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Immersive Display in Entertainment - Global Strategic Business Report

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    Report

  • 160 Pages
  • January 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6042861
The global market for Immersive Display in Entertainment was valued at US$3.8 Billion in 2024 and is projected to reach US$12.6 Billion by 2030, growing at a CAGR of 22.4% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Immersive Display in Entertainment Market - Key Trends & Drivers Summarized

How Are Immersive Displays Revolutionizing Entertainment Experiences?

Immersive displays are redefining entertainment by transforming how audiences engage with content, creating a sense of presence and interaction that was previously unattainable. These displays, powered by advanced technologies such as virtual reality (VR), augmented reality (AR), and 360-degree visuals, are delivering hyper-realistic and interactive experiences across various entertainment platforms. From cinemas and theme parks to home theaters and gaming consoles, immersive displays allow users to be a part of the narrative, rather than mere observers.

In the gaming industry, immersive displays have become a central component of virtual reality gaming, offering players an unparalleled level of interaction and realism. Similarly, in cinemas, large-format screens and holographic projections are elevating the viewing experience, making films more engaging. Live events, such as concerts and sports, are also leveraging immersive displays to enhance fan experiences through VR-enabled broadcasts and 360-degree replay capabilities. By blurring the boundaries between reality and the digital world, immersive displays are revolutionizing how entertainment is consumed globally.

Why Are Immersive Displays Gaining Traction in the Entertainment Industry?

The growing demand for personalized and interactive experiences is driving the adoption of immersive displays in the entertainment sector. Viewers are increasingly seeking content that goes beyond passive consumption, and immersive displays provide the perfect solution by enabling active participation. For instance, streaming platforms are experimenting with immersive technologies to offer customizable storylines and multi-angle viewing options, allowing audiences to shape their viewing experiences.

In theme parks and museums, immersive displays are used to create captivating attractions that merge education and entertainment. Advanced projection mapping and AR overlays are transforming static exhibits into dynamic, interactive environments. These technologies not only engage audiences but also create memorable experiences that encourage repeat visits. The versatility of immersive displays makes them a valuable tool for content creators and entertainment venues aiming to differentiate themselves in an increasingly competitive market.

How Are Advancements in Technology Fueling Immersive Display Adoption?

The rapid evolution of display technologies, coupled with advancements in hardware and software, is fueling the adoption of immersive displays in entertainment. High-resolution screens, improved refresh rates, and seamless integration with motion tracking systems have significantly enhanced the quality and realism of immersive displays. Innovations such as OLED and MicroLED displays are enabling sharper visuals and better color accuracy, making virtual environments indistinguishable from reality.

Cloud-based platforms and 5G connectivity are also playing a critical role in the growth of immersive displays, ensuring smooth delivery of high-definition content without latency. These technological advancements have made immersive experiences more accessible and scalable, enabling their adoption across a wide range of entertainment applications. Furthermore, the integration of artificial intelligence (AI) and machine learning into immersive systems allows for real-time customization of content, enhancing user engagement and satisfaction. This continuous technological progress is expanding the possibilities of immersive displays, ensuring their relevance in the future of entertainment.

What Factors Are Driving the Growth of the Immersive Display in Entertainment Market?

The growth in the Immersive Display in Entertainment market is driven by several factors, including increasing consumer demand for enhanced viewing experiences, the rise of interactive content, and advancements in display technologies. The expanding adoption of immersive displays in gaming, live events, and streaming platforms is a significant driver, as companies seek to provide audiences with cutting-edge experiences that boost engagement and loyalty. The proliferation of VR and AR devices, coupled with decreasing costs of hardware, has further accelerated market growth by making immersive displays more accessible to a broader audience.

Additionally, entertainment venues such as theaters, theme parks, and museums are investing heavily in immersive displays to differentiate their offerings and attract visitors. The growing preference for hybrid and virtual events has also boosted the adoption of immersive displays, as they enhance remote participation by replicating the in-person experience. Technological advancements, such as the integration of AI, 5G, and cloud computing, are enabling seamless and scalable immersive solutions. These factors, combined with a shift in consumer behavior toward personalized and interactive entertainment, are expected to drive the continued expansion of the immersive display market in the entertainment sector.

Scope of the Study

The report analyzes the Immersive Display in Entertainment market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments:

Technology (LED Technology, OLED Technology, Other Technologies); Resolution Type (4K Resolution, 8K Resolution, Other Resolution Types); Application (Theater & Cinema Application, Entertainment Venues Application, Theme Parks & Amusement Parks Application, Museum & Exhibitions Application, Content Creation Studios Application, Other Applications).

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the LED Technology segment, which is expected to reach US$6.2 Billion by 2030 with a CAGR of a 21.5%. The OLED Technology segment is also set to grow at 24.3% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $985.8 Million in 2024, and China, forecasted to grow at an impressive 21.3% CAGR to reach $1.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Barco NV, Disguise, Leyard, LG Electronics, Inc., Panasonic Holdings Corporation and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Immersive Display in Entertainment Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Immersive Display in Entertainment Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Immersive Display in Entertainment Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Some of the 22 companies featured in this Immersive Display in Entertainment market report include:

  • Barco NV
  • Disguise
  • Leyard
  • LG Electronics, Inc.
  • Panasonic Holdings Corporation
  • Prysm Systems
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen Infiled Electronics Co., Ltd.
  • Sony Group Corporation

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Economic Frontiers: Trends, Trials & Transformations
Immersive Display in Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive Viewing Experiences Fuels Growth in Advanced Display Technologies
Integration of AR and VR in Entertainment Propels Adoption of Immersive Displays
Real-Time Rendering Needs Expand Market Opportunities for High-Performance Displays
AI-Driven Content Personalization Strengthens Demand for Immersive Display Systems
Focus on Interactive Experiences Spurs Growth in Immersive Displays for Gaming
Expansion of Live Streaming and Virtual Events Drives Adoption of Immersive Screens
Growing Popularity of 3D and Holographic Displays Enhances Entertainment Engagement
Consumer Preferences for Ultra-High-Definition Content Accelerate Immersive Display Adoption
Digital Transformation in Theaters and Theme Parks Expands Opportunities for Immersive Displays
Integration with Wearable Devices Boosts Adoption in Experiential Entertainment
Focus on Cinematic Realism Fuels Growth in Next-Generation Projection Technologies
Rise of Metaverse Experiences Creates New Opportunities for Immersive Displays
Cost Reductions in Advanced Display Hardware Broaden Accessibility for Immersive Entertainment
Growing Use of Immersive Displays in E-Sports and Competitive Gaming Drives Market Growth
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Immersive Display in Entertainment Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for LED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World 6-Year Perspective for LED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 6: World Recent Past, Current & Future Analysis for OLED Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 7: World 6-Year Perspective for OLED Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Museum & Exhibitions Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World 6-Year Perspective for Museum & Exhibitions Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 12: World Recent Past, Current & Future Analysis for Content Creation Studios Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 13: World 6-Year Perspective for Content Creation Studios Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Theater & Cinema Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World 6-Year Perspective for Theater & Cinema Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 18: World Recent Past, Current & Future Analysis for Entertainment Venues Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 19: World 6-Year Perspective for Entertainment Venues Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Theme Parks & Amusement Parks Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World 6-Year Perspective for Theme Parks & Amusement Parks Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for 4K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World 6-Year Perspective for 4K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 24: World Recent Past, Current & Future Analysis for 8K Resolution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 25: World 6-Year Perspective for 8K Resolution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Other Resolution Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World 6-Year Perspective for Other Resolution Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 28: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 29: USA 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 30: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 31: USA 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 32: USA Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: USA 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
CANADA
TABLE 34: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 35: Canada 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 36: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 37: Canada 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 38: Canada Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: Canada 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
JAPAN
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 40: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 41: Japan 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 42: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 43: Japan 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 44: Japan Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Japan 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
CHINA
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 46: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 47: China 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 48: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 49: China 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 50: China Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: China 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
EUROPE
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 52: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 53: Europe 6-Year Perspective for Immersive Display in Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
TABLE 54: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 55: Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 58: Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 59: Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
FRANCE
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 60: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 61: France 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 62: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: France 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 64: France Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 65: France 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
GERMANY
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 66: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 67: Germany 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 68: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Germany 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 70: Germany Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 71: Germany 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
ITALY
TABLE 72: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 73: Italy 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 74: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Italy 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 76: Italy Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 77: Italy 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
UNITED KINGDOM
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 78: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 79: UK 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 80: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: UK 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 82: UK Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 83: UK 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
REST OF EUROPE
TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 85: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 89: Rest of Europe 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
ASIA-PACIFIC
Immersive Display in Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 91: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 95: Asia-Pacific 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
REST OF WORLD
TABLE 96: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Technology - LED Technology, OLED Technology and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 97: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Technology - Percentage Breakdown of Value Sales for LED Technology, OLED Technology and Other Technologies for the Years 2025 & 2030
TABLE 98: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Application - Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Application - Percentage Breakdown of Value Sales for Museum & Exhibitions Application, Content Creation Studios Application, Other Applications, Theater & Cinema Application, Entertainment Venues Application and Theme Parks & Amusement Parks Application for the Years 2025 & 2030
TABLE 100: Rest of World Recent Past, Current & Future Analysis for Immersive Display in Entertainment by Resolution Type - 4K Resolution, 8K Resolution and Other Resolution Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 101: Rest of World 6-Year Perspective for Immersive Display in Entertainment by Resolution Type - Percentage Breakdown of Value Sales for 4K Resolution, 8K Resolution and Other Resolution Types for the Years 2025 & 2030
IV. COMPETITION

Companies Mentioned

  • Barco NV
  • Disguise
  • Leyard
  • LG Electronics, Inc.
  • Panasonic Holdings Corporation
  • Prysm Systems
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Shenzhen Infiled Electronics Co., Ltd.
  • Sony Group Corporation

Table Information