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The virtual reality (VR) market is forecasted to grow by USD 64.72 bn during 2023-2028, accelerating at a CAGR of 28.3% during the forecast period. The report on the virtual reality (VR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by recent developments in virtual reality technologies, increased affordability of virtual reality gear, and growing consumer interest in virtual reality devices.
The virtual reality (VR) market is segmented as below:
By End-user
- Enterprise
- Consumer
By Component
- Hardware
- Software
By Geography
- North America
- APAC
- Europe
- Middle East and Africa
- South America
The report on the virtual reality (VR) market covers the following areas:
- Virtual reality (VR) market sizing
- Virtual reality (VR) market forecast
- Virtual reality (VR) market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape and an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by End-user
7 Market Segmentation by Component
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global virtual reality (VR) market: 3D Systems Corp., Advanced Micro Devices Inc., Alphabet Inc., Apple Inc., Baidu Inc., DPVR, HTC Corp., Lenovo Group Ltd., Meta Platforms Inc., Microsoft Corp., Osso VR Inc., Pico Technology Ltd., Samsung Electronics Co. Ltd., Sony Group Corp., StarVR Corp., Unity Software Inc., Valve Corp., Varjo Technologies Oy, Virtuix Inc., and FOVE Inc.Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is the integration of artificial intelligence (AI) and machine learning (ML) with virtual reality technology.'
According to the report, one of the major drivers for this market is the recent developments in virtual reality technologies.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape and a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- 3D Systems Corp.
- Advanced Micro Devices Inc.
- Alphabet Inc.
- Apple Inc.
- Baidu Inc.
- DPVR
- HTC Corp.
- Lenovo Group Ltd.
- Meta Platforms Inc.
- Microsoft Corp.
- Osso VR Inc.
- Pico Technology Ltd.
- Samsung Electronics Co. Ltd.
- Sony Group Corp.
- StarVR Corp.
- Unity Software Inc.
- Valve Corp.
- Varjo Technologies Oy
- Virtuix Inc.
- FOVE Inc.