PC Games Global Market Opportunities And Strategies To 2030 from the publisher provides the strategists, marketers and senior management with the critical information they need to assess the global PC games market.
Reasons to Purchase
Description:
Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the publisher answers all these questions and many more.
The report covers the following chapters:
1. Executive Summary –The executive summary section of the report gives a brief overview and summary of the report
2. Report Structure – This section gives the structure of the report and the information covered in the various sections.
3. Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.
4. Market Characteristics –The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.
5. Global Market Size And Growth – This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods. Regional And Country Analysis – This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.
6. Market Segmentation –This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.
7. Regional Market Size And Growth–This section contains the region’s market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
8. Competitive Landscape – This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.
9. Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
10. Trends And Strategies – This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
11. Future Outlook and Potential Analysis – This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
12. Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
By Type: Online Microtransaction; Digital; Physical
By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other
Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.
Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia
Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Time series: Two five-year periods, one three-year period, and one six-year period.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
This product will be delivered within 3-5 business days.
Reasons to Purchase
- Outperform competitors using accurate up to date demand-side dynamics information.
- Identify growth segments for investment.
- Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
- Create regional and country strategies on the basis of local data and analysis.
- Stay abreast of the latest customer and market research findings
- Benchmark performance against key competitors.
- Develop strategies based on likely future developments.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Gain a global perspective on the development of the market.
Description:
Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the publisher answers all these questions and many more.
The report covers the following chapters:
1. Executive Summary –The executive summary section of the report gives a brief overview and summary of the report
2. Report Structure – This section gives the structure of the report and the information covered in the various sections.
3. Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.
4. Market Characteristics –The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.
5. Global Market Size And Growth – This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods. Regional And Country Analysis – This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.
6. Market Segmentation –This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.
7. Regional Market Size And Growth–This section contains the region’s market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
8. Competitive Landscape – This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.
9. Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
10. Trends And Strategies – This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
11. Future Outlook and Potential Analysis – This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
12. Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
By Type: Online Microtransaction; Digital; Physical
By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other
Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.
Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia
Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Time series: Two five-year periods, one three-year period, and one six-year period.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
This product will be delivered within 3-5 business days.
Table of Contents
1. PC Games Market Executive Summary2. Table of Contents3. List of Figures4. List of Tables5. Report Structure7. PC Games Market Characteristics10. Global PC Games Market Size And Growth12. Global PC Games Market Segmentation13. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)14. Global PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)15. PC Games Market, Regional And Country Analysis16. Global PC Games Market, By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)17. Global PC Games Market, By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)18. Asia-Pacific PC Games Market20. Asia-Pacific PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million21. Asia-Pacific PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)22. Asia-Pacific PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)23. Asia-Pacific PC Games Market: Country Analysis24. China PC Games Market26. China PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million27. China PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)28. China PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)29. India PC Games Market31. India PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million32. India PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)33. India PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)34. Japan PC Games Market36. Japan PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million37. Japan PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)38. Japan PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)39. Australia PC Games Market40. Australia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million41. Australia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)42. Australia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)43. Indonesia PC Games Market44. Indonesia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million45. Indonesia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)46. Indonesia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)47. South Korea PC Games Market48. South Korea PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million49. South Korea PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)50. South Korea PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)51. Western Europe PC Games Market53. Western Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million54. Western Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)55. Western Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)56. Western Europe PC Games Market: Country Analysis57. UK PC Games Market59. UK PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million60. UK PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)61. UK PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)62. Germany PC Games Market63. Germany PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million64. Germany PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)65. Germany PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)66. France PC Games Market67. France PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million68. France PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)69. France PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)70. Eastern Europe PC Games Market72. Eastern Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million73. Eastern Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)74. Eastern Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)75. Eastern Europe PC Games Market: Country Analysis76. Russia PC Games Market77. Russia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million78. Russia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)79. Russia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)80. North America PC Games Market82. North America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million83. North America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)84. North America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)85. North America PC Games Market: Country Analysis86. USA PC Games Market88. USA PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million89. USA PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)90. USA PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)91. South America PC Games Market93. South America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million94. South America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)95. South America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)96. South America PC Games Market: Country Analysis97. Brazil PC Games Market98. Brazil PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million99. Brazil PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)100. Brazil PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)101. Middle East PC Games Market103. Middle East PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million104. Middle East PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)105. Middle East PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)106. Africa PC Games Market108. Africa PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million109. Africa PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)110. Africa PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)111. Global PC Games Market Competitive Landscape112. Company Profiles118. Key Mergers And Acquisitions In The PC Games Market119. Google Acquired Typhoon Studios120. Modus Games Acquired The Balance Inc.121. Microsoft Acquired Game Studio Double Fine122. Phoenix Games Acquired Well Played Games123. Zynga Acquired Small Giant Games124. Microsoft Acquired Two Video Game Studios inXile Entertainment and Obsidian Entertainment125. Electronic Arts Inc. Acquired Respawn Entertainment126. PC Games Market Trends And Strategies127. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies128. Rise In Games-As-A-Service (GaaS)129. Independent Developers And Publishers130. In-Game Advertising131. New Game And Business Models Aim For In-Game Purchases132. PC Games Market Future Outlook and Potential Analysis133. Global PC Games Market In 2023 – Countries Offering Most New Opportunities134. Global PC Games Market In 2023- Segments Offering Most New Opportunities136. PC Games Market, Conclusions And Recommendations137. Conclusions139. Appendix140. Market Data Sources141. Research Methodology142. Currencies143. Research Inquiries144. About the Publisher145. Copyright and Disclaimer
6. Introduction
8. Market Segmentation By Type
9. Market Segmentation By Type Of Genre
11. Historic And Forecast Market Growth, Value ($ Million)
19. Asia-Pacific PC Games Market Overview
25. China PC Games Market Overview
30. India PC Games Market Overview
35. Japan PC Games Market Overview
52. Western Europe PC Games Market Overview
58. UK PC Games Market Overview
71. Eastern Europe PC Games Market Overview
81. North America PC Games Market Overview
87. USA PC Games Market Overview
92. South America PC Games Market Overview
102. Middle East PC Games Market Overview
107. Africa PC Games Market Overview
113. Tencent Holdings Limited
114. Activision Blizzard Inc
115. NetEase, Inc.
116. Sony Corporation
117. Electronic Arts Inc
135. Global PC Games Market In 2023 – Growth Strategies
138. Recommendations
Executive Summary
This report describes and evaluates the global PC games market. It covers two five-year periods, one three-year period, and one six-year period including, 2015 to 2019, termed the historic period, 2019 to 2023 termed the forecast period, 2023-2025 forecast period and 2025 -2030 the forecast period.The global PC games market reached a value of nearly $28,733.3 million in 2019, having declined at a compound annual growth rate (CAGR) of -0.56% since 2015, and is expected to grow at a CAGR of 0.26% to nearly $29,029.1 million by 2023. Also the market is expected to grow to $29,194.4 million in 2025 at a CAGR of 0.28% and to $29,661.5 million in 2030 at a CAGR of 0.32%.
Market size in the historic period was supported by the rise in disposable incomes, increase in in-game purchases and freemiums offerings, and rising numbers of live streamers and gaming influencers. Factors that negatively affected growth in the historic period wasstringent regulatory policies for PC games.
Going forward, increasing use of internet and facilitation of cross-platform publishing and playare expected to drive the market. Factor that could hinder the growth of the PC games market in the future include growing privacy concerns, and regulatory restrictions to curb pc games addiction.
The PC games market is segmented by type into online microtransaction, digital and physical. The online microtransaction market was the largest and fastest growing segment of the PC games market, accounting for $23,985.8 million or 83.5% of the total market in 2019.
The PC games market is segmented by type of genre into action, shooter, sport, role playing, fighting, adventure, racing, strategy and others. The action games was the largest segment of the PC games market by application, accounting for $7,874.0 million or 27.4% of the total market in 2019. The shooter games market is expected to be the fastest-growing segment going forward at a CAGR of 0.33%.
Western Europe was the largest region in the PC games market, accounting for 31.7% of the global market in 2019. It was followed by North America and Asia Pacific, and the other regions. Going forward, the fastest growing regions in the PC games market will be South America and Africa, where growth will be at CAGRs of 2.74% and 2.59% respectively from 2019-2023.
The global PC games market is highly concentrated, with a small number of large players. The top ten competitors in the market made up to 52.8% of the total market in 2018. Major players in the market include Tencent Holdings Limited, Activision Blizzard, Inc., NetEase, Inc., Sony Corporation, Electronic Arts Inc. and others.
The top growth potential in the PC games market by type will arise in online microtransaction market, which will gain $296.8 million of global annual sales by 2023. The top growth potential in the PC games market by type of genre will arise in shooter games market, which will gain $80.2 million of global annual sales by 2023. The PC games market size will gain the most in China at $211.8 million.
Market-trend-based strategies for the PC games market include focusing on integrating AR and VR technologies in games to capitalize the market, offering game software services on the cloud with pay-per-usage payment models, focus on in-game advertising to boost revenues, and new game and business models aim for in-game purchases. Player-adopted strategies in the PC games industry include strengthening PC games business through the expansion of product portfolio, and mergers and acquisitions and developing new video game franchises for customers.
Companies Mentioned
- 99Games
- Action Forms
- Activision Blizzard, Inc.
- Aiming Inc
- Alawar Entertainment
- Ambidexter
- Apar Games
- Aquiris Game Studio
- Bamtang Games
- Beijing Babeltime Technology
- Bethesda Softworks
- BUKA Entertainment
- Capcom
- Celestial Games
- Codemasters
- Creatures Inc
- Daedalic Entertainment
- Efecto Studios
- Electronic Arts Inc.
- Elex Technology
- Etermax
- Factory Online
- Game Freak Inc
- Gameloft
- Griptonite Games India Private Limited
- GSC Game World
- Happy Elements Technology
- Headup Games
- Hoplon
- Keywords Studio
- KLab Co., Ltd
- Koei Tecmo Games
- Kuluya
- Leti Games
- Mail.Ru Group
- Maliyo Games
- Maysalward
- Meridian'93
- Microsoft Studios
- NetEase, Inc.
- Nezal Entertainment
- Nintendo
- Nival
- OKAM Studio
- PUBG Corporation
- Sega
- Sony Corporation
- Sumo Digital
- Supercell,
- TA Games Studio
- Tahadi Games
- Team17 Digital Limited Frontier Developments
- Tencent Holdings Limited
- Thoopid
- Valve Corporation
- Virtuos Holdings Pte. Ltd
- VOX Game Studio
- Wixel Studios
- XSEED Games
- Zeus Interactive Co., Ltd
Methodology
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