This report describes the global market size of Mobile Esport from 2018 to 2022 and its CAGR from 2018 to 2022, and also forecasts its market size to the end of 2028 and its CAGR from 2023 to 2028.
For the geography segment, regional supply, demand, major players, price is presented from 2018 to 2028.
For the competitor segment, the report includes global key players of Mobile Esport as well as some small players.
Historical Data: from 2018 to 2022
Forecast Data: from 2023 to 2028
This product will be delivered within 1-3 business days.
For the geography segment, regional supply, demand, major players, price is presented from 2018 to 2028.
This report covers the following regions:
- North America
- South America
- Asia & Pacific
- Europe
- MEA
For the competitor segment, the report includes global key players of Mobile Esport as well as some small players.
The information for each competitor includes:
- Company Profile
- Business Information
- SWOT Analysis
- Revenue, Gross Margin and Market Share
Applications Segment:
- Online
- Offline
Types Segment:
- Real-time strategy (RTS
- First-person shooter (FPS)
Companies Covered:
- Sony
- EA
- Tencent
- Netmarble
- DeNA
- mixi
- Activision Blizzard
- Ubisoft
Historical Data: from 2018 to 2022
Forecast Data: from 2023 to 2028
This product will be delivered within 1-3 business days.
Table of Contents
Chapter 1 Executive Summary
Chapter 10 Historical and Forecast Mobile Esport Market in Asia & Pacific (2018-2028)
Chapter 11 Historical and Forecast Mobile Esport Market in Europe (2018-2028)
Chapter 12 Historical and Forecast Mobile Esport Market in MEA (2018-2028)
Chapter 13 Summary For Global Mobile Esport Market (2018-2023)
Chapter 14 Global Mobile Esport Market Forecast (2023-2028)
Chapter 15 Analysis of Global Key Vendors
Tables and Figures
Companies Mentioned
- Sony
- EA
- Tencent
- Netmarble
- DeNA
- mixi
- Activision Blizzard
- Ubisoft