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Location-based Virtual Reality (VR) Market 2024-2028

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    Report

  • 163 Pages
  • July 2024
  • Region: Global
  • TechNavio
  • ID: 5876722
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The location-based virtual reality (VR) market is forecasted to grow by USD 22.70 billion during 2023-2028, accelerating at a CAGR of 52.65% during the forecast period. The report on the location-based virtual reality (VR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by penetration of head-mounted displays in gaming and entertainment sector, growing popularity of 360-degree content, and growing advancements in VR gaming.

The location-based virtual reality (VR) market is segmented as below:

By Application

  • VR arcades
  • VR cinemas
  • VR theme parks

By Type

  • Hardware
  • Software

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America
This study identifies the use of inside-out tracking technology in VR headsets as one of the prime reasons driving the location-based virtual reality (VR) market growth during the next few years. Also, new product launches by market vendors and end-users deploying location-based VR will lead to sizable demand in the market.

The report on the location-based virtual reality (VR) market covers the following areas:

  • Location-based virtual reality (VR) market sizing
  • Location-based virtual reality (VR) market forecast
  • Location-based virtual reality (VR) market industry analysis
A robust vendor analysis within the report is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading location-based virtual reality (VR) market vendors that include Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., TETRA Studios, The VOID, Tiffon Co. Ltd., VRstudios Inc., WHO VR, and Zero Latency Pty Ltd. Also, the location-based virtual reality (VR) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
Executive Summary - Chart on Market Overview
Executive Summary - Data Table on Market Overview
Executive Summary - Chart on Global Market Characteristics
Executive Summary - Chart on Market By Geographical Landscape
Executive Summary - Chart on Market Segmentation by Application
Executive Summary - Chart on Market Segmentation by Type
Executive Summary - Chart on Incremental Growth
Executive Summary - Data Table on Incremental Growth
Executive Summary - Chart on Company Market Positioning
2 Market Landscape
2.1 Market ecosystem
Parent Market
Data Table on - Parent Market
2.2 Market characteristics
Market characteristics analysis
2.3 Value chain analysis
Value Chain Analysis
3 Market Sizing
3.1 Market definition
Offerings of companies included in the market definition
3.2 Market segment analysis
Market segments
3.3 Market size 2023
3.4 Market outlook: Forecast for 2023-2028
Chart on Global - Market size and forecast 2023-2028 ($ million)
Data Table on Global - Market size and forecast 2023-2028 ($ million)
Chart on Global Market: Year-over-year growth 2023-2028 (%)
Data Table on Global Market: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
4.1 Global Location-Based Virtual Reality (VR) Market 2018 - 2022
Historic Market Size - Data Table on Global Location-Based Virtual Reality (VR) Market 2018 - 2022 ($ million)
4.2 Application segment analysis 2018 - 2022
Historic Market Size - Application Segment 2018 - 2022 ($ million)
4.3 Type segment analysis 2018 - 2022
Historic Market Size - Type Segment 2018 - 2022 ($ million)
4.4 Geography segment analysis 2018 - 2022
Historic Market Size - Geography Segment 2018 - 2022 ($ million)
4.5 Country segment analysis 2018 - 2022
Historic Market Size - Country Segment 2018 - 2022 ($ million)
5 Five Forces Analysis
5.1 Five forces summary
Five forces analysis - Comparison between 2023 and 2028
5.2 Bargaining power of buyers
Bargaining power of buyers - Impact of key factors 2023 and 2028
5.3 Bargaining power of suppliers
Bargaining power of suppliers - Impact of key factors in 2023 and 2028
5.4 Threat of new entrants
Threat of new entrants - Impact of key factors in 2023 and 2028
5.5 Threat of substitutes
Threat of substitutes - Impact of key factors in 2023 and 2028
5.6 Threat of rivalry
Threat of rivalry - Impact of key factors in 2023 and 2028
5.7 Market condition
Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by Application
6.1 Market segments
Chart on Application - Market share 2023-2028 (%)
Data Table on Application - Market share 2023-2028 (%)
6.2 Comparison by Application
Chart on Comparison by Application
Data Table on Comparison by Application
6.3 VR arcades - Market size and forecast 2023-2028
Chart on VR arcades - Market size and forecast 2023-2028 ($ million)
Data Table on VR arcades - Market size and forecast 2023-2028 ($ million)
Chart on VR arcades - Year-over-year growth 2023-2028 (%)
Data Table on VR arcades - Year-over-year growth 2023-2028 (%)
6.4 VR cinemas - Market size and forecast 2023-2028
Chart on VR cinemas - Market size and forecast 2023-2028 ($ million)
Data Table on VR cinemas - Market size and forecast 2023-2028 ($ million)
Chart on VR cinemas - Year-over-year growth 2023-2028 (%)
Data Table on VR cinemas - Year-over-year growth 2023-2028 (%)
6.5 VR theme parks - Market size and forecast 2023-2028
Chart on VR theme parks - Market size and forecast 2023-2028 ($ million)
Data Table on VR theme parks - Market size and forecast 2023-2028 ($ million)
Chart on VR theme parks - Year-over-year growth 2023-2028 (%)
Data Table on VR theme parks - Year-over-year growth 2023-2028 (%)
6.6 Market opportunity by Application
Market opportunity by Application ($ million)
Data Table on Market opportunity by Application ($ million)
7 Market Segmentation by Type
7.1 Market segments
Chart on Type - Market share 2023-2028 (%)
Data Table on Type - Market share 2023-2028 (%)
7.2 Comparison by Type
Chart on Comparison by Type
Data Table on Comparison by Type
7.3 Hardware - Market size and forecast 2023-2028
Chart on Hardware - Market size and forecast 2023-2028 ($ million)
Data Table on Hardware - Market size and forecast 2023-2028 ($ million)
Chart on Hardware - Year-over-year growth 2023-2028 (%)
Data Table on Hardware - Year-over-year growth 2023-2028 (%)
7.4 Software - Market size and forecast 2023-2028
Chart on Software - Market size and forecast 2023-2028 ($ million)
Data Table on Software - Market size and forecast 2023-2028 ($ million)
Chart on Software - Year-over-year growth 2023-2028 (%)
Data Table on Software - Year-over-year growth 2023-2028 (%)
7.5 Market opportunity by Type
Market opportunity by Type ($ million)
Data Table on Market opportunity by Type ($ million)
8 Customer Landscape
8.1 Customer landscape overview
Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
9.1 Geographic segmentation
Chart on Market share By Geographical Landscape 2023-2028 (%)
Data Table on Market share By Geographical Landscape 2023-2028 (%)
9.2 Geographic comparison
Chart on Geographic comparison
Data Table on Geographic comparison
9.3 APAC - Market size and forecast 2023-2028
Chart on APAC - Market size and forecast 2023-2028 ($ million)
Data Table on APAC - Market size and forecast 2023-2028 ($ million)
Chart on APAC - Year-over-year growth 2023-2028 (%)
Data Table on APAC - Year-over-year growth 2023-2028 (%)
9.4 North America - Market size and forecast 2023-2028
Chart on North America - Market size and forecast 2023-2028 ($ million)
Data Table on North America - Market size and forecast 2023-2028 ($ million)
Chart on North America - Year-over-year growth 2023-2028 (%)
Data Table on North America - Year-over-year growth 2023-2028 (%)
9.5 Europe - Market size and forecast 2023-2028
Chart on Europe - Market size and forecast 2023-2028 ($ million)
Data Table on Europe - Market size and forecast 2023-2028 ($ million)
Chart on Europe - Year-over-year growth 2023-2028 (%)
Data Table on Europe - Year-over-year growth 2023-2028 (%)
9.6 Middle East and Africa - Market size and forecast 2023-2028
Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
9.7 South America - Market size and forecast 2023-2028
Chart on South America - Market size and forecast 2023-2028 ($ million)
Data Table on South America - Market size and forecast 2023-2028 ($ million)
Chart on South America - Year-over-year growth 2023-2028 (%)
Data Table on South America - Year-over-year growth 2023-2028 (%)
9.8 China - Market size and forecast 2023-2028
Chart on China - Market size and forecast 2023-2028 ($ million)
Data Table on China - Market size and forecast 2023-2028 ($ million)
Chart on China - Year-over-year growth 2023-2028 (%)
Data Table on China - Year-over-year growth 2023-2028 (%)
9.9 US - Market size and forecast 2023-2028
Chart on US - Market size and forecast 2023-2028 ($ million)
Data Table on US - Market size and forecast 2023-2028 ($ million)
Chart on US - Year-over-year growth 2023-2028 (%)
Data Table on US - Year-over-year growth 2023-2028 (%)
9.10 Japan - Market size and forecast 2023-2028
Chart on Japan - Market size and forecast 2023-2028 ($ million)
Data Table on Japan - Market size and forecast 2023-2028 ($ million)
Chart on Japan - Year-over-year growth 2023-2028 (%)
Data Table on Japan - Year-over-year growth 2023-2028 (%)
9.11 UK - Market size and forecast 2023-2028
Chart on UK - Market size and forecast 2023-2028 ($ million)
Data Table on UK - Market size and forecast 2023-2028 ($ million)
Chart on UK - Year-over-year growth 2023-2028 (%)
Data Table on UK - Year-over-year growth 2023-2028 (%)
9.12 France - Market size and forecast 2023-2028
Chart on France - Market size and forecast 2023-2028 ($ million)
Data Table on France - Market size and forecast 2023-2028 ($ million)
Chart on France - Year-over-year growth 2023-2028 (%)
Data Table on France - Year-over-year growth 2023-2028 (%)
9.13 Market opportunity By Geographical Landscape
Market opportunity By Geographical Landscape ($ million)
Data Tables on Market opportunity By Geographical Landscape ($ million)
10 Drivers, Challenges, and Opportunity/Restraints
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
Impact of drivers and challenges in 2023 and 2028
10.4 Market opportunities/restraints
11 Competitive Landscape
11.1 Overview
11.2 Competitive Landscape
Overview on criticality of inputs and factors of differentiation
11.3 Landscape disruption
Overview on factors of disruption
11.4 Industry risks
Impact of key risks on business
12 Competitive Analysis
12.1 Companies profiled
Companies covered
12.2 Market positioning of companies
Matrix on companies position and classification
12.3 Embracer Group AB
Embracer Group AB - Overview
Embracer Group AB - Business segments
Embracer Group AB - Key offerings
Embracer Group AB - Segment focus
12.4 EXIT Adventures GmbH
EXIT Adventures GmbH - Overview
EXIT Adventures GmbH - Product / Service
EXIT Adventures GmbH - Key offerings
12.5 HOLOGATE GmbH
HOLOGATE GmbH - Overview
HOLOGATE GmbH - Product / Service
HOLOGATE GmbH - Key offerings
12.6 HTC Corp.
HTC Corp. - Overview
HTC Corp. - Product / Service
HTC Corp. - Key offerings
12.7 Intel Corp.
Intel Corp. - Overview
Intel Corp. - Business segments
Intel Corp. - Key news
Intel Corp. - Key offerings
Intel Corp. - Segment focus
12.8 Meta Platforms Inc.
Meta Platforms Inc. - Overview
Meta Platforms Inc. - Product / Service
Meta Platforms Inc. - Key news
Meta Platforms Inc. - Key offerings
12.9 Neurogaming Ltd.
Neurogaming Ltd. - Overview
Neurogaming Ltd. - Product / Service
Neurogaming Ltd. - Key offerings
12.10 NVIDIA Corp.
NVIDIA Corp. - Overview
NVIDIA Corp. - Business segments
NVIDIA Corp. - Key news
NVIDIA Corp. - Key offerings
NVIDIA Corp. - Segment focus
12.11 Positron
Positron - Overview
Positron - Product / Service
Positron - Key offerings
12.12 Sandbox VR Inc.
Sandbox VR Inc. - Overview
Sandbox VR Inc. - Product / Service
Sandbox VR Inc. - Key offerings
12.13 Tetra Studios
Tetra Studios - Overview
Tetra Studios - Product / Service
Tetra Studios - Key offerings
12.14 The VOID
The VOID - Overview
The VOID - Product / Service
The VOID - Key offerings
12.15 Tiffon Co. Ltd.
Tiffon Co. Ltd. - Overview
Tiffon Co. Ltd. - Product / Service
Tiffon Co. Ltd. - Key offerings
12.16 VRstudios Inc.
VRstudios Inc. - Overview
VRstudios Inc. - Product / Service
VRstudios Inc. - Key offerings
12.17 Zero Latency Pty Ltd.
Zero Latency Pty Ltd. - Overview
Zero Latency Pty Ltd. - Product / Service
Zero Latency Pty Ltd. - Key offerings
13 Appendix
13.1 Scope of the report
13.2 Inclusions and exclusions checklist
Inclusions checklist
Exclusions checklist
13.3 Currency conversion rates for US$
Currency conversion rates for US$
13.4 Research methodology
Research methodology
13.5 Data procurement
Information sources
13.6 Data validation
Data validation
13.7 Validation techniques employed for market sizing
Validation techniques employed for market sizing
13.8 Data synthesis
Data synthesis
360 degree market analysis
360 degree market analysis
13.10 List of abbreviations
List of abbreviations
List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibits 5: Executive Summary - Chart on Market Segmentation by Application
Exhibits 6: Executive Summary - Chart on Market Segmentation by Type
Exhibits 7: Executive Summary - Chart on Incremental Growth
Exhibits 8: Executive Summary - Data Table on Incremental Growth
Exhibits 9: Executive Summary - Chart on Company Market Positioning
Exhibits 10: Parent Market
Exhibits 11: Data Table on - Parent Market
Exhibits 12: Market characteristics analysis
Exhibits 13: Value Chain Analysis
Exhibits 14: Offerings of companies included in the market definition
Exhibits 15: Market segments
Exhibits 16: Chart on Global - Market size and forecast 2023-2028 ($ million)
Exhibits 17: Data Table on Global - Market size and forecast 2023-2028 ($ million)
Exhibits 18: Chart on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 19: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
Exhibits 20: Historic Market Size - Data Table on Global Location-Based Virtual Reality (VR) Market 2018 - 2022 ($ million)
Exhibits 21: Historic Market Size - Application Segment 2018 - 2022 ($ million)
Exhibits 22: Historic Market Size - Type Segment 2018 - 2022 ($ million)
Exhibits 23: Historic Market Size - Geography Segment 2018 - 2022 ($ million)
Exhibits 24: Historic Market Size - Country Segment 2018 - 2022 ($ million)
Exhibits 25: Five forces analysis - Comparison between 2023 and 2028
Exhibits 26: Bargaining power of buyers - Impact of key factors 2023 and 2028
Exhibits 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
Exhibits 28: Threat of new entrants - Impact of key factors in 2023 and 2028
Exhibits 29: Threat of substitutes - Impact of key factors in 2023 and 2028
Exhibits 30: Threat of rivalry - Impact of key factors in 2023 and 2028
Exhibits 31: Chart on Market condition - Five forces 2023 and 2028
Exhibits 32: Chart on Application - Market share 2023-2028 (%)
Exhibits 33: Data Table on Application - Market share 2023-2028 (%)
Exhibits 34: Chart on Comparison by Application
Exhibits 35: Data Table on Comparison by Application
Exhibits 36: Chart on VR arcades - Market size and forecast 2023-2028 ($ million)
Exhibits 37: Data Table on VR arcades - Market size and forecast 2023-2028 ($ million)
Exhibits 38: Chart on VR arcades - Year-over-year growth 2023-2028 (%)
Exhibits 39: Data Table on VR arcades - Year-over-year growth 2023-2028 (%)
Exhibits 40: Chart on VR cinemas - Market size and forecast 2023-2028 ($ million)
Exhibits 41: Data Table on VR cinemas - Market size and forecast 2023-2028 ($ million)
Exhibits 42: Chart on VR cinemas - Year-over-year growth 2023-2028 (%)
Exhibits 43: Data Table on VR cinemas - Year-over-year growth 2023-2028 (%)
Exhibits 44: Chart on VR theme parks - Market size and forecast 2023-2028 ($ million)
Exhibits 45: Data Table on VR theme parks - Market size and forecast 2023-2028 ($ million)
Exhibits 46: Chart on VR theme parks - Year-over-year growth 2023-2028 (%)
Exhibits 47: Data Table on VR theme parks - Year-over-year growth 2023-2028 (%)
Exhibits 48: Market opportunity by Application ($ million)
Exhibits 49: Data Table on Market opportunity by Application ($ million)
Exhibits 50: Chart on Type - Market share 2023-2028 (%)
Exhibits 51: Data Table on Type - Market share 2023-2028 (%)
Exhibits 52: Chart on Comparison by Type
Exhibits 53: Data Table on Comparison by Type
Exhibits 54: Chart on Hardware - Market size and forecast 2023-2028 ($ million)
Exhibits 55: Data Table on Hardware - Market size and forecast 2023-2028 ($ million)
Exhibits 56: Chart on Hardware - Year-over-year growth 2023-2028 (%)
Exhibits 57: Data Table on Hardware - Year-over-year growth 2023-2028 (%)
Exhibits 58: Chart on Software - Market size and forecast 2023-2028 ($ million)
Exhibits 59: Data Table on Software - Market size and forecast 2023-2028 ($ million)
Exhibits 60: Chart on Software - Year-over-year growth 2023-2028 (%)
Exhibits 61: Data Table on Software - Year-over-year growth 2023-2028 (%)
Exhibits 62: Market opportunity by Type ($ million)
Exhibits 63: Data Table on Market opportunity by Type ($ million)
Exhibits 64: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 65: Chart on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 66: Data Table on Market share By Geographical Landscape 2023-2028 (%)
Exhibits 67: Chart on Geographic comparison
Exhibits 68: Data Table on Geographic comparison
Exhibits 69: Chart on APAC - Market size and forecast 2023-2028 ($ million)
Exhibits 70: Data Table on APAC - Market size and forecast 2023-2028 ($ million)
Exhibits 71: Chart on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 72: Data Table on APAC - Year-over-year growth 2023-2028 (%)
Exhibits 73: Chart on North America - Market size and forecast 2023-2028 ($ million)
Exhibits 74: Data Table on North America - Market size and forecast 2023-2028 ($ million)
Exhibits 75: Chart on North America - Year-over-year growth 2023-2028 (%)
Exhibits 76: Data Table on North America - Year-over-year growth 2023-2028 (%)
Exhibits 77: Chart on Europe - Market size and forecast 2023-2028 ($ million)
Exhibits 78: Data Table on Europe - Market size and forecast 2023-2028 ($ million)
Exhibits 79: Chart on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 80: Data Table on Europe - Year-over-year growth 2023-2028 (%)
Exhibits 81: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Exhibits 82: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
Exhibits 83: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 84: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibits 85: Chart on South America - Market size and forecast 2023-2028 ($ million)
Exhibits 86: Data Table on South America - Market size and forecast 2023-2028 ($ million)
Exhibits 87: Chart on South America - Year-over-year growth 2023-2028 (%)
Exhibits 88: Data Table on South America - Year-over-year growth 2023-2028 (%)
Exhibits 89: Chart on China - Market size and forecast 2023-2028 ($ million)
Exhibits 90: Data Table on China - Market size and forecast 2023-2028 ($ million)
Exhibits 91: Chart on China - Year-over-year growth 2023-2028 (%)
Exhibits 92: Data Table on China - Year-over-year growth 2023-2028 (%)
Exhibits 93: Chart on US - Market size and forecast 2023-2028 ($ million)
Exhibits 94: Data Table on US - Market size and forecast 2023-2028 ($ million)
Exhibits 95: Chart on US - Year-over-year growth 2023-2028 (%)
Exhibits 96: Data Table on US - Year-over-year growth 2023-2028 (%)
Exhibits 97: Chart on Japan - Market size and forecast 2023-2028 ($ million)
Exhibits 98: Data Table on Japan - Market size and forecast 2023-2028 ($ million)
Exhibits 99: Chart on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 100: Data Table on Japan - Year-over-year growth 2023-2028 (%)
Exhibits 101: Chart on UK - Market size and forecast 2023-2028 ($ million)
Exhibits 102: Data Table on UK - Market size and forecast 2023-2028 ($ million)
Exhibits 103: Chart on UK - Year-over-year growth 2023-2028 (%)
Exhibits 104: Data Table on UK - Year-over-year growth 2023-2028 (%)
Exhibits 105: Chart on France - Market size and forecast 2023-2028 ($ million)
Exhibits 106: Data Table on France - Market size and forecast 2023-2028 ($ million)
Exhibits 107: Chart on France - Year-over-year growth 2023-2028 (%)
Exhibits 108: Data Table on France - Year-over-year growth 2023-2028 (%)
Exhibits 109: Market opportunity By Geographical Landscape ($ million)
Exhibits 110: Data Tables on Market opportunity By Geographical Landscape ($ million)
Exhibits 111: Impact of drivers and challenges in 2023 and 2028
Exhibits 112: Overview on criticality of inputs and factors of differentiation
Exhibits 113: Overview on factors of disruption
Exhibits 114: Impact of key risks on business
Exhibits 115: Companies covered
Exhibits 116: Matrix on companies position and classification
Exhibits 117: Embracer Group AB - Overview
Exhibits 118: Embracer Group AB - Business segments
Exhibits 119: Embracer Group AB - Key offerings
Exhibits 120: Embracer Group AB - Segment focus
Exhibits 121: EXIT Adventures GmbH - Overview
Exhibits 122: EXIT Adventures GmbH - Product / Service
Exhibits 123: EXIT Adventures GmbH - Key offerings
Exhibits 124: HOLOGATE GmbH - Overview
Exhibits 125: HOLOGATE GmbH - Product / Service
Exhibits 126: HOLOGATE GmbH - Key offerings
Exhibits 127: HTC Corp. - Overview
Exhibits 128: HTC Corp. - Product / Service
Exhibits 129: HTC Corp. - Key offerings
Exhibits 130: Intel Corp. - Overview
Exhibits 131: Intel Corp. - Business segments
Exhibits 132: Intel Corp. - Key news
Exhibits 133: Intel Corp. - Key offerings
Exhibits 134: Intel Corp. - Segment focus
Exhibits 135: Meta Platforms Inc. - Overview
Exhibits 136: Meta Platforms Inc. - Product / Service
Exhibits 137: Meta Platforms Inc. - Key news
Exhibits 138: Meta Platforms Inc. - Key offerings
Exhibits 139: Neurogaming Ltd. - Overview
Exhibits 140: Neurogaming Ltd. - Product / Service
Exhibits 141: Neurogaming Ltd. - Key offerings
Exhibits 142: NVIDIA Corp. - Overview
Exhibits 143: NVIDIA Corp. - Business segments
Exhibits 144: NVIDIA Corp. - Key news
Exhibits 145: NVIDIA Corp. - Key offerings
Exhibits 146: NVIDIA Corp. - Segment focus
Exhibits 147: Positron - Overview
Exhibits 148: Positron - Product / Service
Exhibits 149: Positron - Key offerings
Exhibits 150: Sandbox VR Inc. - Overview
Exhibits 151: Sandbox VR Inc. - Product / Service
Exhibits 152: Sandbox VR Inc. - Key offerings
Exhibits 153: Tetra Studios - Overview
Exhibits 154: Tetra Studios - Product / Service
Exhibits 155: Tetra Studios - Key offerings
Exhibits 156: The VOID - Overview
Exhibits 157: The VOID - Product / Service
Exhibits 158: The VOID - Key offerings
Exhibits 159: Tiffon Co. Ltd. - Overview
Exhibits 160: Tiffon Co. Ltd. - Product / Service
Exhibits 161: Tiffon Co. Ltd. - Key offerings
Exhibits 162: VRstudios Inc. - Overview
Exhibits 163: VRstudios Inc. - Product / Service
Exhibits 164: VRstudios Inc. - Key offerings
Exhibits 165: Zero Latency Pty Ltd. - Overview
Exhibits 166: Zero Latency Pty Ltd. - Product / Service
Exhibits 167: Zero Latency Pty Ltd. - Key offerings
Exhibits 168: Inclusions checklist
Exhibits 169: Exclusions checklist
Exhibits 170: Currency conversion rates for US$
Exhibits 171: Research methodology
Exhibits 172: Information sources
Exhibits 173: Data validation
Exhibits 174: Validation techniques employed for market sizing
Exhibits 175: Data synthesis
Exhibits 176: 360 degree market analysis
Exhibits 177: List of abbreviations

Executive Summary

The following companies are recognized as the key players in the global location-based virtual reality (VR) market: Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., TETRA Studios, The VOID, Tiffon Co. Ltd., VRstudios Inc., WHO VR, and Zero Latency Pty Ltd..

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is use of inside-out tracking technology in VR headsets."

According to the report, one of the major drivers for this market is the penetration of head-mounted displays in gaming and entertainment sector.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Dreamscape Immersive Inc.
  • Embracer Group AB
  • EXIT Adventures GmbH
  • Groove Jones LLC
  • HOLOGATE GmbH
  • HTC Corp.
  • Intel Corp.
  • Meta Platforms Inc.
  • Neurogaming Ltd.
  • Next Now
  • NVIDIA Corp.
  • Positron
  • Sandbox VR Inc.
  • Survios Inc.
  • Tetra Studios
  • The VOID
  • Tiffon Co. Ltd.
  • VRstudios Inc.
  • WHO VR
  • Zero Latency Pty Ltd.