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North America Graphics Card Market Size, Share & Trends Analysis Report By Type, By Industry vertical, By Device (Smartphones, Computers (Desktops & Laptops), Tablets, Gaming Consoles, Televisions, and Other Device), By Country and Growth Forecast, 2024 - 2031

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    Report

  • 105 Pages
  • March 2025
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6058195
The North America Graphics Card Market is expected to witness market growth of 31.3% CAGR during the forecast period (2024-2031).

The US market dominated the North America Graphics Card Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $140.41 billion by 2031. The Canada market is experiencing a CAGR of 34.1% during 2024-2031. Additionally, the Mexico market is expected to exhibit a CAGR of 32.9% during 2024-2031.



A graphics card, or GPU (Graphics Processing Unit), is a specialized hardware component that is responsible for the representation of images, videos, and animations on a computer screen. It enhances the performance of visual tasks by handling complex graphical computations, ensuring smooth visuals and high-quality rendering. These cards are essential for gaming, video editing, 3D modeling, artificial intelligence (AI), and high-performance computing (HPC).

Unlike a CPU (Central Processing Unit), which processes general computing tasks, a GPU is designed for parallel processing, meaning it can handle multiple calculations simultaneously. This capability makes it ideal for tasks requiring high-speed graphical computations, such as gaming, real-time rendering, and AI-driven applications. A graphics card comprises several key components, including GPU cores, video memory (VRAM), cooling solutions, and display output interfaces.

This market in North America is experiencing significant growth, driven by various factors across different nations. The defense and intelligence sectors in the United States are major contributors to this surge. Agencies within these sectors are increasingly adopting advanced Graphics Processing Units (GPUs) to enhance data analysis, simulations, and real-time decision-making capabilities. In Canada, the media and entertainment industry is a significant driver of GPU demand. The country's vibrant film, television, and digital content sectors rely heavily on high-performance GPUs for tasks such as 3D rendering, visual effects, and real-time video editing. The increasing production of high-quality content necessitates advanced graphics solutions, leading to a growing demand for GPUs. Therefore, the region's emphasis on innovation across various industries, including defense and media, drives the demand for high-performance graphics solutions like graphics cards.

List of Key Companies Profiled

  • NVIDIA Corporation
  • Advanced Micro Devices Inc.
  • Intel Corporation
  • ASUSTeK Computer Inc.
  • Micro-star International Co., Ltd.
  • GIGA-BYTE Technology Co., Ltd.
  • Zotac Technology Limited (PC Partner Group Limited)
  • TUL Corporation (Powercolor Computer, Inc.)
  • EVGA Corporation
  • PNY Technologies, Inc.

Market Report Segmentation

By Type

  • Integrated GPUs
  • Dedicated (Discrete) GPUs
  • Hybrid GPUs

By Industry vertical

  • Media & Entertainment
  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Other Industry vertical

By Device

  • Smartphones
  • Computers (Desktops & Laptops)
  • Tablets
  • Gaming Consoles
  • Televisions
  • Other Device

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Graphics Card Market, by Type
1.4.2 North America Graphics Card Market, by Industry vertical
1.4.3 North America Graphics Card Market, by Device
1.4.4 North America Graphics Card Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Graphics Card Market by Type
4.1 North America Integrated GPUs Market by Country
4.2 North America Dedicated (Discrete) GPUs Market by Country
4.3 North America Hybrid GPUs Market by Country
Chapter 5. North America Graphics Card Market by Industry vertical
5.1 North America Media & Entertainment Market by Country
5.2 North America Electronics Market by Country
5.3 North America IT & Telecommunication Market by Country
5.4 North America Defense & Intelligence Market by Country
5.5 North America Other Industry vertical Market by Country
Chapter 6. North America Graphics Card Market by Device
6.1 North America Smartphones Market by Country
6.2 North America Computers (Desktops & Laptops) Market by Country
6.3 North America Tablets Market by Country
6.4 North America Gaming Consoles Market by Country
6.5 North America Televisions Market by Country
6.6 North America Other Device Market by Country
Chapter 7. North America Graphics Card Market by Country
7.1 US Graphics Card Market
7.1.1 US Graphics Card Market by Type
7.1.2 US Graphics Card Market by Industry vertical
7.1.3 US Graphics Card Market by Device
7.2 Canada Graphics Card Market
7.2.1 Canada Graphics Card Market by Type
7.2.2 Canada Graphics Card Market by Industry vertical
7.2.3 Canada Graphics Card Market by Device
7.3 Mexico Graphics Card Market
7.3.1 Mexico Graphics Card Market by Type
7.3.2 Mexico Graphics Card Market by Industry vertical
7.3.3 Mexico Graphics Card Market by Device
7.4 Rest of North America Graphics Card Market
7.4.1 Rest of North America Graphics Card Market by Type
7.4.2 Rest of North America Graphics Card Market by Industry vertical
7.4.3 Rest of North America Graphics Card Market by Device
Chapter 8. Company Profiles
8.1 NVIDIA Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Advanced Micro Devices, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.3 Intel Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 SWOT Analysis
8.4 ASUSTeK Computer Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.5 Micro-star International Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expense
8.6 GIGA-BYTE Technology Co., Ltd.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 SWOT Analysis
8.7 Zotac Technology Limited (PC Partner Group Limited)
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 TUL Corporation (Powercolor Computer, Inc.)
8.8.1 Company Overview
8.9 EVGA Corporation
8.9.1 Company Overview
8.10. PNY Technologies, Inc.
8.10.1 Company Overview

Companies Mentioned

  • NVIDIA Corporation
  • Advanced Micro Devices Inc.
  • Intel Corporation
  • ASUSTeK Computer Inc.
  • Micro-star International Co., Ltd.
  • GIGA-BYTE Technology Co., Ltd.
  • Zotac Technology Limited (PC Partner Group Limited)
  • TUL Corporation (Powercolor Computer, Inc.)
  • EVGA Corporation
  • PNY Technologies, Inc.

Methodology

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