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E-Sports Betting Market Report 2025

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    Report

  • 200 Pages
  • April 2025
  • Region: Global
  • The Business Research Company
  • ID: 5991054
This E-Sports Betting market report provides a comprehensive analysis of the market’s characteristics, size, and growth, including segmentation, regional and country-level breakdowns, competitive landscape, market shares, trends, and strategies. It also tracks historical and forecasted market growth across various geographies.

The E-sports betting market size has grown rapidly in recent years. It will grow from $11.22 billion in 2024 to $12.66 billion in 2025 at a compound annual growth rate (CAGR) of 12.9%. The growth in the historic period can be attributed to the popularity of esports, acceptance of online gambling, increased prize pools, youth engagement, sponsorship and investment.

The E-sports betting market size is expected to see rapid growth in the next few years. It will grow to $20.39 billion in 2029 at a compound annual growth rate (CAGR) of 12.6%. The growth in the forecast period can be attributed to the expansion of esports titles, global market penetration, regulatory changes, partnerships and collaborations, and growing infrastructure. Major trends in the forecast period include cross-platform integration, adoption of blockchain, enhanced user experience, technological advancements, and integration of AI and machine learning.

The increasing popularity of online games is expected to drive the growth of the e-sports betting market. Online games are interactive digital games played over the internet, allowing players from different locations to connect in a shared virtual environment. This surge in online gaming is fueled by technological advancements, widespread internet access, immersive gameplay experiences, social connectivity, and a wide variety of game genres that appeal to diverse interests and age groups. E-sports betting plays a key role in boosting online gaming popularity by enhancing viewer engagement, attracting a larger audience, and generating revenue for the e-sports industry. For example, according to the American Gaming Association, a US-based trade group, total U.S. consumer spending on commercial casino gaming and sports betting reached a record $60.46 billion in 2022, a 14 percent increase from the previous year. Therefore, the growing popularity of online games is driving the expansion of the e-sports betting market.

Major companies in the E-sports betting market are focusing on developing innovative technology, such as odds and modeling feed technology, to enhance betting accuracy, improve user experience, and offer more competitive and dynamic betting options. Odds and modeling feed technology involves using statistical models and algorithms to predict outcomes and optimize decision-making in various applications. For instance, in April 2022, Esports Technologies Inc., a US-based provider of esports products, platforms, and marketing solutions, launched its innovative Odds and Modeling Feed Technology. This cutting-edge technology allows the company to deliver real-time odds and modeling data to its clients, enhancing their ability to make informed betting decisions. The technology leverages advanced algorithms and machine learning techniques to analyze vast amounts of data, providing accurate and up-to-date insights on esports events.

In October 2023, IMG Arena Ltd., a UK-based sports data and technology company, acquired Leap Gaming for an undisclosed amount. This acquisition allows IMG Arena to enhance its sports betting content portfolio and further its goal of officializing virtual sports. Leap Gaming, an Israel-based technology company, specializes in developing virtual sports and casino games.

Major companies operating in the E-sports betting market are Flutter Entertainment Plc, Entain Plc, Bet365, DraftKings Inc., Pinnacle Group Inc., Super Group Ltd., William Hill Plc, Kindred Group Plc, Paddy Power Betfair Plc, Betsson AB, Betfred, SBOBET, Parimatch, 888 Holdings Plc, Bet-at-home.com AG, Betvictor Ltd., Esports Entertainment Group, BetWinner, Intertops, Betcris, Bovada, Unikrn, GVC Group, GG.BET, Real Luck Group Limited.

Europe was the largest region in the e-sports betting market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the E-sports betting market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the E-sports betting market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

E-sports betting involves placing bets on the outcomes of competitive video gaming events, commonly known as e-sports. These events feature professional gamers and teams competing across various video games. Bettors can wager on aspects such as match winners, tournament results, and in-game events.

There are two primary types of e-sports betting, pre-match and live or in-play betting. Pre-match betting occurs before a match starts, where bets are placed on anticipated outcomes. Betting platforms include online websites and physical locations, catering to different age groups such as 18-25, 26-30, and 31 and above.

The E-sports betting market research report is one of a series of new reports that provides E-sports betting market statistics, including E-sports betting industry global market size, regional shares, competitors with an E-sports betting market share, detailed E-sports betting market segments, market trends, and opportunities, and any further data you may need to thrive in the E-sports betting industry. This E-sports betting market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The E-sports betting market includes revenues earned by entities by providing services such as real-time betting, comprehensive coverage, marketing solutions, security, and compliance. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. E-Sports Betting Market Characteristics3. E-Sports Betting Market Trends and Strategies4. E-Sports Betting Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market
5. Global E-Sports Betting Growth Analysis and Strategic Analysis Framework
5.1. Global E-Sports Betting PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global E-Sports Betting Market Growth Rate Analysis
5.4. Global E-Sports Betting Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global E-Sports Betting Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global E-Sports Betting Total Addressable Market (TAM)
6. E-Sports Betting Market Segmentation
6.1. Global E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Pre-Match Betting
  • Live or in-Play Betting
6.2. Global E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online Betting Platforms
  • Offline Betting Locations
6.3. Global E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ages 18-25
  • Ages 26-30
  • Ages 31 and Above
7. E-Sports Betting Market Regional and Country Analysis
7.1. Global E-Sports Betting Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global E-Sports Betting Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific E-Sports Betting Market
8.1. Asia-Pacific E-Sports Betting Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China E-Sports Betting Market
9.1. China E-Sports Betting Market Overview
9.2. China E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India E-Sports Betting Market
10.1. India E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan E-Sports Betting Market
11.1. Japan E-Sports Betting Market Overview
11.2. Japan E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia E-Sports Betting Market
12.1. Australia E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia E-Sports Betting Market
13.1. Indonesia E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea E-Sports Betting Market
14.1. South Korea E-Sports Betting Market Overview
14.2. South Korea E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe E-Sports Betting Market
15.1. Western Europe E-Sports Betting Market Overview
15.2. Western Europe E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK E-Sports Betting Market
16.1. UK E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany E-Sports Betting Market
17.1. Germany E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France E-Sports Betting Market
18.1. France E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy E-Sports Betting Market
19.1. Italy E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain E-Sports Betting Market
20.1. Spain E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe E-Sports Betting Market
21.1. Eastern Europe E-Sports Betting Market Overview
21.2. Eastern Europe E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia E-Sports Betting Market
22.1. Russia E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America E-Sports Betting Market
23.1. North America E-Sports Betting Market Overview
23.2. North America E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA E-Sports Betting Market
24.1. USA E-Sports Betting Market Overview
24.2. USA E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada E-Sports Betting Market
25.1. Canada E-Sports Betting Market Overview
25.2. Canada E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America E-Sports Betting Market
26.1. South America E-Sports Betting Market Overview
26.2. South America E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil E-Sports Betting Market
27.1. Brazil E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East E-Sports Betting Market
28.1. Middle East E-Sports Betting Market Overview
28.2. Middle East E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa E-Sports Betting Market
29.1. Africa E-Sports Betting Market Overview
29.2. Africa E-Sports Betting Market, Segmentation by Betting Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa E-Sports Betting Market, Segmentation by Platform Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa E-Sports Betting Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. E-Sports Betting Market Competitive Landscape and Company Profiles
30.1. E-Sports Betting Market Competitive Landscape
30.2. E-Sports Betting Market Company Profiles
30.2.1. Flutter Entertainment PLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Entain PLC Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Bet365 Overview, Products and Services, Strategy and Financial Analysis
30.2.4. DraftKings Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Pinnacle Group Inc. Overview, Products and Services, Strategy and Financial Analysis
31. E-Sports Betting Market Other Major and Innovative Companies
31.1. Super Group Ltd.
31.2. William Hill PLC
31.3. Kindred Group PLC
31.4. Paddy Power Betfair PLC
31.5. Betsson AB
31.6. Betfred
31.7. SBOBET
31.8. Parimatch
31.9. 888 Holdings PLC
31.10. Bet-at-home.com AG
31.11. Betvictor Ltd.
31.12. Esports Entertainment Group
31.13. BetWinner
31.14. Intertops
31.15. Betcris
32. Global E-Sports Betting Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the E-Sports Betting Market34. Recent Developments in the E-Sports Betting Market
35. E-Sports Betting Market High Potential Countries, Segments and Strategies
35.1 E-Sports Betting Market in 2029 - Countries Offering Most New Opportunities
35.2 E-Sports Betting Market in 2029 - Segments Offering Most New Opportunities
35.3 E-Sports Betting Market in 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

E-Sports Betting Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on e-sports betting market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for e-sports betting ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The e-sports betting market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Betting Types: Pre-Match Betting; Live or in-Play Betting
2) By Platform Types: Online Betting Platforms; Offline Betting Locations
3) By Application: Ages 18-25; Ages 26-30; Ages 31 and Above

Key Companies Mentioned: Flutter Entertainment Plc; Entain Plc; Bet365; DraftKings Inc.; Pinnacle Group Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The major companies featured in this E-Sports Betting market report include:
  • Flutter Entertainment Plc
  • Entain Plc
  • Bet365
  • DraftKings Inc.
  • Pinnacle Group Inc.
  • Super Group Ltd.
  • William Hill Plc
  • Kindred Group Plc
  • Paddy Power Betfair Plc
  • Betsson AB
  • Betfred
  • SBOBET
  • Parimatch
  • 888 Holdings Plc
  • Bet-at-home.com AG
  • Betvictor Ltd.
  • Esports Entertainment Group
  • BetWinner
  • Intertops
  • Betcris
  • Bovada
  • Unikrn
  • GVC Group
  • GG.BET
  • Real Luck Group Limited

Table Information