The Latin America, Middle East and Africa Table Top Games Market should witness market growth of 8.2% CAGR during the forecast period (2022-2028).
Card games are another genre that is frequently incorporated into other game genres. Nonetheless, unlike dice games, it is a substantial category in and of itself. These games typically come in relatively compact packaging with just a deck of cards and instructions for playing. They often play quickly and aren't highly complex, but this generalization is only sometimes accurate.
In a tile-laying game, the 'board'is constructed as the game goes on. The game's primary goal is to arrange tiles more efficiently than the other players. Because players can choose which tiles to place, where to place them, and when to place them, the game frequently has a unique appearance every time.
Saudi Arabia has embraced technology and anything remotely associated with it with enthusiasm. This transition has led to the emergence of the esports industry in the Kingdom, which has lately proven tremendous promise. The Saudi Arabian Digital Content Council and its Ignite program have entirely transformed the esports and gaming industries in the Kingdom. Video, music, digital advertising, and gaming are the main topics of the Ignite program. The prevalence of online gaming and the rising frequency of e-sports is expected to increase the demand for table top games based on online platforms and therefore surge the market expansion in the region.
The Brazil market dominated the LAMEA Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $68.4 Million by 2028. The Argentina market is experiencing a CAGR of 8.8% during (2022-2028). Additionally, The UAE market would showcase a CAGR of 7.9% during (2022-2028).
Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.
Card games are another genre that is frequently incorporated into other game genres. Nonetheless, unlike dice games, it is a substantial category in and of itself. These games typically come in relatively compact packaging with just a deck of cards and instructions for playing. They often play quickly and aren't highly complex, but this generalization is only sometimes accurate.
In a tile-laying game, the 'board'is constructed as the game goes on. The game's primary goal is to arrange tiles more efficiently than the other players. Because players can choose which tiles to place, where to place them, and when to place them, the game frequently has a unique appearance every time.
Saudi Arabia has embraced technology and anything remotely associated with it with enthusiasm. This transition has led to the emergence of the esports industry in the Kingdom, which has lately proven tremendous promise. The Saudi Arabian Digital Content Council and its Ignite program have entirely transformed the esports and gaming industries in the Kingdom. Video, music, digital advertising, and gaming are the main topics of the Ignite program. The prevalence of online gaming and the rising frequency of e-sports is expected to increase the demand for table top games based on online platforms and therefore surge the market expansion in the region.
The Brazil market dominated the LAMEA Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $68.4 Million by 2028. The Argentina market is experiencing a CAGR of 8.8% during (2022-2028). Additionally, The UAE market would showcase a CAGR of 7.9% during (2022-2028).
Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.
Scope of the Study
By Type
- Role Playing Games
- Miniature Wargames
By Distribution Channel
- Offline
- Online
By Application
- Adults
- Family
- Children
- Party
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Buffalo Games, LLC (Mason Wells)
- Mattel, Inc.
- Asmodee (Embracer Group AB)
- Hasbro, Inc.
- Grand Prix International
- NSF Games (Nederlandse Spellenfabriek)
- Korea BoardGames Co., Ltd.
- Australian Design Group
- Goliath Games LLC
- Ravensburger AG
Unique Offerings
- Exhaustive coverage
- The highest number of Market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 4. LAMEA Table Top Games Market by Type
Chapter 5. LAMEA Table Top Games Market by Distribution Channel
Chapter 6. LAMEA Table Top Games Market by Application
Chapter 7. LAMEA Table Top Games Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Buffalo Games, LLC (Mason Wells)
- Mattel, Inc.
- Asmodee (Embracer Group AB)
- Hasbro, Inc.
- Grand Prix International
- NSF Games (Nederlandse Spellenfabriek)
- Korea BoardGames Co., Ltd.
- Australian Design Group
- Goliath Games LLC
- Ravensburger AG
Methodology
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