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Results for tag: "Virtual Reality"

Law Faculty Use of Virtual Reality Technology - Product Thumbnail Image

Law Faculty Use of Virtual Reality Technology

  • Report
  • November 2024
  • 59 Pages
  • Global
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The Metaverse and Beyond: Future Trends of Gaming in Asia - Product Thumbnail Image

The Metaverse and Beyond: Future Trends of Gaming in Asia

  • Report
  • August 2022
  • 83 Pages
  • Asia Pacific
Profiles of Use of Virtual Reality in Medical Education - Product Thumbnail Image

Profiles of Use of Virtual Reality in Medical Education

  • Report
  • September 2020
  • 58 Pages
  • Global
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The Virtual Reality (VR) market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. It is focused on the development and sale of hardware and software products that enable users to experience immersive, computer-generated environments. VR technology is used in a variety of applications, including gaming, entertainment, education, healthcare, and industrial training. VR hardware typically consists of a headset, controllers, and tracking systems. The headset is the most important component, as it is responsible for displaying the virtual environment. Controllers and tracking systems allow users to interact with the environment. Software is also an important component of the VR market. This includes content creation tools, game engines, and applications that enable users to experience the virtual environment. The VR market is highly competitive, with a number of companies offering products and services. Some of the major players in the market include Oculus, HTC, Sony, Microsoft, Samsung, and Google. Show Less Read more