1h Free Analyst Time
The mobile augmented reality (ar) market is forecasted to grow by USD 211.97 billion during 2023-2028, accelerating at a CAGR of 45.7% during the forecast period. The report on the mobile augmented reality (ar) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing dependence on apps and the proliferation of ar apps for numerous activities, use of ar technology to make advertising more effective, and growing smartphone and tablet market in APAC.
The mobile augmented reality (ar) market is segmented as below:
By Application
- Marketing and advertisement
- Gaming and entertainment
- Education and learning
- Travel and tourism
- Others
By End-user
- Enterprise
- Consumer
By Geographical Landscape
- North America
- APAC
- Europe
- South America
- Middle East and Africa
The report on the mobile augmented reality (ar) market covers the following areas:
- Mobile augmented reality (ar) market sizing
- Mobile augmented reality (ar) market forecast
- Mobile augmented reality (ar) market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Application
7 Market Segmentation by End-user
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global mobile augmented reality (ar) market: Alphabet Inc., Apple Inc., Augmented Pixels Inc., Blippar Ltd., Independiente Communication Ltd., Inglobe Technologies Srl, Lenovo Group Ltd., Magic Leap Inc., mCloud Technologies Corp., Niantic Inc., Plural Technology Pvt. Ltd., PTC Inc., QuestUpon, Robert Bosch GmbH, Seabery Augmented Technology SL group, Seiko Epson Corp., VividWorks Oy, weAR Srl, Wikitude GmbH, and Zugara Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is emergence of depth-sensing cameras."
According to the report, one of the major drivers for this market is the increasing dependence on apps and the proliferation of ar apps for numerous activities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- Apple Inc.
- Augmented Pixels Inc.
- Blippar Ltd.
- Independiente Communication Ltd.
- Inglobe Technologies Srl
- Lenovo Group Ltd.
- Magic Leap Inc.
- mCloud Technologies Corp.
- Niantic Inc.
- Plural Technology Pvt. Ltd.
- PTC Inc.
- QuestUpon
- Robert Bosch GmbH
- Seabery Augmented Technology SL group
- Seiko Epson Corp.
- VividWorks Oy
- weAR Srl
- Wikitude GmbH
- Zugara Inc.