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Europe Table Top Games Market Size, Share & Industry Trends Analysis Report by Type, Distribution Channel, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 77 Pages
  • March 2023
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5779113
The Europe Table Top Games Market should witness market growth of 4.6% CAGR during the forecast period (2022-2028).

A tabletop game's appearance dramatically relies on its kind of game. A board and game pieces that travel across the board in accordance with predetermined rules are standard components of tabletop games. Some tabletop games use only cards or dice, and players switch cards or dice as the game progresses. The majority of tabletop games include a mix of the three. But there are also simpler ones, frequently involving simply pencils and paper while one player directs everyone else's actions. Whatever it is, participants are seated across from one another and competitively manipulate a game element.

Board games may be the most prevalent tabletop game of all the categories on the list. Perhaps because there are so many of them, and they all differ significantly in appearance. Additionally, they frequently include elements from other types of tabletop games, such as cards, dice, role-playing, etc. Board games typically come packaged in a box. Although the contents vary greatly, each has a gaming board that engages with the game somehow. There are exceptions to this rule, but in most cases, the game is played entirely on top of the playing board by moving pawns, meeples, or other pieces.

Europeans' per capita income is rising, increasing disposable income for quality-assisted gaming experiences. This is projected to spur expansion in the online gaming sector in the United Kingdom in the upcoming time zone. The need for online gaming has been greatly impacted by the period of digitalization, infra-architectures, and, later, microservices architecture. Also, the expansion of new data infrastructure and continuing technical advancements are projected to support the growth of the United Kingdom Online Gaming industry. These factors are propelling the region's market expansion.

The Germany market dominated the Europe Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $276.9 Million by 2028. The UK market is anticipated to grow at a CAGR of 3.8% during (2022-2028). Additionally, The France market would exhibit a CAGR of 5.4% during (2022-2028).

Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Scope of the Study

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Table Top Games Market, by Type
1.4.2 Europe Table Top Games Market, by Distribution Channel
1.4.3 Europe Table Top Games Market, by Application
1.4.4 Europe Table Top Games Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Strategies Deployed in Table Top Games Market
Chapter 4. Europe Table Top Games Market by Type
4.1 Europe Role Playing Games Market by Country
4.2 Europe Miniature Wargames Market by Country
Chapter 5. Europe Table Top Games Market by Distribution Channel
5.1 Europe Offline Market by Country
5.2 Europe Online Market by Country
Chapter 6. Europe Table Top Games Market by Application
6.1 Europe Adults Market by Country
6.2 Europe Family Market by Country
6.3 Europe Children Market by Country
6.4 Europe Party Market by Country
Chapter 7. Europe Table Top Games Market by Country
7.1 Germany Table Top Games Market
7.1.1 Germany Table Top Games Market by Type
7.1.2 Germany Table Top Games Market by Distribution Channel
7.1.3 Germany Table Top Games Market by Application
7.2 UK Table Top Games Market
7.2.1 UK Table Top Games Market by Type
7.2.2 UK Table Top Games Market by Distribution Channel
7.2.3 UK Table Top Games Market by Application
7.3 France Table Top Games Market
7.3.1 France Table Top Games Market by Type
7.3.2 France Table Top Games Market by Distribution Channel
7.3.3 France Table Top Games Market by Application
7.4 Russia Table Top Games Market
7.4.1 Russia Table Top Games Market by Type
7.4.2 Russia Table Top Games Market by Distribution Channel
7.4.3 Russia Table Top Games Market by Application
7.5 Spain Table Top Games Market
7.5.1 Spain Table Top Games Market by Type
7.5.2 Spain Table Top Games Market by Distribution Channel
7.5.3 Spain Table Top Games Market by Application
7.6 Italy Table Top Games Market
7.6.1 Italy Table Top Games Market by Type
7.6.2 Italy Table Top Games Market by Distribution Channel
7.6.3 Italy Table Top Games Market by Application
7.7 Rest of Europe Table Top Games Market
7.7.1 Rest of Europe Table Top Games Market by Type
7.7.2 Rest of Europe Table Top Games Market by Distribution Channel
7.7.3 Rest of Europe Table Top Games Market by Application
Chapter 8. Company Profiles
8.1 Buffalo Games, LLC (Mason Wells)
8.1.1 Company Overview
8.1.2 Recent Strategies and Developments
8.1.2.1 Partnerships, Collaborations, and Agreements
8.1.2.2 Acquisition and Mergers
8.2 Mattel, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent Strategies and Developments
8.2.5.1 Partnerships, Collaborations, and Agreements
8.2.5.2 Product Launches and Product Expansions
8.3 Asmodee (Embracer Group AB)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent Strategies and Developments
8.3.4.1 Partnerships, Collaborations, and Agreements
8.3.4.2 Acquisition and Mergers
8.4 Hasbro, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent Strategies and Developments
8.4.4.1 Partnerships, Collaborations, and Agreements
8.4.4.2 Product Launches and Product Expansions
8.4.4.3 Acquisition and Mergers
8.5 Grand Prix International
8.5.1 Company Overview
8.6 NSF Games (Nederlandse Spellenfabriek)
8.6.1 Company Overview
8.7 Korea BoardGames Co., Ltd.
8.7.1 Company Overview
8.8 Australian Design Group
8.8.1 Company Overview
8.9 Goliath Games LLC
8.9.1 Company Overview
8.10. Ravensburger AG
8.10.1 Company Overview

Companies Mentioned

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Methodology

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