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E-Sports Betting Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5991054
The e-sports betting market size has grown rapidly in recent years. It will grow from $12.59 billion in 2025 to $14.17 billion in 2026 at a compound annual growth rate (CAGR) of 12.5%. The growth in the historic period can be attributed to increasing popularity of e-sports tournaments, rising internet penetration, early adoption of online betting platforms, growth of professional e-sports leagues, increasing youth engagement in gaming.

The e-sports betting market size is expected to see rapid growth in the next few years. It will grow to $21.61 billion in 2030 at a compound annual growth rate (CAGR) of 11.1%. The growth in the forecast period can be attributed to expansion of mobile betting applications, adoption of AI-driven prediction tools, regulatory legalization of e-sports betting, integration of blockchain for secure transactions, growth of international e-sports events. Major trends in the forecast period include real-time betting analytics, mobile e-sports betting growth, gamification and loyalty programs, regional expansion of online platforms, enhanced user experience and interface.

The increasing popularity of online games is anticipated to drive the growth of the E Sports Betting market in the coming years. Online games are interactive digital experiences played over the internet, connecting players and viewers within shared virtual environments. The surge in online game popularity can be attributed to growing participation across various demographic groups and enhanced engagement through accessible platforms and social connectivity. E Sports Betting complements online games by boosting viewer involvement, attracting larger audiences, and creating additional revenue streams for competitive gaming events. For example, in July 2023, the Entertainment Software Association (ESA), a US-based trade association, reported that 212.6 million Americans played video games for at least one hour per week in 2023, up from 207 million in 2022, indicating a steady rise in regular gaming participation. Thus, the growing popularity of online games is fueling the expansion of the E Sports Betting market.

Major companies in the e-sports betting sector are prioritizing the development of sophisticated real-time and official data-driven betting technologies to enhance odds precision, enrich live betting experiences, and facilitate dynamic in-play markets. Real-time official data and predictive modeling involve technological solutions that merge live match statistics and analytics to constantly refresh odds, enable rapid bet settlements, and provide accurate wagering options for bettors. For example, in September 2025, Grid Controller of India Limited, an India-based esports data and technology company, introduced GRID Bet, its dedicated esports betting platform. With this launch, GRID intends to provide licensed operators with official live match data, predictive analytics, real-time odds feeds, and customizable betting widgets to improve betting accuracy, broaden in-play market offerings, and boost user engagement across prominent esports titles such as Counter-Strike 2, Dota 2, League of Legends, and VALORANT. GRID Bet operates through exclusive collaborations with top esports rights holders and utilizes live data to deliver dependable and scalable betting solutions designed for the specific requirements of esports wagering markets.

In October 2023, IMG Arena Ltd., a UK-based sports data and technology company, acquired Leap Gaming for an undisclosed amount. This acquisition allows IMG Arena to enhance its sports betting content portfolio and further its goal of officializing virtual sports. Leap Gaming, an Israel-based technology company, specializes in developing virtual sports and casino games.

Major companies operating in the e-sports betting market are Flutter Entertainment Plc, Entain Plc, Bet365, DraftKings Inc., Pinnacle Group Inc., Super Group Ltd., William Hill Plc, Kindred Group Plc, Paddy Power Betfair Plc, Betsson AB, Betfred, SBOBET, Parimatch, 888 Holdings Plc, Bet-at-home.com AG, Betvictor Ltd., Esports Entertainment Group, BetWinner, Intertops, Betcris, Bovada, Unikrn, GVC Group, GG.BET, Real Luck Group Limited.

Europe was the largest region in the e-sports betting market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the e-sports betting market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the e-sports betting market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The E-sports betting market includes revenues earned by entities by providing services such as real-time betting, comprehensive coverage, marketing solutions, security, and compliance. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. E-Sports Betting Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global E-Sports Betting Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. E-Sports Betting Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global E-Sports Betting Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Fintech, Blockchain, Regtech & Digital Finance
4.1.4 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Artificial Intelligence & Autonomous Intelligence
4.2. Major Trends
4.2.1 Real-Time Betting Analytics
4.2.2 Mobile E-Sports Betting Growth
4.2.3 Gamification and Loyalty Programs
4.2.4 Regional Expansion of Online Platforms
4.2.5 Enhanced User Experience and Interface
5. E-Sports Betting Market Analysis of End Use Industries
5.1 Professional Gamblers
5.2 Casual Gamers
5.3 E-Sports Enthusiasts
5.4 Online Betting Platform Subscribers
5.5 College and University Gamers
6. E-Sports Betting Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global E-Sports Betting Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global E-Sports Betting PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global E-Sports Betting Market Size, Comparisons and Growth Rate Analysis
7.3. Global E-Sports Betting Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global E-Sports Betting Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global E-Sports Betting Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. E-Sports Betting Market Segmentation
9.1. Global E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Pre-Match Betting, Live or in-Play Betting
9.2. Global E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Online Betting Platforms, Offline Betting Locations
9.3. Global E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Ages 18-25, Ages 26-30, Ages 31 and Above
10. E-Sports Betting Market Regional and Country Analysis
10.1. Global E-Sports Betting Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global E-Sports Betting Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific E-Sports Betting Market
11.1. Asia-Pacific E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China E-Sports Betting Market
12.1. China E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India E-Sports Betting Market
13.1. India E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan E-Sports Betting Market
14.1. Japan E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia E-Sports Betting Market
15.1. Australia E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia E-Sports Betting Market
16.1. Indonesia E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea E-Sports Betting Market
17.1. South Korea E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan E-Sports Betting Market
18.1. Taiwan E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia E-Sports Betting Market
19.1. South East Asia E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe E-Sports Betting Market
20.1. Western Europe E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK E-Sports Betting Market
21.1. UK E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany E-Sports Betting Market
22.1. Germany E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France E-Sports Betting Market
23.1. France E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy E-Sports Betting Market
24.1. Italy E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain E-Sports Betting Market
25.1. Spain E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe E-Sports Betting Market
26.1. Eastern Europe E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia E-Sports Betting Market
27.1. Russia E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America E-Sports Betting Market
28.1. North America E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA E-Sports Betting Market
29.1. USA E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada E-Sports Betting Market
30.1. Canada E-Sports Betting Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America E-Sports Betting Market
31.1. South America E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil E-Sports Betting Market
32.1. Brazil E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East E-Sports Betting Market
33.1. Middle East E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa E-Sports Betting Market
34.1. Africa E-Sports Betting Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa E-Sports Betting Market, Segmentation by Betting Types, Segmentation by Platform Types, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. E-Sports Betting Market Regulatory and Investment Landscape
36. E-Sports Betting Market Competitive Landscape and Company Profiles
36.1. E-Sports Betting Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. E-Sports Betting Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. E-Sports Betting Market Company Profiles
36.3.1. Flutter Entertainment Plc Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Entain Plc Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Bet365 Overview, Products and Services, Strategy and Financial Analysis
36.3.4. DraftKings Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Pinnacle Group Inc. Overview, Products and Services, Strategy and Financial Analysis
37. E-Sports Betting Market Other Major and Innovative Companies
Super Group Ltd., William Hill Plc, Kindred Group Plc, Paddy Power Betfair Plc, Betsson AB, Betfred, SBOBET, Parimatch, 888 Holdings Plc, Bet-at-home.com AG, Betvictor Ltd., Esports Entertainment Group, BetWinner, Intertops, Betcris
38. Global E-Sports Betting Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the E-Sports Betting Market
40. E-Sports Betting Market High Potential Countries, Segments and Strategies
40.1 E-Sports Betting Market in 2030 - Countries Offering Most New Opportunities
40.2 E-Sports Betting Market in 2030 - Segments Offering Most New Opportunities
40.3 E-Sports Betting Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

E-Sports Betting Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses e-sports betting market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for e-sports betting? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The e-sports betting market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Betting Types: Pre-Match Betting; Live or in-Play Betting
2) By Platform Types: Online Betting Platforms; Offline Betting Locations
3) By Application: Ages 18-25; Ages 26-30; Ages 31 and Above

Companies Mentioned: Flutter Entertainment Plc; Entain Plc; Bet365; DraftKings Inc.; Pinnacle Group Inc.; Super Group Ltd.; William Hill Plc; Kindred Group Plc; Paddy Power Betfair Plc; Betsson AB; Betfred; SBOBET; Parimatch; 888 Holdings Plc; Bet-at-home.com AG; Betvictor Ltd.; Esports Entertainment Group; BetWinner; Intertops; Betcris; Bovada; Unikrn; GVC Group; GG.BET; Real Luck Group Limited

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this E-Sports Betting market report include:
  • Flutter Entertainment Plc
  • Entain Plc
  • Bet365
  • DraftKings Inc.
  • Pinnacle Group Inc.
  • Super Group Ltd.
  • William Hill Plc
  • Kindred Group Plc
  • Paddy Power Betfair Plc
  • Betsson AB
  • Betfred
  • SBOBET
  • Parimatch
  • 888 Holdings Plc
  • Bet-at-home.com AG
  • Betvictor Ltd.
  • Esports Entertainment Group
  • BetWinner
  • Intertops
  • Betcris
  • Bovada
  • Unikrn
  • GVC Group
  • GG.BET
  • Real Luck Group Limited

Table Information