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AR Gaming Market by Components, Display Type, Connecting Device, Distribution Channel - Global Forecast 2025-2030

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    Report

  • 190 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5888135
UP TO OFF until Dec 31st 2024
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The AR Gaming Market grew from USD 8.73 billion in 2023 to USD 10.13 billion in 2024. It is expected to continue growing at a CAGR of 16.47%, reaching USD 25.39 billion by 2030.

The Augmented Reality (AR) Gaming market is defined by its scope of integrating virtual game content with the real-world environment, enhancing user experiences through immersive engagement on devices like smartphones, tablets, and AR headsets. This technology broadens gaming applications and extends to areas like education, training, and marketing, capitalizing on the interactive nature of AR to engage users effectively. The market grows from rising demand for innovative, interactive games, technological advances in AR hardware, and smartphone proliferation. Key influencing factors driving growth include the affordability of AR devices, availability of AR-enhanced gaming apps, and increasing investments in AR technology development. Opportunities lie in developing cross-platform games that leverage 5G for seamless connectivity and cloud gaming solutions, appealing to a broader audience. There's potential in educational gaming apps that leverage AR for learning and development, creating immersive educational experiences. However, the market faces limitations from challenges like high initial investment costs and technical complexities in AR game development, including issues around content accuracy and user safety in AR environments. The rapid nature of technological evolution also imposes pressure to continually innovate, often requiring significant capital expenditure. For businesses seeking innovation, focusing on enhancing multiplayer AR experiences and creating open-source AR gaming platforms can foster indie developer communities and drive diverse content creation. The market's competitive nature highlights the need for strategic collaborations and partnerships with technology firms and content creators to stay ahead. Expansion into untapped geographic markets, harnessing local cultural elements in gameplay, can also differentiate offerings and capture market share. In essence, the AR Gaming market offers substantial growth potential driven by technological innovation and strategic market expansion, though it requires addressing technical, financial, and safety challenges to fully realize its potential.

Understanding Market Dynamics in the AR Gaming Market

The AR Gaming Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Increasing mobile gaming audience and digitalization in gaming technology
    • Huge adoption of smartphones and tablets across globe
    • Demand for immersive gaming experience
  • Market Restraints
    • High cost of AR gaming solutions
  • Market Opportunities
    • Technological advancement in AR gaming technology
    • Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
  • Market Challenges
    • Technical issues in AR gaming infrastructure

Exploring Porter’s Five Forces for the AR Gaming Market

Porter’s Five Forces framework further strengthens the insights of the AR Gaming Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the AR Gaming Market

External macro-environmental factors deeply influence the performance of the AR Gaming Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the AR Gaming Market

The AR Gaming Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the AR Gaming Market

The AR Gaming Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the AR Gaming Market

The AR Gaming Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the AR Gaming Market, highlighting leading vendors and their innovative profiles. These include Argentics, Augmented Pixels Inc., Aurasma by Hewlett-Packard Enterprise, Blippar Ltd., CCP ehf, Jploft Solutions Pvt. Ltd., Juego Studio Private Limited, Koninklijke Philips N.V., Microsoft Corporation, Niantic, Inc., Ninehertz Delivering Solutions, Resolution Games AB, Sony Corporation, VividQ Ltd., Wikitude Gmbh by Qualcomm Technologies, Inc., Zappar Ltd., and Zeiss International.

Market Segmentation & Coverage

This research report categorizes the AR Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Components
    • Hardware
    • Software
  • Display Type
    • Head-Mounted Displays
    • Smart Glasses
  • Connecting Device
    • Gaming Console
    • PC & Desktop
    • Smartphone
  • Distribution Channel
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
5.1.1.2. Huge adoption of smartphones and tablets across globe
5.1.1.3. Demand for immersive gaming experience
5.1.2. Restraints
5.1.2.1. High cost of AR gaming solutions
5.1.3. Opportunities
5.1.3.1. Technological advancement in AR gaming technology
5.1.3.2. Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
5.1.4. Challenges
5.1.4.1. Technical issues in AR gaming infrastructure
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. AR Gaming Market, by Components
6.1. Introduction
6.2. Hardware
6.3. Software
7. AR Gaming Market, by Display Type
7.1. Introduction
7.2. Head-Mounted Displays
7.3. Smart Glasses
8. AR Gaming Market, by Connecting Device
8.1. Introduction
8.2. Gaming Console
8.3. PC & Desktop
8.4. Smartphone
9. AR Gaming Market, by Distribution Channel
9.1. Introduction
9.2. Offline
9.3. Online
10. Americas AR Gaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific AR Gaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa AR Gaming Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2023
13.2. FPNV Positioning Matrix, 2023
13.3. Competitive Scenario Analysis
13.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
FIGURE 2. AR GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
FIGURE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2030 (%)
FIGURE 9. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2030 (%)
FIGURE 11. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
FIGURE 13. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 15. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 17. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 22. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 23. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. AR GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. AR GAMING MARKET DYNAMICS
TABLE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AR GAMING MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AR GAMING MARKET SIZE, BY PC & DESKTOP, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. AMERICAS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 21. AMERICAS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 22. AMERICAS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 23. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 24. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 25. ARGENTINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 26. ARGENTINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 27. ARGENTINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 28. ARGENTINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 29. BRAZIL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 30. BRAZIL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 31. BRAZIL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 32. BRAZIL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 33. CANADA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 34. CANADA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 35. CANADA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 36. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 37. MEXICO AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 38. MEXICO AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 39. MEXICO AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 40. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 41. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 42. UNITED STATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 43. UNITED STATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 44. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 45. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 46. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 47. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 48. ASIA-PACIFIC AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 49. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 50. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 51. AUSTRALIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 52. AUSTRALIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 53. AUSTRALIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 54. AUSTRALIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 55. CHINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 56. CHINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 57. CHINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 58. CHINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 59. INDIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 60. INDIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 61. INDIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 62. INDIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 63. INDONESIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 64. INDONESIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 65. INDONESIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 66. INDONESIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 67. JAPAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 68. JAPAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 69. JAPAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 70. JAPAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 71. MALAYSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 72. MALAYSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 73. MALAYSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 74. MALAYSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 75. PHILIPPINES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 76. PHILIPPINES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 77. PHILIPPINES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 78. PHILIPPINES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 79. SINGAPORE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 80. SINGAPORE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 81. SINGAPORE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 82. SINGAPORE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 83. SOUTH KOREA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 84. SOUTH KOREA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 85. SOUTH KOREA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 86. SOUTH KOREA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 87. TAIWAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 88. TAIWAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 89. TAIWAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 90. TAIWAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 91. THAILAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 92. THAILAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 93. THAILAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 94. THAILAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 95. VIETNAM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 96. VIETNAM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 97. VIETNAM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 98. VIETNAM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 99. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 100. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 101. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 102. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 103. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 104. DENMARK AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 105. DENMARK AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 106. DENMARK AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 107. DENMARK AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 108. EGYPT AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 109. EGYPT AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 110. EGYPT AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 111. EGYPT AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 112. FINLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 113. FINLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 114. FINLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 115. FINLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 116. FRANCE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 117. FRANCE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 118. FRANCE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 119. FRANCE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 120. GERMANY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 121. GERMANY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 122. GERMANY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 123. GERMANY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 124. ISRAEL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 125. ISRAEL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 126. ISRAEL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 127. ISRAEL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 128. ITALY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 129. ITALY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 130. ITALY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 131. ITALY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 132. NETHERLANDS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 133. NETHERLANDS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 134. NETHERLANDS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 135. NETHERLANDS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 136. NIGERIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 137. NIGERIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 138. NIGERIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 139. NIGERIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 140. NORWAY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 141. NORWAY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 142. NORWAY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 143. NORWAY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 144. POLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 145. POLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 146. POLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 147. POLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 148. QATAR AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 149. QATAR AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 150. QATAR AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 151. QATAR AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 152. RUSSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 153. RUSSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 154. RUSSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 155. RUSSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 156. SAUDI ARABIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 157. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 158. SAUDI ARABIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 159. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 160. SOUTH AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 161. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 162. SOUTH AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 163. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 164. SPAIN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 165. SPAIN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 166. SPAIN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 167. SPAIN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 168. SWEDEN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 169. SWEDEN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 170. SWEDEN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 171. SWEDEN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 172. SWITZERLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 173. SWITZERLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 174. SWITZERLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 175. SWITZERLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 176. TURKEY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 177. TURKEY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 178. TURKEY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 179. TURKEY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 180. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 181. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 182. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 183. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 184. UNITED KINGDOM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 185. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 186. UNITED KINGDOM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
TABLE 187. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 188. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
TABLE 189. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the AR Gaming Market, which are profiled in this report, include:
  • Argentics
  • Augmented Pixels Inc.
  • Aurasma by Hewlett-Packard Enterprise
  • Blippar Ltd.
  • CCP ehf
  • Jploft Solutions Pvt. Ltd.
  • Juego Studio Private Limited
  • Koninklijke Philips N.V.
  • Microsoft Corporation
  • Niantic, Inc.
  • Ninehertz Delivering Solutions
  • Resolution Games AB
  • Sony Corporation
  • VividQ Ltd.
  • Wikitude Gmbh by Qualcomm Technologies, Inc.
  • Zappar Ltd.
  • Zeiss International

Methodology

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Table Information