEA AR-VR Games Market by Country
4.6 LAMEA Children's Entertainment & Education Area Market by Country
4.7 LAMEA Trampoline Park Market by Country
4.8 LAMEA Other Component Market by Country
Chapter 5. LAMEA Indoor Amusement Center Market by Country
5.1 Brazil Indoor Amusement Center Market
5.1.1 Brazil Indoor Amusement Center Market by Component
5.2 Argentina Indoor Amusement Center Market
5.2.1 Argentina Indoor Amusement Center Market by Component
5.3 UAE Indoor Amusement Center Market
5.3.1 UAE Indoor Amusement Center Market by Component
5.4 Saudi Arabia Indoor Amusement Center Market
5.4.1 Saudi Arabia Indoor Amusement Center Market by Component
5.5 South Africa Indoor Amusement Center Market
5.5.1 South Africa Indoor Amusement Center Market by Component
5.6 Nigeria Indoor Amusement Center Market
5.6.1 Nigeria Indoor Amusement Center Market by Component
5.7 Rest of LAMEA Indoor Amusement Center Market
5.7.1 Rest of LAMEA Indoor Amusement Center Market by Component
Chapter 6. Company Profiles
6.1 Bandai Namco Holdings, Inc.
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Segmental and Regional Analysis
6.2 KidZania S.A.P.I. de C.V.
6.2.1 Company Overview
6.3 Dave & Buster’s Entertainment, Inc.
6.3.1 Company Overview
6.3.2 Financial Analysis
6.4 Merlin Entertainments
6.4.1 Company Overview
6.4.2 Financial Analysis
6.4.3 Segmental and Regional Analysis
6.5 CEC Entertainment, LLC
6.5.1 Company Overview
6.6 Scene75 Entertainment Centers
6.6.1 Company Overview
6.7 Smaaash Entertainment Pvt. Ltd.
6.7.1 Company Overview
6.8 Funriders Leisure & Amusement Pvt. Ltd.
6.8.1 Company Overview
6.9 Bowlero Corporation
6.9.1 Company Overview
6.10. Cinergy Entertainment Group
6.10.1 Company Overview

Companies Mentioned

  • Bandai Namco Holdings Inc.
  • KidZania Operations, S.A.R.L.
  • Dave & Buster’s Entertainment, Inc.
  • Merlin Entertainments
  • CEC Entertainment Concepts, LP (Chuck E. Cheese)
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Funriders Leisure & Amusement Pvt Ltd
  • Bowlero Corporation
  • Cinergy Entertainment Group, Inc.

Methodology

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