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Results for tag: "Game Based Learning"

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USA Game Based Learning Market - Forecasts from 2022 to 2027 - Product Thumbnail Image

USA Game Based Learning Market - Forecasts from 2022 to 2027

  • Report
  • January 2023
  • 80 Pages
  • United States
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Game-Based Learning Market - Forecasts from 2021 to 2026 - Product Thumbnail Image

Game-Based Learning Market - Forecasts from 2021 to 2026

  • Report
  • May 2021
  • 101 Pages
  • Global
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Digital Literacy: Skills & Strategies - Product Thumbnail Image

Digital Literacy: Skills & Strategies

  • Book
  • July 2022
  • 400 Pages
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Game Based Learning (GBL) is a form of professional development and training that uses interactive, digital games to engage learners and teach them new skills. GBL is designed to be an engaging and immersive experience, allowing learners to explore and interact with the content in a way that is more engaging than traditional methods. GBL can be used to teach a variety of topics, from basic skills to complex concepts. It can also be used to reinforce existing knowledge and skills. GBL is becoming increasingly popular in the professional development and training market, as it provides an engaging and effective way to learn. It is also becoming more accessible, with many companies offering GBL solutions that can be used on a variety of devices. Some companies in the GBL market include Kineo, PlayGen, and Filament Games. Show Less Read more