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The virtual reality (VR) market in gaming is forecasted to grow by USD 34.93 billion during 2024-2029, accelerating at a CAGR of 32.5% during the forecast period. The report on the virtual reality (VR) market in gaming provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing adoption of vr in interactive home entertainment industry, introduction of digital downloading in gaming consoles, and rising adoption of ar games.
The virtual reality (VR) market in gaming is segmented as below:
By Application
- PCs
- Consoles
- Mobile devices
By Component
- Hardware
- Software
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the virtual reality (VR) market in gaming covers the following areas:
- Virtual Reality (VR) Market In Gaming sizing
- Virtual Reality (VR) Market In Gaming forecast
- Virtual Reality (VR) Market In Gaming industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Application
9 Market Segmentation by Component
10 Customer Landscape
11 Geographic Landscape
12 Drivers, Challenges, and Opportunity/Restraints
13 Competitive Landscape
14 Competitive Analysis
15 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global virtual reality (VR) market in gaming: Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is growing popularity of 360-degree content."
According to the report, one of the major drivers for this market is the increasing adoption of vr in interactive home entertainment industry.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Advanced Micro Devices Inc.
- Alphabet Inc.
- bHaptics Inc.
- Carl Zeiss AG
- Electronic Arts Inc.
- Fallen Planet Studios Ltd
- HTC Corp.
- Magic Leap Inc.
- Meta Platforms Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Qualcomm Inc.
- Razer Inc.
- Samsung Electronics Co. Ltd.
- Sony Group Corp.
- Ubisoft Entertainment SA
- Unity Technologies Inc.
- Virtuix Inc.
- Wookey Technologies Inc.