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Australia Gaming Accessories Market Report and Forecast 2025-2034

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    Report

  • 142 Pages
  • March 2025
  • Region: Australia
  • Expert Market Research
  • ID: 6067563
According to this report, the Australia gaming accessories market size is projected to grow at a CAGR of 9.30% between 2025 and 2034. The market is experiencing substantial growth, driven by the increasing popularity of gaming as a mainstream form of entertainment, advancements in gaming technology, and the rising demand for high-performance peripherals.

Gaming accessories, including keyboards, mice, headsets, controllers, and gaming chairs, play a crucial role in enhancing the overall gaming experience, providing players with improved precision, comfort, and immersion. The expansion of the esports industry, along with the growing influence of live-streaming and content creation, has further fueled the demand in the Australia gaming accessories market among casual and professional gamers alike.

The increasing penetration of high-performance gaming consoles, PCs, and cloud gaming platforms has significantly contributed to the Australia gaming accessories market growth. As gaming technology continues to evolve, consumers seek peripherals that offer enhanced responsiveness, durability, and customization. Mechanical keyboards, high-DPI gaming mice, and ergonomic controllers have become essential components for competitive gamers looking for an edge in their gameplay. Additionally, the rise of virtual reality (VR) and augmented reality (AR) gaming has led to increased demand for motion-sensing controllers, VR headsets, and haptic feedback devices that provide an immersive gaming experience.

The growth of the esports industry has played a pivotal role in shaping the Australia gaming accessories market dynamics. Esports tournaments, gaming competitions, and online streaming platforms have contributed to the rising popularity of professional gaming, encouraging both aspiring and seasoned players to invest in high-quality accessories. Brands are actively collaborating with esports teams and gaming influencers to promote their products and establish a strong presence in the competitive gaming landscape. With the increasing prize pools and sponsorship deals in the esports industry, demand for professional-grade gaming peripherals continues to rise, driving market expansion.

Live-streaming and content creation have emerged as key drivers of the Australia gaming accessories market expansion, with platforms such as Twitch, YouTube Gaming, and Facebook Gaming gaining widespread popularity. Streamers and content creators require high-quality accessories, including noise-canceling microphones, RGB lighting setups, and high-fidelity headsets, to deliver engaging and professional content. As more gamers turn to live-streaming as a career or hobby, the demand for streaming-friendly accessories has surged. The integration of customizable RGB lighting, programmable macros, and wireless connectivity features in gaming peripherals has further enhanced their appeal among content creators looking to personalize their setups.

Customization and personalization have become significant trends in the Australia gaming accessories market, with consumers increasingly seeking products that match their individual preferences and gaming styles. Modular keyboards, swappable mouse grips, and customizable key switches allow gamers to tailor their accessories to their specific needs. RGB lighting synchronization across multiple devices has gained popularity, enabling gamers to create visually striking setups that enhance the gaming experience. Wireless technology has also gained traction, with manufacturers developing low-latency wireless gaming peripherals that offer the same level of performance as their wired counterparts.

The growing adoption of cloud gaming services and mobile gaming has contributed to the Australia gaming accessories market development. With the rise of game streaming platforms such as Xbox Cloud Gaming, NVIDIA GeForce Now, and Google Stadia, gamers are looking for high-quality controllers and mobile gaming accessories to enhance their gameplay experience. The increasing popularity of mobile esports has driven the demand for mobile gaming triggers, attachable cooling fans, and ergonomic phone grips that improve control and comfort during extended gaming sessions. As cloud gaming technology continues to advance, the demand for multi-platform-compatible accessories is expected to rise.

The shift toward ergonomic and comfort-focused gaming accessories has gained momentum in the Australia gaming accessories market as gamers prioritize health and long-term usability. Prolonged gaming sessions have led to increased awareness of posture and wrist strain, prompting manufacturers to develop ergonomic gaming chairs, wrist rests, and adjustable desks. Memory foam cushions, lumbar support, and breathable mesh materials have become essential features in gaming chairs, ensuring comfort during extended gameplay. The integration of health-focused features, such as biometric sensors in gaming mice and temperature-regulating fabrics in gaming chairs, is expected to shape the future of the market.

Some of the key challenges in the Australia gaming accessories market include supply chain disruptions, pricing pressures, and counterfeit products pose concerns for industry players. The global semiconductor shortage has impacted the production of gaming peripherals, leading to delays and increased prices. Additionally, the presence of counterfeit and substandard gaming accessories in the market has raised concerns regarding product quality and durability. To address these challenges, manufacturers and retailers are investing in supply chain optimization, quality assurance measures, and direct-to-consumer distribution channels to ensure genuine products reach customers efficiently.

The influence of digital marketing and social media has played a crucial role in driving the Australia gaming accessories market revenue. Brands leverage influencer partnerships, sponsored content, and targeted advertisements to engage with gaming communities and build brand loyalty. Unboxing videos, product reviews, and gaming setup showcases on platforms like YouTube and TikTok have become essential marketing tools, influencing consumer purchasing decisions. The integration of AI-powered recommendations and interactive shopping experiences in e-commerce platforms has further streamlined the buying process for gaming accessories.

Market Segmentation

The market can be divided based on device type, component type, connectivity type, distribution channel, and region.

Market Breakup by Device Type

  • Gaming Console
  • PC
  • Smartphones

Market Breakup by Component Type

  • Joysticks
  • Headsets
  • Mice
  • Others

Market Breakup by Connectivity Type

  • Wireless
  • Wired

Market Breakup by Distribution Channel

  • Offline
  • Online

Market Breakup by Region

  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the Australia gaming accessories market. Some of the major players explored in the report are as follows:
  • Dell Inc.
  • Logitech International S.A.
  • Turtle Beach Corporation
  • HP Inc.
  • NZXT Inc.
  • Others

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Asia Pacific Gaming Accessories Market Overview
5.1 Key Industry Highlights
5.2 Asia Pacific Gaming Accessories Historical Market (2018-2024)
5.3 Asia Pacific Gaming Accessories Market Forecast (2025-2034)
6 Australia Gaming Accessories Market Overview
6.1 Key Industry Highlights
6.2 Australia Gaming Accessories Historical Market (2018-2024)
6.3 Australia Gaming Accessories Market Forecast (2025-2034)
7 Australia Gaming Accessories Market by Device Type
7.1 Gaming Console
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 PC
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 Smartphones
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
8 Australia Gaming Accessories Market by Component Type
8.1 Joysticks
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Headsets
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Mice
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Others
9 Australia Gaming Accessories Market by Connectivity Type
9.1 Wireless
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Wired
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
10 Australia Gaming Accessories Market by Distribution Channel
10.1 Offline
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 Online
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
11 Australia Gaming Accessories Market by Region
11.1 New South Wales
11.1.1 Historical Trend (2018-2024)
11.1.2 Forecast Trend (2025-2034)
11.2 Victoria
11.2.1 Historical Trend (2018-2024)
11.2.2 Forecast Trend (2025-2034)
11.3 Queensland
11.3.1 Historical Trend (2018-2024)
11.3.2 Forecast Trend (2025-2034)
11.4 Australian Capital Territory
11.4.1 Historical Trend (2018-2024)
11.4.2 Forecast Trend (2025-2034)
11.5 Western Australia
11.5.1 Historical Trend (2018-2024)
11.5.2 Forecast Trend (2025-2034)
11.6 Others
12 Market Dynamics
12.1 SWOT Analysis
12.1.1 Strengths
12.1.2 Weaknesses
12.1.3 Opportunities
12.1.4 Threats
12.2 Porter’s Five Forces Analysis
12.2.1 Supplier’s Power
12.2.2 Buyer’s Power
12.2.3 Threat of New Entrants
12.2.4 Degree of Rivalry
12.2.5 Threat of Substitutes
12.3 Key Indicators for Demand
12.4 Key Indicators for Price
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 Dell Inc.
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 Logitech International S.A.
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Turtle Beach Corporation
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 HP Inc.
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 NZXT Inc.
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Others

Companies Mentioned

  • Dell Inc.
  • Logitech International S.A.
  • Turtle Beach Corporation
  • HP Inc.
  • NZXT Inc.

Methodology

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Table Information