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LAMEA Connected Toys Market Size, Share & Industry Trends Analysis Report by Application, Age Group, Technology (Wi-Fi, Bluetooth), Interfacing Device, Distribution Channel, Country and Growth Forecast, 2022-2028

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    Report

  • 98 Pages
  • October 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5694817
The Latin America, Middle East and Africa Connected Toys Market should witness market growth of 23.0% CAGR during the forecast period (2022-2028).

These days, connected toys are omnipresent and are growing in popularity because they give kids a wide range of interactive play and learning opportunities and features. However, it is important to make sure that parents implement security and privacy measures when a toy transitions from being a doll or an action figure to being a child's interactive buddy with the capacity to gather personal data and provide outside information.

Smart toys often referred to as connected toys, come in a variety of sizes and designs but all include some level of connectivity that enables kids to engage with the toy using a smart smartphone. Children's toys are now digitized and connected to the internet because of the development of technology, and they will soon advance even further. The market for connected toys is expanding as a result of a rise in internet users and the adoption of various handheld devices such as smartphones and tablets.

The industry for learning & educational toys is expanding due to the region's rising demand for various skill-developing activities and toys. Additionally, the COVID-19 pandemic increased demand for educational & learning toys in LAMEA region. In addition, due to the enforced lockdown, which kept most families confined to their homes, there is an increasing demand for puzzles and construction sets in the area. These families need toys and activities for children to pass the time.

The Brazil market dominated the LAMEA Connected Toys Market by Country in 2021; thereby, achieving a market value of $419.5 million by 2028. The Argentina market is anticipated to grow at a CAGR of 23.6% during (2022-2028). Additionally, The UAE market should witness a CAGR of 22.6% during (2022-2028).

Based on Application, the market is segmented into Education, Entertainment, and Other Applications. Based on Age Group, the market is segmented into Teenagers (13-19 years), 9-12 years, 6-8 years, and 1- 5 years. Based on Technology, the market is segmented into Wi-Fi, Bluetooth, and Others. Based on Interfacing Device, the market is segmented into PC/Laptop and Smartphone/Tablet. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hasbro, Inc., Mattel, Inc., LEGO Group (KIRKBI A/S), VTech Holdings Limited, ROYBI, Pillar Learning, Ubtech Robotics Corp. Ltd., PlayShifu, Sphero, Inc. and Mainbot SAS

Scope of the Study

By Application

  • Education
  • Entertainment
  • Other Applications

By Age Group

  • Teenagers (13-19 years)
  • 9-12 years
  • 6-8 years
  • 1- 5 years

By Technology

  • Wi-Fi
  • Bluetooth
  • Others

By Interfacing Device

  • PC/Laptop
  • Smartphone/Tablet

By Distribution Channel

  • Offline
  • Online

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Connected Toys Market, by Application
1.4.2 LAMEA Connected Toys Market, by Age Group
1.4.3 LAMEA Connected Toys Market, by Technology
1.4.4 LAMEA Connected Toys Market, by Interfacing Device
1.4.5 LAMEA Connected Toys Market, by Distribution Channel
1.4.6 LAMEA Connected Toys Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. LAMEA Connected Toys Market by Application
4.1 LAMEA Education Market by Country
4.2 LAMEA Entertainment Market by Country
4.3 LAMEA Other Applications Market by Country
Chapter 5. LAMEA Connected Toys Market by Age Group
5.1 LAMEA Teenagers (13-19 years) Market by Country
5.2 LAMEA 9-12 years Market by Country
5.3 LAMEA 6-8 years Market by Country
5.4 LAMEA 1- 5 years Market by Country
Chapter 6. LAMEA Connected Toys Market by Technology
6.1 LAMEA Wi-Fi Market by Country
6.2 LAMEA Bluetooth Market by Country
6.3 LAMEA Others Market by Country
Chapter 7. LAMEA Connected Toys Market by Interfacing Device
7.1 LAMEA PC/Laptop Market by Country
7.2 LAMEA Smartphone/Tablet Market by Country
Chapter 8. LAMEA Connected Toys Market by Distribution Channel
8.1 LAMEA Offline Market by Country
8.2 LAMEA Online Market by Country
Chapter 9. LAMEA Connected Toys Market by Country
9.1 Brazil Connected Toys Market
9.1.1 Brazil Connected Toys Market by Application
9.1.2 Brazil Connected Toys Market by Age Group
9.1.3 Brazil Connected Toys Market by Technology
9.1.4 Brazil Connected Toys Market by Interfacing Device
9.1.5 Brazil Connected Toys Market by Distribution Channel
9.2 Argentina Connected Toys Market
9.2.1 Argentina Connected Toys Market by Application
9.2.2 Argentina Connected Toys Market by Age Group
9.2.3 Argentina Connected Toys Market by Technology
9.2.4 Argentina Connected Toys Market by Interfacing Device
9.2.5 Argentina Connected Toys Market by Distribution Channel
9.3 UAE Connected Toys Market
9.3.1 UAE Connected Toys Market by Application
9.3.2 UAE Connected Toys Market by Age Group
9.3.3 UAE Connected Toys Market by Technology
9.3.4 UAE Connected Toys Market by Interfacing Device
9.3.5 UAE Connected Toys Market by Distribution Channel
9.4 Saudi Arabia Connected Toys Market
9.4.1 Saudi Arabia Connected Toys Market by Application
9.4.2 Saudi Arabia Connected Toys Market by Age Group
9.4.3 Saudi Arabia Connected Toys Market by Technology
9.4.4 Saudi Arabia Connected Toys Market by Interfacing Device
9.4.5 Saudi Arabia Connected Toys Market by Distribution Channel
9.5 South Africa Connected Toys Market
9.5.1 South Africa Connected Toys Market by Application
9.5.2 South Africa Connected Toys Market by Age Group
9.5.3 South Africa Connected Toys Market by Technology
9.5.4 South Africa Connected Toys Market by Interfacing Device
9.5.5 South Africa Connected Toys Market by Distribution Channel
9.6 Nigeria Connected Toys Market
9.6.1 Nigeria Connected Toys Market by Application
9.6.2 Nigeria Connected Toys Market by Age Group
9.6.3 Nigeria Connected Toys Market by Technology
9.6.4 Nigeria Connected Toys Market by Interfacing Device
9.6.5 Nigeria Connected Toys Market by Distribution Channel
9.7 Rest of LAMEA Connected Toys Market
9.7.1 Rest of LAMEA Connected Toys Market by Application
9.7.2 Rest of LAMEA Connected Toys Market by Age Group
9.7.3 Rest of LAMEA Connected Toys Market by Technology
9.7.4 Rest of LAMEA Connected Toys Market by Interfacing Device
9.7.5 Rest of LAMEA Connected Toys Market by Distribution Channel
Chapter 10. Company Profiles
10.1 Hasbro, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent Strategies and Developments
10.1.4.1 Partnerships, Collaborations, and Agreements
10.2 Mattel, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.3 LEGO Group (KIRKBI A/S)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.4 VTech Holdings Limited
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Product Launches and Product Expansions
10.5 ROYBI
10.5.1 Company Overview
10.5.2 Recent Strategies and Developments
10.5.2.1 Partnerships, Collaborations, and Agreements
10.5.2.2 Acquisition and Mergers
10.6 Pillar Learning
10.6.1 Company Overview
10.6.2 Recent Strategies and Developments
10.6.2.1 Product Launches and Product Expansions
10.7 Ubtech Robotics Corp. Ltd.
10.7.1 Company Overview
10.7.2 Recent Strategies and Developments
10.7.2.1 Product Launches and Product Expansions
10.8 PlayShifu
10.8.1 Company Overview
10.8.2 Recent Strategies and Developments
10.8.2.1 Partnerships, Collaborations, and Agreements
10.9 Sphero, Inc.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Acquisition and Mergers
10.10. Mainbot SAS
10.10.1 Company Overview

Companies Mentioned

  • Hasbro, Inc.
  • Mattel, Inc.
  • LEGO Group (KIRKBI A/S)
  • VTech Holdings Limited
  • ROYBI
  • Pillar Learning
  • Ubtech Robotics Corp. Ltd.
  • PlayShifu
  • Sphero, Inc.
  • Mainbot SAS

Methodology

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