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Results for tag: "Casual Gaming"

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Gaming Market 2025-2029 - Product Thumbnail Image

Gaming Market 2025-2029

  • Report
  • December 2024
  • 221 Pages
  • Global
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Mobile Gaming Market 2025-2029 - Product Thumbnail Image

Mobile Gaming Market 2025-2029

  • Report
  • January 2025
  • 196 Pages
  • Global
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Online Social Casino Market Report 2024 - Product Thumbnail Image

Online Social Casino Market Report 2024

  • Report
  • November 2024
  • 175 Pages
  • Global
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Middle East & Africa Mobile Gaming Market Outlook, 2029 - Product Thumbnail Image

Middle East & Africa Mobile Gaming Market Outlook, 2029

  • Report
  • March 2024
  • 70 Pages
  • Middle East, Africa
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Mobile Casual Gaming - 2022: Frost Radar Report - Product Thumbnail Image

Mobile Casual Gaming - 2022: Frost Radar Report

  • Report
  • October 2022
  • 39 Pages
  • Global
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Casual gaming is a form of gaming that is typically characterized by simple, easy-to-learn gameplay and short play sessions. It is often played on mobile devices, such as smartphones and tablets, as well as on personal computers. Casual games are often free-to-play, with in-game purchases available to enhance the gaming experience. These games are designed to be accessible to a wide range of players, regardless of their gaming experience or skill level. The casual gaming market has grown significantly in recent years, driven by the increasing popularity of mobile gaming and the availability of free-to-play games. This has led to a wide variety of casual gaming titles, ranging from puzzle and trivia games to sports and racing games. Some of the major companies in the casual gaming market include King, Zynga, Supercell, Glu Mobile, and Electronic Arts. Show Less Read more