This report forecasts to 2022 and 2026 US toys and games demand and shipments in nominal US dollars at the manufacturer level. Total demand is segmented by product in terms of: toys and dolls, video game consoles, coin-operated game machines, board games, non-payment game machines, and baby carriages and strollers.
To illustrate historical trends, total demand, total shipments, the various segments, and trade are provided in annual series from 2011 to 2021.
Excluded from the scope of this report are video game software; card games; and athletic equipment, bicycles, billiard tables, and bowling equipment. Re-exports of toys and games are excluded from demand and trade figures.
Key macroeconomic indicators are also provided with quantified trends. Other various topics, including profiles of pertinent leading companies, are covered in this report. A full outline of report items by page is available in the Table of Contents.
To illustrate historical trends, total demand, total shipments, the various segments, and trade are provided in annual series from 2011 to 2021.
Excluded from the scope of this report are video game software; card games; and athletic equipment, bicycles, billiard tables, and bowling equipment. Re-exports of toys and games are excluded from demand and trade figures.
Key macroeconomic indicators are also provided with quantified trends. Other various topics, including profiles of pertinent leading companies, are covered in this report. A full outline of report items by page is available in the Table of Contents.
Table of Contents
MARKET ENVIRONMENT- Historical Trends
- Key Economic Indicators
- Trade
- Retail Trends
- Safety & Regulatory Factors
PRODUCT SEGMENTATION & FORECASTS
- Toys & Dolls
- Video Game Consoles
- Game Machines
- Board Games
- Baby Carriages & Strollers
INDUSTRY STRUCTURE
- Industry Characteristics
- Market Leaders
ABOUT THIS REPORT
- Scope
- Sources
- Industry Codes
- Methodology
- Resources
LIST OF TABLES & FIGURES Figure 1 - Key Trends in US Toys & Games Demand, 2021 - 2026
Figure 2 - US Toys & Games Demand Trends, 2011 - 2021
Figure 3 - US Toys & Games Shipments Trends, 2011 - 2021
Table 1 - Key Indicators for US Toys & Games Demand, 2011 - 2026 (US$ bil)
Figure 4 - US Toys & Games Trade, 2011 - 2021 (US$ bil)
Table 2 - US Toys & Games Trade, 2011 - 2021 (US$ mil)
Figure 5 - US Toys, Games, & Hobbies PCE & E-Commerce Retail Sales, 2011 - 2021 (US$ bil)
Table 3 - US Toys, Games, & Hobbies PCE & E-Commerce Retail Sales, 2011 - 2021 (US$ mil)
Figure 6 - US Toys & Games Demand by Product, 2011 - 2026 (US$ bil)
Table 4 - US Toys & Games Demand by Product, 2011 - 2026 (US$ mil)
Figure 7 - US Toys & Games Demand by Product Performance Index, 2011 - 2026 (2011=100)
Figure 8 - US Toys & Games Demand by Product, 2011 - 2026 (%)
Figure 9 - US Toys & Games Shipments, 2011 - 2026 (US$ bil)
Table 5 - US Toys & Games Shipments, 2011 - 2026 (US$ mil)
Figure 10 - US Survey: Video Game Console Ownership, 2021 (% of households)
Figure 11 - US Coin-Operated Game Machines Demand w/ Amusement Arcade Revenues, 2011 - 2026
Figure 12 - US Survey: Board Game Purchases by Age Group, 2021 (% of adults)
Table 6 - Leading Suppliers to the US Toys & Games Market by Product
Table 7 - NAICS & SIC Codes Related to Toys & Games
Samples
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Methodology
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