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Online Social Casino Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6021376
The online social casino market size has grown strongly in recent years. It will grow from $9.27 billion in 2025 to $10.11 billion in 2026 at a compound annual growth rate (CAGR) of 9.1%. The growth in the historic period can be attributed to growth of social media platforms, expansion of casual gaming audiences, rising smartphone gaming adoption, increasing acceptance of in-app purchases, growth of freemium gaming models.

The online social casino market size is expected to see strong growth in the next few years. It will grow to $14.23 billion in 2030 at a compound annual growth rate (CAGR) of 8.9%. The growth in the forecast period can be attributed to expansion of immersive social gaming experiences, rising integration of AI-driven personalization, growing monetization through virtual economies, increasing cross-platform social engagement, rising investments in interactive entertainment ecosystems. Major trends in the forecast period include increasing popularity of free-to-play casino models, rising integration of social networking features, growing use of virtual currency and loyalty rewards, expansion of cross-platform gaming experiences, enhanced focus on player engagement analytics.

The rising adoption of online and mobile gaming is anticipated to drive the growth of the casino gaming market. Online and mobile gaming involves playing video games over the internet on mobile devices, which allows players to access, compete, and interact with others globally across a variety of genres and platforms, often featuring real-time capabilities and social connectivity. This surge in adoption is driven by widespread internet access, the proliferation of mobile devices, and the increasing demand for interactive and accessible entertainment experiences. Casino gaming is integrated into online and mobile gaming by offering virtual versions of traditional casino games such as slots, poker, and roulette, accessible through internet-connected devices, thus providing casino-style entertainment anytime and anywhere. For example, in May 2023, Uswitch Limited, a UK-based provider of online comparison and switching services, reported that the number of online gamers worldwide reached 3.2 billion in 2022 and is projected to grow to 5.7 billion by 2032. Consequently, the rise in online and mobile gaming is fueling the growth of the casino gaming market.

Leading companies in the online casino game sector are focusing on developing innovative products, such as online social casino platforms, to enhance user engagement, deliver immersive gaming experiences, and utilize social interaction features to boost player retention and market growth. Online social casino platforms are digital environments where users can play casino-style games, such as slots, poker, and roulette, through social networking sites or dedicated applications without real money betting. For instance, in June 2024, Bally's Corporation, a US-based gambling company, collaborated with Ruby Seven Studios Inc., an Indian software company, to launch Bally Play, a free-to-play online social casino game. This platform emphasizes social connectivity with features such as leaderboards, in-game chat, and friend challenges, creating an engaging gaming community. It also includes customizable avatars and virtual currency to enrich the player experience and integrates special events and tournaments for players to compete for rewards and access exclusive promotions.

In April 2024, Softswiss, a Poland-based gambling software development company, acquired Ously Games for an undisclosed sum. This acquisition aims to enhance the capabilities and offerings of both companies in the online social casino sector, leveraging their combined expertise to develop innovative and engaging gaming solutions. Ously Games, based in Germany, specializes in creating social casino games.

Major companies operating in the online social casino market are Tencent Holdings Ltd, Caesars Entertainment Corporation, Flutter Entertainment plc, International Game Technology, Aristocrat Leisure, Zynga Inc., Playtika Holdings Corp., Scientific Games Corporation, 888 Holdings PLC, Everi Holdings Inc., DoubleU Games Co. Ltd., PlayAGS Inc., Playstudios Inc., Big Fish Games Inc., TCS John Huxley Ltd., Ruby Seven Studios, KamaGames Ltd., Creatiosoft Solutions Pvt. Ltd., AMATIC Industries GmbH, Tap Slots.

North America was the largest region in the online social casino market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online social casino market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the online social casino market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The online social casino market includes revenues earned by entities by providing online gaming services, in-app purchases for virtual items, premium memberships with exclusive benefits, customer support, tournaments and competitions, related web platforms, customizable avatars and promotional bundles. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Online Social Casino Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Online Social Casino Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Online Social Casino Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Online Social Casino Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Artificial Intelligence & Autonomous Intelligence
4.1.4 Fintech, Blockchain, Regtech & Digital Finance
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 Increasing Popularity of Free-to-Play Casino Models
4.2.2 Rising Integration of Social Networking Features
4.2.3 Growing Use of Virtual Currency and Loyalty Rewards
4.2.4 Expansion of Cross-Platform Gaming Experiences
4.2.5 Enhanced Focus on Player Engagement Analytics
5. Online Social Casino Market Analysis of End Use Industries
5.1 Casual Gamers
5.2 Social Media Users
5.3 Mobile App Gamers
5.4 Digital Entertainment Consumers
5.5 Online Community Players
6. Online Social Casino Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Online Social Casino Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Online Social Casino PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Online Social Casino Market Size, Comparisons and Growth Rate Analysis
7.3. Global Online Social Casino Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Online Social Casino Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Online Social Casino Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Online Social Casino Market Segmentation
9.1. Global Online Social Casino Market, Segmentation by Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Social Casino Gaming Apps, Social Casino Websites, Virtual Currency Casinos
9.2. Global Online Social Casino Market, Segmentation by Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Slots, Poker, Table Games, Bingo
9.3. Global Online Social Casino Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Casual Gaming, Social Networking, Digital Entertainment
9.4. Global Online Social Casino Market, Segmentation by End User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Individuals, Corporate
9.5. Global Online Social Casino Market, Sub-Segmentation of Social Casino Gaming Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Mobile Apps (iOS, Android), Cross-Platform Apps, Gamified Social Networking Features
9.6. Global Online Social Casino Market, Sub-Segmentation of Social Casino Websites, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Integrated Social Media Games, Desktop-Optimized Websites
9.7. Global Online Social Casino Market, Sub-Segmentation of Virtual Currency Casinos, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
in-App Purchases for Virtual Currency, Loyalty Rewards and Incentive Systems
10. Online Social Casino Market Regional and Country Analysis
10.1. Global Online Social Casino Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Online Social Casino Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Online Social Casino Market
11.1. Asia-Pacific Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Online Social Casino Market
12.1. China Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Online Social Casino Market
13.1. India Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Online Social Casino Market
14.1. Japan Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Online Social Casino Market
15.1. Australia Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Online Social Casino Market
16.1. Indonesia Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Online Social Casino Market
17.1. South Korea Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Online Social Casino Market
18.1. Taiwan Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Online Social Casino Market
19.1. South East Asia Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Online Social Casino Market
20.1. Western Europe Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Online Social Casino Market
21.1. UK Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Online Social Casino Market
22.1. Germany Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Online Social Casino Market
23.1. France Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Online Social Casino Market
24.1. Italy Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Online Social Casino Market
25.1. Spain Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Online Social Casino Market
26.1. Eastern Europe Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Online Social Casino Market
27.1. Russia Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Online Social Casino Market
28.1. North America Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Online Social Casino Market
29.1. USA Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Online Social Casino Market
30.1. Canada Online Social Casino Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Online Social Casino Market
31.1. South America Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Online Social Casino Market
32.1. Brazil Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Online Social Casino Market
33.1. Middle East Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Online Social Casino Market
34.1. Africa Online Social Casino Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Online Social Casino Market, Segmentation by Product, Segmentation by Game Type, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Online Social Casino Market Regulatory and Investment Landscape
36. Online Social Casino Market Competitive Landscape and Company Profiles
36.1. Online Social Casino Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Online Social Casino Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Online Social Casino Market Company Profiles
36.3.1. Tencent Holdings Ltd Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Caesars Entertainment Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Flutter Entertainment plc Overview, Products and Services, Strategy and Financial Analysis
36.3.4. International Game Technology Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Aristocrat Leisure Overview, Products and Services, Strategy and Financial Analysis
37. Online Social Casino Market Other Major and Innovative Companies
Zynga Inc., Playtika Holdings Corp., Scientific Games Corporation, 888 Holdings PLC, Everi Holdings Inc., DoubleU Games Co. Ltd., PlayAGS Inc., Playstudios Inc., Big Fish Games Inc., TCS John Huxley Ltd., Ruby Seven Studios, KamaGames Ltd., Creatiosoft Solutions Pvt. Ltd., AMATIC Industries GmbH, Tap Slots
38. Global Online Social Casino Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Online Social Casino Market
40. Online Social Casino Market High Potential Countries, Segments and Strategies
40.1 Online Social Casino Market in 2030 - Countries Offering Most New Opportunities
40.2 Online Social Casino Market in 2030 - Segments Offering Most New Opportunities
40.3 Online Social Casino Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Online Social Casino Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses online social casino market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for online social casino? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The online social casino market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Product: Social Casino Gaming Apps; Social Casino Websites; Virtual Currency Casinos
2) By Game Type: Slots; Poker; Table Games; Bingo
3) By Application: Casual Gaming; Social Networking; Digital Entertainment
4) By End User: Individuals; Corporate

Subsegments:

1) By Social Casino Gaming Apps: Mobile Apps; Cross-Platform Apps; Gamified Social Networking Features
2) By Social Casino Websites: Integrated Social Media Games; Desktop-Optimized Websites
3) By Virtual Currency Casinos: in-App Purchases for Virtual Currency; Loyalty Rewards and Incentive Systems

Companies Mentioned: Tencent Holdings Ltd; Caesars Entertainment Corporation; Flutter Entertainment plc; International Game Technology; Aristocrat Leisure; Zynga Inc.; Playtika Holdings Corp.; Scientific Games Corporation; 888 Holdings PLC; Everi Holdings Inc.; DoubleU Games Co. Ltd.; PlayAGS Inc.; Playstudios Inc.; Big Fish Games Inc.; TCS John Huxley Ltd.; Ruby Seven Studios; KamaGames Ltd.; Creatiosoft Solutions Pvt. Ltd.; AMATIC Industries GmbH; Tap Slots

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Online Social Casino market report include:
  • Tencent Holdings Ltd
  • Caesars Entertainment Corporation
  • Flutter Entertainment plc
  • International Game Technology
  • Aristocrat Leisure
  • Zynga Inc.
  • Playtika Holdings Corp.
  • Scientific Games Corporation
  • 888 Holdings PLC
  • Everi Holdings Inc.
  • DoubleU Games Co. Ltd.
  • PlayAGS Inc.
  • Playstudios Inc.
  • Big Fish Games Inc.
  • TCS John Huxley Ltd.
  • Ruby Seven Studios
  • KamaGames Ltd.
  • Creatiosoft Solutions Pvt. Ltd.
  • AMATIC Industries GmbH
  • Tap Slots

Table Information