Asia Pacific (APAC) Egaming Market - Latest Developments, Telco Value Propositions and Monetization, a new Insider report, provides an executive-level overview of the eGaming market in APAC. It delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies.
Two markets case studies from APAC illustrate the findings of the report, providing insights around different gaming uptake and speding in the region. This will help gaming market executives craft adapted eGaming strategies to unlock new revenue streams.
The report discusses concrete opportunities in the eGaming market, providing a number of actionable recommendations for eGaming ecosystem participants.
The report provides an in-depth analysis of the following -
- Egaming taxonomy & market context: An overview of eGaming at a global level and analysis of the eGaming value chain and key trends. This section also analyzes the latest developments in the cloud gaming market and provides an overview of a large selection of cloud gaming value propositions from technology companies and gaming providers.
- Case studies: Analyzes the two major gaming markets in APAC in terms of gaming population, ARPU and revenue dynamics.
- Key findings and recommendations: The Insider Report concludes with a number of key findings and a set of recommendations for eGaming stakeholders.
Scope
- High adoption of smartphones will strengthen mobile gaming’s market position
- In-app purchases will continue to steam up revenue growth in the region
- Partnerships and M&As are getting increasingly active
- Countries are taking different paths in terms of gaming regulations, especially for in-app purchase
Reasons to Buy
This Insider Report provides a comprehensive examination of the eGaming value chain and business models. It helps executives fully understand the ecosystem, market dynamics, and latest developments. It helps gaming providers decision-makers determine key eGaming (including cloud gaming) positioning strategies, formulate effective product development plans, and optimize return on investments.Two markets case studies from APAC illustrate the findings of the report, providing insights around different gaming uptake and speding in the region. This will help gaming market executives craft adapted eGaming strategies to unlock new revenue streams.
The report discusses concrete opportunities in the eGaming market, providing a number of actionable recommendations for eGaming ecosystem participants.
Table of Contents
- Summary
- Taxonomy & Market Context
- Defining eGaming
- Technology and Consumer Behavior Trends
- eGaming Value Chain
- Regulatory Context
- Gamers and revenue trends in Asia-Pacific
- Select Country Reviews
- China
- Japan
- Key Findings and Recommendations
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard
- Alienware
- Amazon
- Apple
- Asus
- Boss Fight Entertainment
- Disney
- Electronic Arts
- Facebook/Meta
- Gamestream
- HoYoverse
- id Software
- Microsoft
- MSI
- NetEase
- Netflix
- Next Games
- Night School Studio
- Nintendo
- NVIDIA
- Oculus
- Orange France
- Razer
- Respawn Entertainment
- Riot Games
- Rockstar
- Samsung
- Sega
- SIC
- Sony
- Tencent
- Tequila Works
- Ubisoft
- UEFA