+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Immersive Display in Entertainment Market Size, Share & Trends Analysis Report by Technology (LED, OLED, Others), Resolution (4K, 8K), Application (Theater & Cinema, Entertainment Venues, Museum & Exhibitions), Region, and Segment Forecasts, 2024-2030

  • PDF Icon

    Report

  • 120 Pages
  • October 2024
  • Region: Global
  • Grand View Research
  • ID: 6024671
The global immersive display in entertainment market size was valued at USD 2.74 billion in 2023 and is expected to grow at a CAGR of 23.6% from 2024 to 2030. The market is advancing rapidly with the increasing adoption of interactive and 3D display technologies, enhancing audience engagement and experience. Innovations such as High Dynamic Range (HDR) and projection mapping are enhancing visual quality and creating more immersive environments in live performances, and cinematic experiences, which is expected to further fuel the market growth in the coming years.

The increasing consumer demand for highly immersive entertainment experiences is a major market driver. Audiences are seeking more engaging, realistic, and interactive content, whether in theaters, museums, or theme parks. This trend is fueling investments in advanced display technologies, such as 4K/8K resolution, 3D, and holographic displays, which offer richer visual depth and heightened sensory engagement. As consumer expectations continue to rise, entertainment providers are leveraging immersive displays to differentiate themselves and offer unique, memorable experiences.

In addition, immersive display technologies are gaining traction in museums and exhibitions for their ability to deliver interactive and informative experiences. By using technologies such as VR, AR, and projection mapping, museums can engage visitors in a more meaningful way, turning static exhibits into dynamic, participatory environments. This trend is driving the adoption of immersive displays beyond traditional entertainment spaces.

Furthermore, as the demand for immersive content grows, there is a corresponding rise in the creation of entertainment specifically designed for immersive displays. Content creation studios are increasingly producing films, video games, and virtual experiences in 4K, 8K, VR, and 360-degree formats to cater to the needs of immersive theaters, VR experiences, and interactive exhibits. This growth in immersive content creation is propelling the wider adoption of immersive displays, as entertainment venues require specialized content that maximizes the potential of these advanced display technologies.

Moreover, the rapid development of display technologies, content creation tools, and sensory enhancements is transforming the way audiences engage with entertainment, leading to a surge in demand for immersive experiences. These innovations are enhancing the visual, auditory, and interactive aspects of entertainment, creating more lifelike and captivating experiences for consumers. Projection technology has also witnessed significant advancements, with innovations in laser projection systems, holographic displays, and projection mapping. This technology is widely used in theme parks, concerts, and exhibitions to transform ordinary spaces into interactive and visually captivating experiences.

Global Immersive Display In Entertainment Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, the analyst has segmented the global immersive display in entertainment market report based on technology, resolution, application, and region:

Technology Outlook (Revenue, USD Million, 2018 - 2030)

  • LED
  • OLED
  • Others

Resolution Outlook (Revenue, USD Million, 2018 - 2030)

  • 4K
  • 8K
  • Others

Application Outlook (Revenue, USD Million, 2018 - 2030)

  • Theater & Cinema
  • Entertainment Venues
  • Museum & Exhibitions
  • Content Creation Studios
  • Theme Parks & Amusement Parks
  • Others

Regional Outlook (Revenue, USD Million, 2018 - 2030)

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • UK
  • Germany
  • France
  • Asia Pacific
  • China
  • Australia
  • Japan
  • India
  • South Korea
  • Latin America
  • Brazil
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE

Why should you buy this report?

  • Comprehensive Market Analysis: Gain detailed insights into the global market across major regions and segments
  • Competitive Landscape: Explore the market presence of key players worldwide
  • Future Trends: Discover the pivotal trends and drivers shaping the future of the global market
  • Actionable Recommendations: Utilize insights to uncover new revenue streams and guide strategic business decisions

This report addresses:

  • Market intelligence to enable effective decision-making
  • Market estimates and forecasts from 2018 to 2030
  • Growth opportunities and trend analyses
  • Segment and regional revenue forecasts for market assessment
  • Competition strategy and market share analysis
  • Product innovation listing for you to stay ahead of the curve
  • COVID-19's impact and how to sustain in these fast-evolving markets

The leading players in the Immersive Display in Entertainment market include:

  • Barco
  • Christie Digital Systems USA, Inc.
  • Disguise Technologies Limited
  • Leyard
  • LG Electronics
  • Panasonic Holdings Corporation
  • Prysm Systems, Inc.
  • ROE Visual
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen INFiLED Electronics Co., Ltd.
  • Sony Corporation

Table of Contents

Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Information analysis
1.3.2. Market formulation & data visualization
1.3.3. Data validation & publishing
1.4. 1.4 Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Immersive Display in Entertainment Market Snapshot
2.2. Immersive Display in Entertainment Market- Segment Snapshot
2.3. Immersive Display in Entertainment Market- Competitive Landscape Snapshot
Chapter 3. Immersive Display in Entertainment Market - Industry Outlook
3.1. Market Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Industry Challenges
3.3.4. Industry Opportunities
3.4. Industry Analysis Tools
3.4.1. Porter’s analysis
3.4.2. Macroeconomic analysis
3.5. Technology Trends
Chapter 4. Immersive Display in Entertainment Market: Technology Estimates & Trend Analysis
4.1. Technology Movement Analysis & Market Share, 2023 & 2030
4.2. Immersive Display in Entertainment Market Estimates & Forecast, By Technology (USD Million)
4.2.1. LED
4.2.2. OLED
4.2.3. Others
Chapter 5. Immersive Display in Entertainment Market: Resolution Estimates & Trend Analysis
5.1. Resolution Movement Analysis & Market Share, 2023 & 2030
5.2. Immersive Display in Entertainment Market Estimates & Forecast, By Resolution (USD Million)
5.2.1. 4K
5.2.2. 8K
5.2.3. Others
Chapter 6. Immersive Display in Entertainment Market: Application Estimates & Trend Analysis
6.1. Industry Vertical Movement Analysis & Market Share, 2023 & 2030
6.2. Immersive Display in Entertainment Market Estimates & Forecast (USD Million)
6.2.1. Theater & Cinema
6.2.2. Entertainment Venues
6.2.3. Museum & Exhibitions
6.2.4. Content Creation Studios
6.2.5. Theme Parks & Amusement Parks
6.2.6. Others
Chapter 7. Regional Estimates & Trend Analysis
7.1. Immersive Display in Entertainment Market by Region, 2023 & 2030
7.2. North America
7.2.1. North America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.2.2. U.S.
7.2.3. Canada
7.2.4. Mexico
7.3. Europe
7.3.1. Europe Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.3.2. UK
7.3.3. Germany
7.3.4. France
7.4. Asia Pacific
7.4.1. Asia Pacific Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.4.2. China
7.4.3. Japan
7.4.4. India
7.4.5. South Korea
7.4.6. Australia
7.5. Latin America
7.5.1. Latin America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.5.2. Brazil
7.6. Middle East & Africa (MEA)
7.6.1. MEA Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.6.2. UAE
7.6.3. Saudi Arabia
7.6.4. South Africa
Chapter 8. Immersive Display in Entertainment Market - Competitive Landscape
8.1. Recent Developments & Impact Analysis, By Key Market Participants
8.2. Company Categorization
8.3. Participant’s Overview
8.4. Financial Performance
8.5. Product Benchmarking
8.6. Company Market Positioning Analysis
8.7. Company Heat Map Analysis
8.8. Strategy Mapping
8.8.1. Expansion/Divestiture
8.8.2. Collaborations/Partnerships
8.8.3. New Product Launches
8.8.4. Contract
8.9. Company Profiles
8.9.1. Barco
8.9.1.1. Participant’s Overview
8.9.1.2. Financial Performance
8.9.1.3. Product Benchmarking
8.9.1.4. Recent Developments
8.9.2. Christie Digital Systems USA, Inc.
8.9.2.1. Participant’s Overview
8.9.2.2. Financial Performance
8.9.2.3. Product Benchmarking
8.9.2.4. Recent Developments
8.9.3. Disguise Technologies Limited
8.9.3.1. Participant’s Overview
8.9.3.2. Financial Performance
8.9.3.3. Product Benchmarking
8.9.3.4. Recent Developments
8.9.4. Leyard
8.9.4.1. Participant’s Overview
8.9.4.2. Financial Performance
8.9.4.3. Product Benchmarking
8.9.4.4. Recent Developments
8.9.5. LG Electronics
8.9.5.1. Participant’s Overview
8.9.5.2. Financial Performance
8.9.5.3. Product Benchmarking
8.9.5.4. Recent Developments
8.9.6. Panasonic Holdings Corporation
8.9.6.1. Participant’s Overview
8.9.6.2. Financial Performance
8.9.6.3. Product Benchmarking
8.9.6.4. Recent Developments
8.9.7. Prysm Systems, Inc.
8.9.7.1. Participant’s Overview
8.9.7.2. Financial Performance
8.9.7.3. Product Benchmarking
8.9.7.4. Recent Developments
8.9.8. ROE Visual
8.9.8.1. Participant’s Overview
8.9.8.2. Financial Performance
8.9.8.3. Product Benchmarking
8.9.8.4. Recent Developments
8.9.9. Samsung Electronics Co.Ltd
8.9.9.1. Participant’s Overview
8.9.9.2. Financial Performance
8.9.9.3. Product Benchmarking
8.9.9.4. Recent Developments
8.9.10. Sharp Corporation
8.9.10.1. Participant’s Overview
8.9.10.2. Financial Performance
8.9.10.3. Product Benchmarking
8.9.10.4. Recent Developments
8.9.11. Shenzhen INFiLED Electronics Co., Ltd.
8.9.11.1. Participant’s Overview
8.9.11.2. Financial Performance
8.9.11.3. Product Benchmarking
8.9.11.4. Recent Developments
8.9.12. Sony Corporation
8.9.12.1. Participant’s Overview
8.9.12.2. Financial Performance
8.9.12.3. Product Benchmarking
8.9.12.4. Recent Developments
List of Tables
Table 1 Immersive Display in Entertainment Market - Key Market Driver Impact
Table 2 Global Immersive Display in Entertainment Market - Key Market Restraint Impact
Table 3 Global Immersive Display in Entertainment Market - Key Market Opportunities
Table 4 Global Immersive Display in Entertainment Market - Key Market Challenges
Table 5 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Technology, 2018 - 2030 (USD Million)
Table 6 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Resolution, 2018 - 2030 (USD Million)
Table 7 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Application, 2018 - 2030 (USD Million)
Table 8 Recent Developments & Impact Analysis, By Key Market Participants
Table 9 Company Heat Map Analysis
Table 10 Key Companies Launching New Products
Table 11 Key Companies Pursuing Expansions
Table 12 Key Companies Pursuing Mergers & Acquisitions
Table 13 Key Companies Collaborations
List of Figures
Fig. 1 Market Segmentation And Scope
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation And Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 Immersive Display in Entertainment Market , 2018 - 2030 (USD Million)
Fig. 11 Immersive Display in Entertainment Market - Value Chain Analysis
Fig. 12 Immersive Display in Entertainment Market - Market Dynamics
Fig. 13 Immersive Display in Entertainment Market - Porter’s Five Forces Analysis
Fig. 14 Immersive Display in Entertainment Market - PESTEL Analysis
Fig. 15 Immersive Display in Entertainment Market, By Technology: Key Takeaways
Fig. 16 Immersive Display in Entertainment Market, By Technology: Market Share, 2023 & 2030
Fig. 17 LED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 18 OLED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 19 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 20 Immersive Display in Entertainment Market, By Resolution: Key Takeaways
Fig. 21 Immersive Display in Entertainment Market, By Resolution: Market Share, 2023 & 2030
Fig. 22 4K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 23 8K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 24 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 25 Immersive Display in Entertainment Market, By Application: Key Takeaways
Fig. 26 Immersive Display in Entertainment Market, By Application: Market Share, 2023 & 2030
Fig. 27 Theater & Cinema Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 28 Entertainment Venues Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 29 Museum & Exhibitions Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 30 Content Creation Studios Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 31 Theme Parks & Amusement Parks Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 32 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Fig. 33 Regional Marketplace: Key Takeaways
Fig. 34 Regional Marketplace: Key Takeaways
Fig. 35 North America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 36 U.S. Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 37 Canada Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 38 Mexico Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 39 Europe Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 40 Germany Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 41 UK Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 42 France Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 43 Asia Pacific Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 44 China Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 45 India Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 46 Japan Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 47 Australia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 48 South Korea Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 49 Latin America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 50 Brazil Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 51 MEA Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 52 Saudi Arabia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 53 South Africa Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 54 UAE Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
Fig. 55 Key Company Categorization
Fig. 56 Company Market Positioning Analysis
Fig. 57 Strategic Framework

Companies Mentioned

  • Barco
  • Christie Digital Systems USA, Inc.
  • Disguise Technologies Limited
  • Leyard
  • LG Electronics
  • Panasonic Holdings Corporation
  • Prysm Systems, Inc.
  • ROE Visual
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen INFiLED Electronics Co., Ltd.
  • Sony Corporation

Methodology

Loading
LOADING...