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Results for tag: "E Sports"

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Asia-Pacific Mobile Gaming Market Outlook, 2029 - Product Thumbnail Image

Asia-Pacific Mobile Gaming Market Outlook, 2029

  • Report
  • March 2024
  • 86 Pages
  • Asia Pacific
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Europe Mobile Gaming Market Outlook, 2029 - Product Thumbnail Image

Europe Mobile Gaming Market Outlook, 2029

  • Report
  • March 2024
  • 87 Pages
  • Europe
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North America Mobile Gaming Market Outlook, 2029 - Product Thumbnail Image

North America Mobile Gaming Market Outlook, 2029

  • Report
  • March 2024
  • 76 Pages
  • North America
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Global Digital Gaming Market 2023 - Product Thumbnail Image

Global Digital Gaming Market 2023

  • Report
  • May 2023
  • 122 Pages
  • Global
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Global Mobile Gaming Market - Outlook & Forecast 2021-2026 - Product Thumbnail Image

Global Mobile Gaming Market - Outlook & Forecast 2021-2026

  • Report
  • February 2022
  • 248 Pages
  • Global
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Esports Market - Global Outlook and Forecast 2020-2025 - Product Thumbnail Image

Esports Market - Global Outlook and Forecast 2020-2025

  • Report
  • April 2020
  • 284 Pages
  • Global
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E Sports, also known as electronic sports, is a form of competitive gaming that involves professional players competing in organized tournaments and leagues. It is a rapidly growing industry, with millions of viewers tuning in to watch professional players compete in popular games such as League of Legends, Counter-Strike: Global Offensive, and Dota 2. Professional players are often sponsored by gaming companies, and the industry is becoming increasingly lucrative for both players and sponsors. E Sports tournaments are often held in large arenas, with teams competing for large cash prizes. Professional players are often highly skilled and have dedicated training regimes, with many teams having their own coaches and analysts. The industry is also becoming increasingly popular with viewers, with many streaming services such as Twitch and YouTube offering live coverage of tournaments. Some of the major companies in the E Sports market include Riot Games, Valve Corporation, Activision Blizzard, Electronic Arts, and Tencent. These companies are responsible for some of the most popular games in the industry, and are often involved in organizing and sponsoring tournaments. Show Less Read more