- Report
- October 2023
- 185 Pages
Global
From €4295EUR$4,500USD£3,598GBP
- Report
- February 2024
- 120 Pages
Global
From €4533EUR$4,750USD£3,798GBP
- Report
- February 2024
- 111 Pages
Global
From €4533EUR$4,750USD£3,798GBP
- Report
- November 2023
- 175 Pages
Global
From €3818EUR$4,000USD£3,199GBP
- Report
- August 2021
- 119 Pages
Global
From €4247EUR$4,450USD£3,558GBP
- Report
- May 2019
- 190 Pages
Global
From €4629EUR$4,850USD£3,878GBP
- Report
- October 2024
- 88 Pages
Australia
From €3340EUR$3,500USD£2,799GBP
- Report
- August 2024
- 87 Pages
Japan
From €3340EUR$3,500USD£2,799GBP
- Report
- June 2024
- 88 Pages
Vietnam
From €3340EUR$3,500USD£2,799GBP
- Report
- February 2024
- 187 Pages
Global
From €4295EUR$4,500USD£3,598GBP
- Report
- November 2023
- 182 Pages
Global
From €4295EUR$4,500USD£3,598GBP
- Report
- July 2023
- 113 Pages
Global
From €4295EUR$4,500USD£3,598GBP
- Report
- November 2023
- 184 Pages
Global
From €3435EUR$3,599USD£2,878GBP
- Report
- October 2023
Middle East, Africa
From €1432EUR$1,500USD£1,199GBP
- Report
- December 2020
- 100 Pages
Global
From €2386EUR$2,500USD£1,999GBP
- Book
- February 2024
- 432 Pages
- Book
- August 2024
- 736 Pages
- Book
- October 2023
- 512 Pages

The Education VR market is a subset of the Virtual and Augmented Reality industry that focuses on providing educational experiences to students. It is a rapidly growing sector, with a wide range of applications, from immersive learning experiences to virtual field trips. Education VR can be used to create interactive, engaging lessons that can be tailored to the individual needs of each student. It can also be used to provide a safe and secure environment for students to explore and learn.
Education VR can be used to supplement traditional classroom instruction, allowing students to explore and interact with virtual objects and environments. It can also be used to create virtual simulations, allowing students to practice and hone their skills in a safe and controlled environment.
Companies in the Education VR market include Immersive VR Education, EON Reality, zSpace, and Curiscope. Show Less Read more