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LAMEA Table Top Games Market Size, Share & Industry Trends Analysis Report by Type, Distribution Channel, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 77 Pages
  • March 2023
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5779111
The Latin America, Middle East and Africa Table Top Games Market should witness market growth of 8.2% CAGR during the forecast period (2022-2028).

Card games are another genre that is frequently incorporated into other game genres. Nonetheless, unlike dice games, it is a substantial category in and of itself. These games typically come in relatively compact packaging with just a deck of cards and instructions for playing. They often play quickly and aren't highly complex, but this generalization is only sometimes accurate.

In a tile-laying game, the 'board'is constructed as the game goes on. The game's primary goal is to arrange tiles more efficiently than the other players. Because players can choose which tiles to place, where to place them, and when to place them, the game frequently has a unique appearance every time.

Saudi Arabia has embraced technology and anything remotely associated with it with enthusiasm. This transition has led to the emergence of the esports industry in the Kingdom, which has lately proven tremendous promise. The Saudi Arabian Digital Content Council and its Ignite program have entirely transformed the esports and gaming industries in the Kingdom. Video, music, digital advertising, and gaming are the main topics of the Ignite program. The prevalence of online gaming and the rising frequency of e-sports is expected to increase the demand for table top games based on online platforms and therefore surge the market expansion in the region.

The Brazil market dominated the LAMEA Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $68.4 Million by 2028. The Argentina market is experiencing a CAGR of 8.8% during (2022-2028). Additionally, The UAE market would showcase a CAGR of 7.9% during (2022-2028).

Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Scope of the Study

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Table Top Games Market, by Type
1.4.2 LAMEA Table Top Games Market, by Distribution Channel
1.4.3 LAMEA Table Top Games Market, by Application
1.4.4 LAMEA Table Top Games Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Strategies Deployed in Table Top Games Market
Chapter 4. LAMEA Table Top Games Market by Type
4.1 LAMEA Role Playing Games Market by Country
4.2 LAMEA Miniature Wargames Market by Country
Chapter 5. LAMEA Table Top Games Market by Distribution Channel
5.1 LAMEA Offline Market by Country
5.2 LAMEA Online Market by Country
Chapter 6. LAMEA Table Top Games Market by Application
6.1 LAMEA Adults Market by Country
6.2 LAMEA Family Market by Country
6.3 LAMEA Children Market by Country
6.4 LAMEA Party Market by Country
Chapter 7. LAMEA Table Top Games Market by Country
7.1 Brazil Table Top Games Market
7.1.1 Brazil Table Top Games Market by Type
7.1.2 Brazil Table Top Games Market by Distribution Channel
7.1.3 Brazil Table Top Games Market by Application
7.2 Argentina Table Top Games Market
7.2.1 Argentina Table Top Games Market by Type
7.2.2 Argentina Table Top Games Market by Distribution Channel
7.2.3 Argentina Table Top Games Market by Application
7.3 UAE Table Top Games Market
7.3.1 UAE Table Top Games Market by Type
7.3.2 UAE Table Top Games Market by Distribution Channel
7.3.3 UAE Table Top Games Market by Application
7.4 Saudi Arabia Table Top Games Market
7.4.1 Saudi Arabia Table Top Games Market by Type
7.4.2 Saudi Arabia Table Top Games Market by Distribution Channel
7.4.3 Saudi Arabia Table Top Games Market by Application
7.5 South Africa Table Top Games Market
7.5.1 South Africa Table Top Games Market by Type
7.5.2 South Africa Table Top Games Market by Distribution Channel
7.5.3 South Africa Table Top Games Market by Application
7.6 Nigeria Table Top Games Market
7.6.1 Nigeria Table Top Games Market by Type
7.6.2 Nigeria Table Top Games Market by Distribution Channel
7.6.3 Nigeria Table Top Games Market by Application
7.7 Rest of LAMEA Table Top Games Market
7.7.1 Rest of LAMEA Table Top Games Market by Type
7.7.2 Rest of LAMEA Table Top Games Market by Distribution Channel
7.7.3 Rest of LAMEA Table Top Games Market by Application
Chapter 8. Company Profiles
8.1 Buffalo Games, LLC (Mason Wells)
8.1.1 Company Overview
8.1.2 Recent Strategies and Developments
8.1.2.1 Partnerships, Collaborations, and Agreements
8.1.2.2 Acquisition and Mergers
8.2 Mattel, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent Strategies and Developments
8.2.5.1 Partnerships, Collaborations, and Agreements
8.2.5.2 Product Launches and Product Expansions
8.3 Asmodee (Embracer Group AB)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent Strategies and Developments
8.3.4.1 Partnerships, Collaborations, and Agreements
8.3.4.2 Acquisition and Mergers
8.4 Hasbro, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent Strategies and Developments
8.4.4.1 Partnerships, Collaborations, and Agreements
8.4.4.2 Product Launches and Product Expansions
8.4.4.3 Acquisition and Mergers
8.5 Grand Prix International
8.5.1 Company Overview
8.6 NSF Games (Nederlandse Spellenfabriek)
8.6.1 Company Overview
8.7 Korea BoardGames Co., Ltd.
8.7.1 Company Overview
8.8 Australian Design Group
8.8.1 Company Overview
8.9 Goliath Games LLC
8.9.1 Company Overview
8.10. Ravensburger AG
8.10.1 Company Overview

Companies Mentioned

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Methodology

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