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Results for tag: "VR Headset"

Virtual Reality: The Evolving Ecosystem - Product Thumbnail Image

Virtual Reality: The Evolving Ecosystem

  • Report
  • March 2019
  • 67 Pages
  • Global
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Location-based Virtual Reality (VR) Market 2023-2027 - Product Thumbnail Image

Location-based Virtual Reality (VR) Market 2023-2027

  • Report
  • July 2023
  • 153 Pages
  • Global
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Training and Simulation Competitive Landscape, 2021–2029 - Product Thumbnail Image

Training and Simulation Competitive Landscape, 2021–2029

  • Report
  • October 2021
  • 142 Pages
  • Global
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Defense Training & Simulation Market Growth Opportunities to 2029 - Product Thumbnail Image

Defense Training & Simulation Market Growth Opportunities to 2029

  • Report
  • September 2021
  • 75 Pages
  • Global
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Implications and Growth Opportunities of Metaverse in Healthcare - Product Thumbnail Image

Implications and Growth Opportunities of Metaverse in Healthcare

  • Report
  • September 2023
  • 65 Pages
  • Global
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Future of Global Digital Reality Market, Forecast to 2021 - Product Thumbnail Image

Future of Global Digital Reality Market, Forecast to 2021

  • Report
  • August 2018
  • 101 Pages
  • Global
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Norway VR Headset Market - Forecasts from 2024 to 2029 - Product Thumbnail Image

Norway VR Headset Market - Forecasts from 2024 to 2029

  • Report
  • February 2024
  • 114 Pages
  • Norway
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Virtual Reality Market - Forecasts from 2021 to 2026 - Product Thumbnail Image

Virtual Reality Market - Forecasts from 2021 to 2026

  • Report
  • August 2021
  • 119 Pages
  • Global
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The Virtual Reality (VR) Headset market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. VR headsets are used to immerse users in a virtual environment, allowing them to interact with 3D objects and environments. They are typically used for gaming, entertainment, and educational purposes. VR headsets are typically powered by a computer or gaming console, and feature a display, sensors, and audio output. VR headsets come in a variety of shapes and sizes, ranging from standalone devices to tethered headsets. Standalone headsets are self-contained and do not require a connection to a computer or gaming console. Tethered headsets are connected to a computer or gaming console, and offer higher-end graphics and performance. The VR Headset market is highly competitive, with a number of major players. Companies in the market include Oculus, HTC, Sony, Samsung, Microsoft, and Google. Show Less Read more