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Visual Effects Market by Component (Hardware, Services, Software), Technology (Animation, Bullet Time, Chroma Key), Application, End User, Deployment - Global Forecast 2025-2030

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    Report

  • 184 Pages
  • March 2025
  • Region: Global
  • 360iResearch™
  • ID: 5613086
UP TO OFF until Jan 01st 2026
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The Visual Effects Market grew from USD 9.65 billion in 2024 to USD 10.83 billion in 2025. It is expected to continue growing at a CAGR of 12.39%, reaching USD 19.46 billion by 2030.

In the dynamic sphere of visual effects, the industry is evolving at an unprecedented pace as new technologies and creative methodologies disrupt longstanding conventions and drive a wave of innovation. Today’s visual effects landscape is characterized by a rich interplay of art and technology, where groundbreaking tools, versatile platforms, and advanced techniques create immersive experiences that captivate audiences worldwide. The rapid evolution in areas such as immersive storytelling and real-time processing is pushing the boundaries of what is possible in digital composition, animation, and rendering. In this environment, traditional production pipelines are being reimagined, and both established and emerging players are exploring novel avenues to differentiate their creative output.

This narrative is not just one of technological progress but also of strategic adaptation, where studios and independent creators are shifting their approaches to leverage cutting-edge software and hardware solutions. Driven by heightened global demand for high-quality, visually compelling content, this period of transformation fuels a future where efficiency and creativity go hand in hand. With evolving market dynamics, the intersection of art and technology continues to redefine industry benchmarks, ensuring that both creative ambitions and technical prowess move forward together. In essence, it is a time of opportunity, where a concerted focus on innovation enables stakeholders to harness emerging trends, overcome challenges, and stay ahead in this competitive terrain.

Transformative Shifts Redefining Visual Effects Production

The visual effects industry is undergoing transformative shifts that are reshaping every facet of its operation, from the creative process to technical execution. Technological advancements such as real-time rendering, artificial intelligence, and cloud-based solutions have redefined traditional workflows, setting the stage for faster, more efficient production cycles while simultaneously elevating the quality of output. Modern studios are embracing these changes with open arms, reworking their production models to incorporate scalable, flexible solutions that meet the evolving demands of both content creators and audiences alike.

At the heart of this evolution is the integration of sophisticated hardware, innovative software solutions, and specialized services that together drive a seamless creative process. These components form the backbone of a revolution in visual effects, where each element contributes to higher levels of realism and interactivity. The advent of new technologies such as virtual cinematography and advanced simulation techniques has not only expanded the creative palette available to directors and artists but has also lowered the barriers to entry for small and mid-sized productions. This democratization of technology means that even teams with limited resources can now achieve blockbuster-level visual effects.

Moreover, as cross-disciplinary collaborations become more common, industry players are learning to blend insights from computer science, engineering, and the arts. This synergy not only stimulates innovation but also creates a supportive ecosystem where ideas are rapidly transformed into tangible visual masterpieces. In such a competitive and fast-paced environment, the ability to adapt quickly to disruptive trends is no longer just an advantage - it is a necessity for survival and success.

Key Segmentation Insights Across Components, Technology, and Applications

Delving deeper into the market structure reveals several key segmentation insights that provide a comprehensive understanding of the industry. The market is segmented by component where a triad of hardware, services, and software plays a critical role. In hardware, critical elements such as graphics cards and motion capture devices serve as the foundation for rendering intricate details and capturing nuanced movement, while software segmentation is defined by essential tools that range from animation applications to rendering engines, each designed to elevate digital creations. Service components include consultation, technical support, and training solutions, which collectively empower creators by ensuring that they have access to expert guidance and sustained strategic advice.

When considering segmentation based on technology, the market spans a diverse array of innovations including animation, bullet time, and chroma key processes, enhanced by the capabilities of compositing, computer-generated imagery, and digital compositing techniques. Moreover, specialized areas such as matte painting, modelling, and motion control photography contribute significantly to the storytelling process by offering realistic backdrops and precise control over visual sequences. Additional technological advancements such as simulation FX and virtual cinematography are steadily redefining the parameters of immersive content creation and opening up entirely new narratives in storytelling.

Market analysis segmented by application highlights that industries as varied as advertising, architecture, film, games, medical imaging, and television are leveraging visual effects technology to create dynamic, engaging content. Furthermore, a segmentation based on end users emphasizes the vital role played by sectors like architecture and design, the entertainment industry, healthcare, and marketing and advertising, all of which use visual effects to communicate complex ideas effectively. Lastly, deployment strategies divided into cloud-based and on-premises solutions underscore the growing importance of scalable and accessible technologies that are adaptable to varying operational needs and budgets across the industry.

Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Graphics Cards and Motion Capture Devices. The Services is further studied across Consultation Services, Technical Support, and Training Services. The Software is further studied across Animation Tools and Rendering Engines.

Based on Technology, market is studied across Animation, Bullet Time, Chroma Key, Compositing, Computer-Generated Imagery, Digital Compositing, Matte painting, Modelling, Motion Control Photography, Simulation FX, and Virtual Cinematography.

Based on Application, market is studied across Advertising, Architecture, Film, Games, Medical, and Television.

Based on End User, market is studied across Architecture & Design, Entertainment Industry, Healthcare, and Marketing & Advertising.

Based on Deployment, market is studied across Cloud-Based and On-Premises.

Key Regional Market Insights Across Global Markets

A regional analysis of the visual effects market illuminates significant trends and growth opportunities across distinct geographies. In the Americas, the confluence of high demand for innovative content and advanced technological infrastructure has resulted in a robust ecosystem where creative and technical talent drives continuous innovation. Meanwhile, in the combined region of Europe, the Middle East, and Africa, evolving creative hubs and increasing investment in digital technologies have cultivated an environment that is both dynamic and competitive.

The Asia-Pacific region, on the other hand, is emerging as a powerhouse, characterized by rapid technological adoption and a strong presence of both established and independent creators. An accelerating pace of digital transformation, coupled with a burgeoning middle class eager for high-quality visual content, ensures that this region remains at the forefront of industry growth. This geographic diversity not only enriches the global visual effects arena but also offers unique insights into the ways different cultures and markets adapt to evolving consumer expectations and technological breakthroughs.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Notable Companies Shaping the Future of Visual Effects

An examination of key players in the field reveals a wide array of companies that have significantly influenced the evolution of visual effects. Established leaders such as Adobe Inc. and Nvidia Corporation continue to set industry standards with innovative products that shape the future of digital content creation. Other companies, including Digital Domain Holdings Ltd., Framestore Ltd., and Weta FX, exemplify excellence in combining creative vision with groundbreaking technology. Firms like Animal Logic by Netflix and Red Chillies Entertainments Private Limited contribute to delivering visually stunning narratives that challenge conventional cinematic storytelling.

Smaller, specialized entities also play a crucial role within this ecosystem. For instance, studios such as Scanline VFX and The Moving Picture Company have carved out niche market spaces by focusing on advanced visual simulations and cutting-edge compositing techniques. Independent innovators like Blackmagic Fusion, Boris FX, and RE:Vision Effects, Inc. have built their reputations on delivering state-of-the-art software solutions, while other influential names including 3DAR LTDA, DBA OptiTrack, and Prime Focus Limited continue to advance the technological infrastructure necessary for next-generation visual effects.

A diverse group of companies including Animal Logic, FuseFX, Covalent, and The Foundry Visionmongers further enrich the market, showcasing the blend of creativity and technical proficiency that defines the industry. These industry pioneers are not only driving innovation within their own operations but are also setting a benchmark for future investments and creative endeavors. Their collective contributions underscore the potential for collaboration, technological progression, and artistic expression that ultimately define the future of visual effects.

The report delves into recent significant developments in the Visual Effects Market, highlighting leading vendors and their innovative profiles. These include 3DAR LTDA, Adobe Inc., Animal Logic by Netflix, Blackmagic Fusion, Boris FX, Covalent, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, Makuta VFX, Maxon Computer Gmbh, Nvidia Corporation, Prime Focus Limited, RE:Vision Effects, Inc., Red Chillies Entertainments Private Limited, Reliance Mediaworks, Scanline VFX, Symvolt, Tata Elxi, The Foundry Visionmongers, The Moving Picture Company, Weta FX, and Zoic Studios.

Actionable Strategic Recommendations for Future Growth

For industry leaders, actionable recommendations revolve around a set of strategic initiatives designed to harness both technological advancements and emerging market trends. One of the primary recommendations is to invest in agile and scalable platforms that integrate the latest hardware and software innovations. This allows leaders to not only streamline creative production but also optimize workflow efficiency by leveraging real-time rendering, artificial intelligence, and machine learning capabilities.

Another critical strategy involves fostering interdisciplinary collaborations that bring together the realms of traditional film-making, digital artistry, and computer science. By encouraging partnerships between tech innovators, creative professionals, and support service providers, organizations can unlock synergistic opportunities that drive both creative ideation and operational excellence. Moreover, prioritizing robust training and technical support frameworks ensures that teams remain proficient in adopting new technologies and methodologies, which is essential for maintaining a competitive edge.

Leaders are also advised to adopt holistic approaches to market segmentation by aligning product development with evolving consumer demands across components, technology, application, end user, and deployment dimensions. Such nuanced strategies help in tailoring offerings to suit the specific needs of diverse market segments and geographical regions. Finally, a proactive outlook on future technological disruptions - coupled with data-driven market insights - will empower industry players to plan, invest, and innovate in ways that ensure enduring success and growth.

Steering Towards a Future of Limitless Creativity

Summarizing the analysis, the visual effects industry stands at a pivotal juncture where technological innovation and market dynamics converge to offer manifold opportunities. The industry’s relentless pursuit of enhanced realism, operational efficiency, and creative excellence is fostering a competitive environment that demands agility, adaptability, and strategic foresight. Innovative technologies are not only redefining production paradigms but are also expanding the boundaries of storytelling and audience engagement.

This comprehensive overview underscores the critical importance of segmentation insights, regional analysis, and a nuanced understanding of key market players. By recognizing and adapting to these trends, stakeholders can not only maintain their competitive edge but also drive the next generation of groundbreaking visual effects. Ultimately, the road ahead is paved with opportunities for those willing to invest in innovation and collaborative growth, ensuring that the field continues to captivate and inspire audiences worldwide.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing demand for visual effects in the media and entertainment industry for high-quality and engaging visual content
5.1.1.2. Higher budgets for blockbuster films and TV productions allowing greater investment in visual effects
5.1.1.3. Expansion of augmented reality (AR) and virtual reality (VR) applications increasing need for visual effects
5.1.2. Restraints
5.1.2.1. Software limitations and integration problems of advanced visual effects technology in small-scale studios
5.1.3. Opportunities
5.1.3.1. Expanding use of visual effects into the fashion industry for creating digital runways and augmented fashion shows
5.1.3.2. Integration of visual effects in virtual tourism creating lifelike simulations for global travel experiences
5.1.4. Challenges
5.1.4.1. Intellectual property concerns and copyright issues in borrowing or replicating digital assets in visual effects
5.2. Market Segmentation Analysis
5.2.1. Component: Proliferating use of graphics cards for enhancing computational power and speed
5.2.2. End User: Expanding utilization of visual effects in the entertainment industry
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Visual Effects Market, by Component
6.1. Introduction
6.2. Hardware
6.2.1. Graphics Cards
6.2.2. Motion Capture Devices
6.3. Services
6.3.1. Consultation Services
6.3.2. Technical Support
6.3.3. Training Services
6.4. Software
6.4.1. Animation Tools
6.4.2. Rendering Engines
7. Visual Effects Market, by Technology
7.1. Introduction
7.2. Animation
7.3. Bullet Time
7.4. Chroma Key
7.5. Compositing
7.6. Computer-Generated Imagery
7.7. Digital Compositing
7.8. Matte painting
7.9. Modelling
7.10. Motion Control Photography
7.11. Simulation FX
7.12. Virtual Cinematography
8. Visual Effects Market, by Application
8.1. Introduction
8.2. Advertising
8.3. Architecture
8.4. Film
8.5. Games
8.6. Medical
8.7. Television
9. Visual Effects Market, by End User
9.1. Introduction
9.2. Architecture & Design
9.3. Entertainment Industry
9.4. Healthcare
9.5. Marketing & Advertising
10. Visual Effects Market, by Deployment
10.1. Introduction
10.2. Cloud-Based
10.3. On-Premises
11. Americas Visual Effects Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Visual Effects Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Visual Effects Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2024
14.2. FPNV Positioning Matrix, 2024
14.3. Competitive Scenario Analysis
14.3.1. Spectre Post emerges as a transformative force in Bengaluru, spearheading innovation and growth in the VFX industry
14.3.2. Boma redefines digital content creation with an agile, fully remote visual effects studio tailored for the modern production landscape
14.3.3. DNEG unveils new DNEG 360 division with Dimension Studio to revolutionize real-time virtual production
14.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. VISUAL EFFECTS MARKET MULTI-CURRENCY
FIGURE 2. VISUAL EFFECTS MARKET MULTI-LANGUAGE
FIGURE 3. VISUAL EFFECTS MARKET RESEARCH PROCESS
FIGURE 4. VISUAL EFFECTS MARKET SIZE, 2024 VS 2030
FIGURE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2024 VS 2030 (%)
FIGURE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 18. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 19. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 20. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 21. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 22. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 23. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 26. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 27. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. VISUAL EFFECTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. VISUAL EFFECTS MARKET DYNAMICS
TABLE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CAPTURE DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CONSULTATION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNICAL SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL VISUAL EFFECTS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL VISUAL EFFECTS MARKET SIZE, BY BULLET TIME, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CHROMA KEY, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPUTER-GENERATED IMAGERY, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MODELLING, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CONTROL PHOTOGRAPHY, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SIMULATION FX, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL VISUAL EFFECTS MARKET SIZE, BY VIRTUAL CINEMATOGRAPHY, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL VISUAL EFFECTS MARKET SIZE, BY FILM, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MEDICAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE & DESIGN, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ENTERTAINMENT INDUSTRY, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MARKETING & ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CLOUD-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 53. AMERICAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 54. AMERICAS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 55. AMERICAS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 56. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 57. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 58. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 60. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 61. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 62. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 64. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 68. BRAZIL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 69. BRAZIL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 70. BRAZIL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. BRAZIL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 72. BRAZIL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 73. CANADA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 74. CANADA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 75. CANADA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 76. CANADA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 77. CANADA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 78. CANADA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 79. CANADA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 80. CANADA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 81. MEXICO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 82. MEXICO VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 83. MEXICO VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 84. MEXICO VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 85. MEXICO VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 86. MEXICO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 87. MEXICO VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 88. MEXICO VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 91. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 92. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 93. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 94. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 95. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 96. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 98. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 99. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 100. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 101. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 102. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 103. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 104. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 105. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 106. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 107. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 108. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 109. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 110. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 111. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 112. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 113. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 114. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 115. CHINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 116. CHINA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 117. CHINA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 118. CHINA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 119. CHINA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 120. CHINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 121. CHINA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 122. CHINA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 123. INDIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 124. INDIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 125. INDIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 126. INDIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 127. INDIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 128. INDIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 129. INDIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 130. INDIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 131. INDONESIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 132. INDONESIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 133. INDONESIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 134. INDONESIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 135. INDONESIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 136. INDONESIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 137. INDONESIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 138. INDONESIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 139. JAPAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 140. JAPAN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 141. JAPAN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 142. JAPAN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 143. JAPAN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 144. JAPAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 145. JAPAN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 146. JAPAN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 147. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 148. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 149. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 150. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 151. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 152. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 153. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 154. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 155. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 156. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 157. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 158. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 159. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 160. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 161. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 162. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 163. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 164. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 165. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 166. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 167. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 168. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 169. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 170. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 171. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 172. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 173. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 174. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 175. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 176. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 177. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 178. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 179. TAIWAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 180. TAIWAN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 181. TAIWAN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 182. TAIWAN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 183. TAIWAN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 184. TAIWAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 185. TAIWAN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 186. TAIWAN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 187. THAILAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 188. THAILAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 189. THAILAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 190. THAILAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 191. THAILAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 192. THAILAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 193. THAILAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 194. THAILAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 195. VIETNAM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 196. VIETNAM VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 197. VIETNAM VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 198. VIETNAM VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 199. VIETNAM VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 200. VIETNAM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 201. VIETNAM VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 202. VIETNAM VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 203. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 204. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 205. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 206. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 207. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 208. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 209. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 210. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 211. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 212. DENMARK VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 213. DENMARK VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 214. DENMARK VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 215. DENMARK VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 216. DENMARK VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 217. DENMARK VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 218. DENMARK VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 219. DENMARK VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 220. EGYPT VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 221. EGYPT VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 222. EGYPT VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 223. EGYPT VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 224. EGYPT VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 225. EGYPT VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 226. EGYPT VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 227. EGYPT VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 228. FINLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 229. FINLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 230. FINLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 231. FINLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 232. FINLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 233. FINLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 234. FINLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 235. FINLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 236. FRANCE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 237. FRANCE VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 238. FRANCE VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 239. FRANCE VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 240. FRANCE VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 241. FRANCE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 242. FRANCE VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 243. FRANCE VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 244. GERMANY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 245. GERMANY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 246. GERMANY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 247. GERMANY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 248. GERMANY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 249. GERMANY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 250. GERMANY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 251. GERMANY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 252. ISRAEL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 253. ISRAEL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 254. ISRAEL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 255. ISRAEL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 256. ISRAEL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 257. ISRAEL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 258. ISRAEL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 259. ISRAEL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 260. ITALY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 261. ITALY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 262. ITALY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 263. ITALY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 264. ITALY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 265. ITALY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 266. ITALY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 267. ITALY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 268. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 269. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 270. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 271. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 272. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 273. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 274. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 275. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 276. NIGERIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 277. NIGERIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 278. NIGERIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 279. NIGERIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 280. NIGERIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 281. NIGERIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 282. NIGERIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 283. NIGERIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 284. NORWAY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 285. NORWAY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 286. NORWAY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 287. NORWAY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 288. NORWAY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 289. NORWAY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 290. NORWAY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 291. NORWAY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 292. POLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 293. POLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 294. POLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 295. POLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 296. POLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 297. POLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 298. POLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 299. POLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 300. QATAR VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 301. QATAR VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 302. QATAR VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 303. QATAR VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 304. QATAR VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 305. QATAR VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 306. QATAR VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 307. QATAR VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 308. RUSSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 309. RUSSIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 310. RUSSIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 311. RUSSIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 312. RUSSIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 313. RUSSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 314. RUSSIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 315. RUSSIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 316. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 317. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 318. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 319. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 320. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 321. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 322. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 323. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 324. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 325. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 326. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 327. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 328. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 329. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 330. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 331. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 332. SPAIN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 333. SPAIN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 334. SPAIN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 335. SPAIN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 336. SPAIN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 337. SPAIN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 338. SPAIN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 339. SPAIN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 340. SWEDEN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 341. SWEDEN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 342. SWEDEN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 343. SWEDEN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 344. SWEDEN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 345. SWEDEN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 346. SWEDEN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 347. SWEDEN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 348. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 349. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 350. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 351. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 352. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 353. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 354. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 355. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 356. TURKEY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 357. TURKEY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 358. TURKEY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 359. TURKEY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 360. TURKEY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 361. TURKEY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 362. TURKEY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 363. TURKEY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 364. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 365. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 366. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 367. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 368. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 369. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 370. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 371. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 372. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 373. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 374. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 375. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 376. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 377. UNITED KINGDOM VISUAL

Companies Mentioned

  • 3DAR LTDA
  • Adobe Inc.
  • Animal Logic by Netflix
  • Blackmagic Fusion
  • Boris FX
  • Covalent
  • DBA OptiTrack
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • Framestore Ltd.
  • FuseFX
  • Makuta VFX
  • Maxon Computer Gmbh
  • Nvidia Corporation
  • Prime Focus Limited
  • RE:Vision Effects, Inc.
  • Red Chillies Entertainments Private Limited
  • Reliance Mediaworks
  • Scanline VFX
  • Symvolt
  • Tata Elxi
  • The Foundry Visionmongers
  • The Moving Picture Company
  • Weta FX
  • Zoic Studios

Methodology

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Table Information