Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Information analysis
1.3.2. Market formulation & data visualization
1.3.3. Data validation & publishing
1.4. 4 Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Location-based Entertainment Market Snapshot
2.2. Location-based Entertainment Market- Competitive Landscape Snapshot
Chapter 3. Location-based Entertainment Market - Industry Outlook
3.1. Market Overview
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Market Opportunity
3.4. Technology Landscape
3.5. Industry Analysis Tools
3.5.1. Porter’s analysis
3.5.2. Macroeconomic analysis
Chapter 4. Location-based Entertainment Market: Component Estimates & Trend Analysis
4.1. Component Movement Analysis & Market Share, 2024 & 2030
4.2. Location-based Entertainment Market Estimates & Forecast, By Component (USD Million)
4.2.1. Hardware
4.2.2. Software
Chapter 5. Location-based Entertainment Market: Technology Estimates & Trend Analysis
5.1. Technology Movement Analysis & Market Share, 2024 & 2030
5.2. Location-based Entertainment Market Estimates & Forecast, By Technology (USD Million)
5.2.1. 3- & 4-Dimensional (3D & 4D)
5.2.2. 2D
5.2.3. Cloud Merged Reality (CMR)
Chapter 6. Location-based Entertainment Market: End Use Estimates & Trend Analysis
6.1. End Use Movement Analysis & Market Share, 2024 & 2030
6.2. Location-based Entertainment Market Estimates & Forecast, By End Use (USD Million)
6.2.1. Amusement Park
6.2.1.1. Indoor
6.2.1.2. Outdoor
6.2.2. 4D Films
6.2.3. Arcade Studios
Chapter 7. Regional Estimates & Trend Analysis
7.1. Location-based Entertainment Market by Region, 2024 & 2030
7.2. North America
7.2.1. North America Location-based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.2.2. U.S.
7.2.3. Canada
7.2.4. Mexico
7.3. Europe
7.3.1. Europe Location-based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.3.2. Germany
7.3.3. UK
7.3.4. France
7.3.5. Rest of Europe
7.4. Asia Pacific
7.4.1. Asia Pacific Location-based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.4.2. Japan
7.4.3. China
7.4.4. India
7.4.5. South Korea
7.4.6. Australia
7.4.7. Rest of Asia Pacific
7.5. South America
7.5.1. South America Location-based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.5.2. Brazil
7.5.3. Rest of South America
7.6. Middle East & Africa (MEA)
7.6.1. MEA Location-based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.6.2. Saudi Arabia
7.6.3. UAE
7.6.4. South Africa
7.6.5. Rest of MEA
Chapter 8. Location-based Entertainment Market - Competitive Landscape
8.1. Recent Developments & Impact Analysis, By Key Market Participants
8.2. Company Categorization
8.3. Participant’s Overview
8.4. Financial Performance
8.5. Product Benchmarking
8.6. Company Market Positioning
8.7. Company Heat Map Analysis
8.8. Strategy Mapping
8.8.1. Expansion/Divestiture
8.8.2. Collaborations/Partnerships
8.8.3. New Product Launches
8.8.4. Research & Development
8.9. Company Profiles
8.9.1. 4Expeience
8.9.1.1. Participant’s Overview
8.9.1.2. Financial Performance
8.9.1.3. Product Benchmarking
8.9.1.4. Recent Developments
8.9.2. CamOnApp
8.9.2.1. Participant’s Overview
8.9.2.2. Financial Performance
8.9.2.3. Product Benchmarking
8.9.2.4. Recent Developments
8.9.3. Google LLC
8.9.3.1. Participant’s Overview
8.9.3.2. Financial Performance
8.9.3.3. Product Benchmarking
8.9.3.4. Recent Developments
8.9.4. Cisco HQ Software, Inc.
8.9.4.1. Participant’s Overview
8.9.4.2. Financial Performance
8.9.4.3. Product Benchmarking
8.9.4.4. Recent Developments
8.9.5. HTC Corporation
8.9.5.1. Participant’s Overview
8.9.5.2. Financial Performance
8.9.5.3. Product Benchmarking
8.9.5.4. Recent Developments
8.9.6. Huawei Technologies Co., Ltd.
8.9.6.1. Participant’s Overview
8.9.6.2. Financial Performance
8.9.6.3. Product Benchmarking
8.9.6.4. Recent Developments
8.9.7. Magic Leap, Inc.
8.9.7.1. Participant’s Overview
8.9.7.2. Financial Performance
8.9.7.3. Product Benchmarking
8.9.7.4. Recent Developments
8.9.8. Microsoft Corporation
8.9.8.1. Participant’s Overview
8.9.8.2. Financial Performance
8.9.8.3. Product Benchmarking
8.9.8.4. Recent Developments
8.9.9. Niantic, Inc.
8.9.9.1. Participant’s Overview
8.9.9.2. Financial Performance
8.9.9.3. Product Benchmarking
8.9.9.4. Recent Developments
8.9.10. Samsung Electronics Co. Ltd.
8.9.10.1. Participant’s Overview
8.9.10.2. Financial Performance
8.9.10.3. Product Benchmarking
8.9.10.4. Recent Developments
8.9.11. Springboard VR
8.9.11.1. Participant’s Overview
8.9.11.2. Financial Performance
8.9.11.3. Product Benchmarking
8.9.11.4. Recent Developments
8.9.12. VRstudios Inc.
8.9.12.1. Participant’s Overview
8.9.12.2. Financial Performance
8.9.12.3. Product Benchmarking
8.9.12.4. Recent Developments
List of Tables
Table 1 Global Location-based Entertainment market size estimates & forecasts 2018 - 2030 (USD Million)
Table 2 Global Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 3 Global Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 4 Global Location-based Entertainment market, by technology 2018 - 2030 (USD Million)
Table 5 Global Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 6 Hardware Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 7 Software Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 8 Amusement Park Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 9 Indoor Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 10 Outdoor Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 11 Arcade Studios Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 12 4D Films Location-based Entertainment market, by region 2018 - 2030 (USD Million)
Table 13 North America Location-based Entertainment market, by Component, 2018 - 2030 (USD Million)
Table 14 North America Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 15 North America Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 16 U.S. Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 17 U.S. Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 18 U.S. Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 19 Canada Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 20 Canada Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 21 Canada Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 22 Mexico Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 23 Mexico Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 24 Mexico Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 25 Europe Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 26 Europe Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 27 Europe Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 28 UK Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 29 UK Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 30 UK Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 31 Germany Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 32 Germany Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 33 Germany Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 34 France Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 35 France Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 36 France Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 37 Asia Pacific Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 38 Asia Pacific Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 39 Asia Pacific Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 40 China Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 41 China Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 42 China Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 43 India Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 44 India Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 45 India Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 46 South Korea Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 47 South Korea Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 48 South Korea Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 49 Australia Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 50 Australia Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 51 Australia Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 52 Japan Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 53 Japan Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 54 Japan Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 55 Latin America Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 56 Latin America Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 57 Latin America Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 58 Brazil Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 59 Brazil Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 60 Brazil Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 61 MEA Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 62 MEA Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 63 MEA Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 64 UAE Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 65 UAE Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 66 UAE Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 67 KSA Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 68 KSA Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 69 KSA Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
Table 70 South Africa Location-based Entertainment market, by component 2018 - 2030 (USD Million)
Table 71 South Africa Location-based Entertainment market, by Technology 2018 - 2030 (USD Million)
Table 72 South Africa Location-based Entertainment market, by end use 2018 - 2030 (USD Million)
List of Figures
Fig. 1 Location-based Entertainment market segmentation
Fig. 2 Market research process
Fig. 3 Information procurement
Fig. 4 Primary research pattern
Fig. 5 Market research approaches
Fig. 6 Value chain-based sizing & forecasting
Fig. 7 Parent market analysis
Fig. 8 Market formulation & validation
Fig. 9 Location-based Entertainment market snapshot
Fig. 10 Location-based Entertainment market segment snapshot
Fig. 11 Location-based Entertainment market, Component outlook key takeaways (USD Million)
Fig. 12 Location-based Entertainment market Component movement analysis (USD Million), 2024 & 2030
Fig. 13 Hardware market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 14 Software market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 15 Location-based Entertainment market: End Use outlook key takeaways (USD Million)
Fig. 16 Location-based Entertainment market: End Use movement analysis (USD Million), 2024 & 2030
Fig. 17 Amusement Park market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 18 Indoor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 19 Outdoor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 20 Arcade market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 21 4D films market revenue estimates and forecasts, 2018 - 2030 (USD Million),
Fig. 22 Location-based Entertainment market: Technology outlook key takeaways (USD Million)
Fig. 23 Location-based Entertainment market: Technology outlook key takeaways (USD Million)
Fig. 24 2-Dimensional (2D) market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 25 3-Dimensional (3D) market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 26 Cloud Merged Reality (CMR) market revenue estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 27 Regional marketplace: Key takeaways
Fig. 28 Location-based Entertainment market: Regional outlook, 2024 & 2030 USD Million
Fig. 29 North America Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 30 U.S. Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 31 Canada Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 32 Mexico Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 33 Europe Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 34 UK Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 35 Germany Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 36 France Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 37 Asia Pacific Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 38 Japan Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 39 China Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 40 India Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 41 Australia Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 42 South Korea Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 43 Latin America Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 44 Brazil Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 45 MEA Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 46 KSA Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 47 UAE Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 48 South Africa Location-based Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
Fig. 49 Strategy framework
Fig. 50 Company Categorization