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Consumer Virtual Reality Market 2022-2026

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    Report

  • 120 Pages
  • January 2022
  • Region: Global
  • TechNavio
  • ID: 5546064
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The publisher has been monitoring the consumer virtual reality market and it is poised to grow by $ 52.77 bn during 2022-2026, progressing at a CAGR of 60.80% during the forecast period. The report on the consumer virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing demand for VR technology and the growing adoption of a head-mounted display (HMD) in the gaming sector.

The consumer virtual reality market analysis includes the component segment and geographic landscape.

The consumer virtual reality market is segmented as below:


By Component

  • Hardware
  • Software

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • MEA
  • South America

This study identifies the rising product launches as one of the prime reasons driving the consumer virtual reality market growth during the next few years.

The report on consumer virtual reality market covers the following areas:

  • Consumer virtual reality market sizing
  • Consumer virtual reality market forecast
  • Consumer virtual reality market industry analysis

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading consumer virtual reality market vendors that include Alphabet Inc., Bitmovin Inc., Firsthand Technology Inc., HTC Corp., Manus Machinae BV, Microsoft Corp., NVIDIA Corp., Sony Group Corp., Ultraleap Ltd., and Unity Technologies Inc. Also, the consumer virtual reality market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

Executive Summary
  • Market Overview

Market Landscape
  • Market ecosystem
  • Value chain analysis

Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2021
  • Market outlook: Forecast for 2021 - 2026

Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Component
  • Market segments
  • Comparison by Component
  • Hardware - Market size and forecast 2021-2026
  • Software - Market size and forecast 2021-2026
  • Market opportunity by Component

Customer landscape

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2021-2026
  • North America - Market size and forecast 2021-2026
  • Europe - Market size and forecast 2021-2026
  • MEA - Market size and forecast 2021-2026
  • South America - Market size and forecast 2021-2026
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape
  • Landscape disruption

Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Alphabet Inc.
  • Bitmovin Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Manus Machinae BV
  • Microsoft Corp.
  • NVIDIA Corp.
  • Sony Group Corp.
  • Ultraleap Ltd.
  • Unity Technologies Inc.

Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2021 - 2026 ($ million)
  • Global market: Year-over-year growth 2021 - 2026 (%)
  • Five forces analysis 2021 & 2026
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2021
  • Component - Market share 2021-2026 (%)
  • Comparison by Component
  • Hardware - Market size and forecast 2021-2026 ($ million)
  • Hardware - Year-over-year growth 2021-2026 (%)
  • Software - Market size and forecast 2021-2026 ($ million)
  • Software - Year-over-year growth 2021-2026 (%)
  • Market opportunity by Component
  • Customer landscape
  • Market share By Geographical Landscape 2021-2026 (%)
  • Geographic comparison
  • APAC - Market size and forecast 2021-2026 ($ million)
  • APAC - Year-over-year growth 2021-2026 (%)
  • North America - Market size and forecast 2021-2026 ($ million)
  • North America - Year-over-year growth 2021-2026 (%)
  • Europe - Market size and forecast 2021-2026 ($ million)
  • Europe - Year-over-year growth 2021-2026 (%)
  • MEA - Market size and forecast 2021-2026 ($ million)
  • MEA - Year-over-year growth 2021-2026 (%)
  • South America - Market size and forecast 2021-2026 ($ million)
  • South America - Year-over-year growth 2021-2026 (%)
  • Key leading countries
  • Market opportunity By Geographical Landscape ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Alphabet Inc. - Overview
  • Alphabet Inc. - Business segments
  • Alphabet Inc. - Key offerings
  • Alphabet Inc. - Key customers
  • Alphabet Inc. - Segment focus
  • Bitmovin Inc. - Overview
  • Bitmovin Inc. - Product and service
  • Bitmovin Inc. - Key offerings
  • Bitmovin Inc. - Key customers
  • Bitmovin Inc. - Segment focus
  • Firsthand Technology Inc. - Overview
  • Firsthand Technology Inc. - Product and service
  • Firsthand Technology Inc. - Key offerings
  • Firsthand Technology Inc. - Key customers
  • Firsthand Technology Inc. - Segment focus
  • HTC Corp. - Overview
  • HTC Corp. - Business segments
  • HTC Corp. - Key offerings
  • HTC Corp. - Key customers
  • HTC Corp. - Segment focus
  • Manus Machinae BV - Overview
  • Manus Machinae BV - Product and service
  • Manus Machinae BV - Key offerings
  • Manus Machinae BV - Key customers
  • Manus Machinae BV - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • NVIDIA Corp. - Overview
  • NVIDIA Corp. - Business segments
  • NVIDIA Corp. - Key offerings
  • NVIDIA Corp. - Key customers
  • NVIDIA Corp. - Segment focus
  • Sony Group Corp. - Overview
  • Sony Group Corp. - Business segments
  • Sony Group Corp. - Key offerings
  • Sony Group Corp. - Key customers
  • Sony Group Corp. - Segment focus
  • Ultraleap Ltd. - Overview
  • Ultraleap Ltd. - Product and service
  • Ultraleap Ltd. - Key offerings
  • Ultraleap Ltd. - Key customers
  • Ultraleap Ltd. - Segment focus
  • Unity Technologies Inc. - Overview
  • Unity Technologies Inc. - Product and service
  • Unity Technologies Inc. - Key offerings
  • Unity Technologies Inc. - Key customers
  • Unity Technologies Inc. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global consumer virtual reality market: Alphabet Inc., Bitmovin Inc., Firsthand Technology Inc., HTC Corp., Manus Machinae BV, Microsoft Corp., NVIDIA Corp., Sony Group Corp., Ultraleap Ltd., and Unity Technologies Inc.

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is rising product launches.`

According to the report, one of the major drivers for this market is the increasing demand for VR technology.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Alphabet Inc.
  • Bitmovin Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Manus Machinae BV
  • Microsoft Corp.
  • NVIDIA Corp.
  • Sony Group Corp.
  • Ultraleap Ltd.
  • Unity Technologies Inc.