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Digital Rights Management (DRM) - Global Strategic Business Report

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    Report

  • 202 Pages
  • February 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 992757
The global market for Digital Rights Management (DRM) was valued at USD 10.1 Billion in 2024 and is projected to reach USD 23.6 Billion by 2030, growing at a CAGR of 15.2% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Digital Rights Management (DRM) Market - Key Trends & Drivers Summarized

What Is Digital Rights Management and How Does It Protect Content?

Digital Rights Management (DRM) is a set of access control technologies used to protect copyrights of digital media such as ebooks, music, film, and software. DRM technology restricts the ways in which digital content can be copied, shared, or otherwise used in unauthorized manners. It helps content creators, publishers, and distributors control who can access and use their digital works. DRM systems can limit the number of devices a consumer can use to access digital content and restrict the ability to copy, modify, or print. These measures ensure that copyright holders maintain revenue from their creations and prevent loss due to piracy or unauthorized distribution.

How Are Technological Advancements Influencing DRM Solutions?

As digital media consumption grows, DRM technologies are continually evolving to address more complex security challenges. Recent advancements include more sophisticated encryption methods and the integration of DRM with blockchain technology, which provides a decentralized and tamper-proof framework for managing and enforcing digital rights. These innovations enhance the security and efficiency of DRM systems by making them more resistant to hacks and unauthorized access. Additionally, the rise of cloud computing has facilitated the development of cloud-based DRM services that offer scalable, flexible, and cost-effective solutions for content protection. These services enable secure, real-time delivery of protected content across multiple platforms and devices, catering to the demands of modern digital media consumption.

What Trends Are Shaping the DRM Industry?

The DRM industry is heavily influenced by trends in consumer behavior and regulatory changes. There is an increasing demand for streaming services, which rely on DRM to protect the vast amounts of content streamed across devices daily. This demand drives continuous updates and refinements in DRM protocols to ensure compatibility and security across diverse hardware and software platforms. Additionally, as concerns over digital privacy and data security grow, consumers and regulatory bodies are advocating for DRM solutions that respect user privacy while providing adequate content protection. This has led to the development of more user-friendly DRM practices that aim to balance copyright enforcement with consumer rights and ease of use.

What Drives the Growth of the DRM Market?

The growth in the DRM market is driven by several factors, including the escalating consumption of digital content across media platforms and the increasing prevalence of content piracy. As the digital landscape expands, the need for robust content protection solutions becomes more critical. Technological advancements that enhance the effectiveness and user compliance of DRM solutions also contribute significantly to market growth. Moreover, the global expansion of digital media outlets, including streaming services and online publishing platforms, necessitates widespread adoption of DRM technologies to safeguard the revenue streams of content creators and distributors. Additionally, regulatory mandates for copyright protection in digital media further enforce the implementation of DRM across industries, ensuring continued investment and innovation in this essential field. These combined factors underscore the dynamic and growing demand for DRM solutions in the digital age.

Report Scope

The report analyzes the Digital Rights Management (DRM) market, presented in terms of market value (USD Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments

Application (Video-on-Demand, Mobile Gaming, Mobile Content, Other Applications).

Geographic Regions/Countries

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Video-on-Demand Application segment, which is expected to reach $7.3 Billion by 2030 with a CAGR of a 14.6%. The Mobile Gaming Application segment is also set to grow at 17.1% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $2.6 Billion in 2024, and China, forecasted to grow at an impressive 19.9% CAGR to reach $5.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in USD from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Adobe Inc., ArtistScope, Axinom, BuyDRM, Inc., Conax AS and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Digital Rights Management (DRM) Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Digital Rights Management (DRM) Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Digital Rights Management (DRM) Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Some of the 56 major companies featured in this Digital Rights Management (DRM) market report include:

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC (DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Digital Rights Management (DRM) - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Advances in Encryption Technologies Propel Growth in Digital Rights Management Market
  • Increasing Incidence of Digital Piracy Expands Addressable Market Opportunity
  • Technological Innovations in Content Protection Generate Demand for Advanced DRM Solutions
  • Growth in Digital Media Consumption Drives Adoption of DRM
  • Rising Focus on Intellectual Property Protection Strengthens Business Case for DRM
  • Adoption of Cloud-Based DRM Solutions Spurs Growth in the Market
  • Impact of Streaming Services Expands the Market for DRM Technologies
  • Demand for Multi-Platform Content Protection Generates Opportunities for DRM Solutions
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Digital Rights Management (DRM) Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Video-on-Demand by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Mobile Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 17: USA Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 18: USA Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: USA 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
CANADA
  • Table 20: Canada Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 21: Canada Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: Canada 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
JAPAN
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 23: Japan Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 24: Japan Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: Japan 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
CHINA
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 26: China Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 27: China Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: China 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
EUROPE
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 29: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: Europe Historic Review for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: Europe 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
  • Table 32: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 33: Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
FRANCE
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 35: France Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 36: France Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: France 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
GERMANY
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 38: Germany Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 39: Germany Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: Germany 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
ITALY
  • Table 41: Italy Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 42: Italy Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 43: Italy 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
UNITED KINGDOM
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 44: UK Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: UK Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 46: UK 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
SPAIN
  • Table 47: Spain Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 48: Spain Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 49: Spain 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
RUSSIA
  • Table 50: Russia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 51: Russia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 52: Russia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
REST OF EUROPE
  • Table 53: Rest of Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 54: Rest of Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 55: Rest of Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
ASIA-PACIFIC
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 56: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 57: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 58: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
  • Table 59: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 60: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 61: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
AUSTRALIA
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC (DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

Table Information