The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera. For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track.
- Global Augmented Reality Gaming Market: Drivers/Constraints:
The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years.
China, the United States and Japan currently represent the key demand drivers for this market.
The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.Market Segmentation
This report provides an analysis of the key trends in each sub-segment of the global augmented reality gaming market report, along with forecasts at the global and regional level from 2025-2033. The report has categorized the market based on component, technology, device and game type.Breakup by Component
- Software
- Hardware
Breakup by Technology
- RFID
- GPS
- Mobile Tracking
- Others
Breakup by Device
- Mobiles
- HMDs
- Smart Glasses
Breakup by Game Type
- Racing Games
- Adventure Games
- Fighting Games
- Shooting Games
- Mystery Thriller Games
- Puzzle Games
- Science Fiction Games
- Others
Breakup by Region
- North America
- Europe
- Asia Pacific
- Middle East and Africa
- Latin America
Competitive Landscape
The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar.This report provides a deep insight into the global augmented reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the augmented reality gaming market in any manner.
Key Questions Answered in This Report
1. How big is the augmented reality gaming market?2. What is the future outlook of the augmented reality gaming market?
3. What are the key factors driving the augmented reality gaming market?
4. Which region accounts for the largest augmented reality gaming market share?
5. Which are the leading companies in the global augmented reality gaming market?
Table of Contents
Companies Mentioned
- Augmented Pixels
- Aurasma
- Blippar
- Catchoom
- Infinity Augmented Reality
- Metaio
- Qualcomm
- Total Immersion
- VividWorks
- Wikitude
- Zappar
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 136 |
Published | February 2025 |
Forecast Period | 2024 - 2033 |
Estimated Market Value ( USD | $ 14.2 Billion |
Forecasted Market Value ( USD | $ 141.7 Billion |
Compound Annual Growth Rate | 29.1% |
Regions Covered | Global |
No. of Companies Mentioned | 11 |